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Seraphine
the Starry-Eyed Songstress

Seraphine

Pasiva · Stage Presence

Every 3rd cast, Seraphine's next ability echoes, casting again automatically.

DañoResistenciaMagiaDificultadMovilidadCC
Perfil del campeón (Riot)
  • Daño0
  • Resistencia0
  • Magia0
  • Dificultad0
  • Movilidad3
  • CC8
Counters por laneCada lane tiene counters + tips
Top

Cómo jugar con Seraphine

Top: mantén el CS, lleva TP o Ghost según el matchup.

Cómo derrotar a Seraphine

Top: castiga los wave-states y warda el río/jungla para esquivar ganks.

Fuerte contra

Sin datos por ahora

Débil contra

Sin datos por ahora

Jungla

Cómo jugar con Seraphine

Jungla: trackea el Scuttle, gankea lanes débiles y escala a objectives.

Cómo derrotar a Seraphine

Jungla: warda los objectives y nunca entres a brush a ciegas.

Fuerte contra

Sin datos por ahora

Débil contra

Sin datos por ahora

Medio
Principal

Cómo jugar con Seraphine

Mid: empuja la wave rápido y rotea a las side lanes.

Cómo derrotar a Seraphine

Mid: cuidado con los roams y guarda Flash para el próximo gank.

ADC

Cómo jugar con Seraphine

ADC: kitea la frontline, pega al tank más cercano y luego a las carries.

Cómo derrotar a Seraphine

ADC: quédate detrás de los minions y enfócate en el ADC enemigo en las peleas.

Fuerte contra

Sin datos por ahora

Débil contra

Sin datos por ahora

Soporte
Principal

Cómo jugar con Seraphine

Support: mantén visión + peel al ADC, sube Locket of the Iron Solari + Knight's Vow.

Cómo derrotar a Seraphine

Support: esquiva hooks/engages y compra Mikael's contra mucho CC.

Habilidades

Stage Presence

PC
Pasiva

Innate - Echo: Seraphine's basic abilities generate a stack of Echo, stacking up to 2 times. At 2 stacks, Seraphine's next basic ability casts an additional time for 1 mana after a 0.01 delay, consuming all Echo stacks after the cast time of the second cast. Seraphine gains maximum stacks of Echo when the game starts and upon respawning.

Innate - Harmony: Seraphine's ability casts grant a Note to herself and nearby allied champions that lasts 6 seconds, refreshes on subsequent Notes and stacks up to 4 times on each unit.

While any amount of Notes are active, Seraphine's next basic attack is empowered to have an uncancellable windup, gain 25 bonus attack range per Note, and fire all Notes at the target, with each one dealing 4 to 25% (+ 4% AP) magic damage, reduced by 75% for Notes from allies.

Enfriamiento|cost =

High Note

PC
Q

Active: Seraphine hurls a soundwave to the target location that quickly expands in a radius upon arrival, dealing magic damage to enemies within the area.

Against champions, the damage is increased by %.

High Note will cast at max range if cast beyond that.

Enfriamiento8 to 6

Surround Sound

PC
W

Active: Seraphine grants a shield to herself and nearby allied champions for 2.5 seconds. For the same duration, she also gains 20% (+ 2% per 100 AP) decaying bonus movement speed and grants allies 20*0.4% (+ 2*0.4% per 100 AP) bonus movement speed.

If Seraphine already had a shield at the time of cast, Surround Sound will pulse after the duration, heal herself and nearby allied champions, increased for each ally.

Surround Sound's shield and bonus movement speed can stack up to 2 times.

Números (último)
Heal per ally
(6.5% + 0.01% Ability Power) × Missing health
Cooldown
22/19/16/13s
Bonus Movement Speed
20/22.5/25/27.5%
Shield
60/90/120/150 + 35% Ability Power
Healing
7.5% + 0.01% Ability Power
Enfriamiento22

Beat Drop

PC
E

Active: Seraphine fires a heavy soundwave in the target direction that deals magic damage to enemies hit, reduced to 70% against minions, and slow them by 99% for a few seconds.

Enemies that are already slow are also root for the same duration.

Enemies that are immobilize or ground are also stun for the same duration.

Números (último)
Magic damage
60/95/130/165
Enfriamiento11 to 9

Encore

PC
Ulti

Active: Seraphine projects a captivating force in the target direction that deals magic damage to enemies hit, charm them, during which they are standard sight, and slow them by 40% for a duration, increasing by 15% every 0.25 seconds over the duration up to 99%.

Encore's projectile resets its remaining travel distance whenever it hits an allied or enemy champion, excluding Seraphine. Allied champions hit gain Stage Presence.

Números (último)
Charm Duration
1.25/1.5/1.75
Enfriamiento160 to 120
Historial de balance5 parches
7.1h2 cambios
  • Surround Sound · Healing Ratio: 5%6%
  • Encore · Charm Duration: 1/1.25/1.51.25/1.5/1.75
6.1d2 cambios
  • Surround Sound · Cooldown: 22/20/18/16s24/22/20/18s
  • Surround Sound · Shield: 60/90/120/150 + 35% Ability Power50/80/110/140 + 25% Ability Power
5.2c2 cambios
  • Surround Sound · Cooldown: 22/19/16/13s22/20/18/16s
  • Surround Sound · Heal: (7.5% + 0.01% Ability Power) Health lost(5% + 0.01% Ability Power) Health lost
5.0c4 cambios
  • SURROUND SOUND · Cooldown: 23/20/17/14s22/19/16/13s
  • SURROUND SOUND · Bonus Movement Speed: full level 20%20/22.5/25/27.5%
  • SURROUND SOUND · Shield: 60/80/100/120 + 40% Ability Power60/90/120/150 + 35% Ability Power
  • SURROUND SOUND · Healing: 6.5% + 0.01% Ability Power7.5% + 0.01% Ability Power
4.1c2 cambios
  • SURROUND SOUND · Heal per ally: (5% + 0.01% Ability Power) × Missing health(6.5% + 0.01% Ability Power) × Missing health
  • BEAT DROP · Magic damage: 60/90/120/15060/95/130/165