
Seraphine
Every 3rd cast, Seraphine's next ability echoes, casting again automatically.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 550- Health6002168 @15+112 per level
- Mana4351121 @15+49 per level
- Attack damage52102.4 @15+3.6 per level
- Attack speed0.75no growth
- Armor3499.8 @15+4.7 per level
- Magic resistance3652.8 @15+1.2 per level
- Movement speed360no growth
- Health regen7.515.2 @15+0.6 per level
- Daño0
- Resistencia0
- Magia0
- Dificultad0
- Movilidad3
- CC8
Counters por lane
Cada lane tiene counters + tipsSoportePrincipal · beats 6 · loses to 6
MedioPrincipal · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.SoporteEnchanter
MedioArtillery mage
Items that answer Seraphine
Grouped by why they work — hover or tap an item for its statsCut the healing
Seraphine heals or shields — Grievous Wounds removes most of that sustain.
Break the crowd control
Seraphine relies on a hard CC chain — tenacity and cleanses get you out of it.
Magic resistance
Seraphine deals mostly magic damage — magic resistance and spell shields blunt the combo.
Habilidades
Official descriptions + the latest numbers from patch notesStage Presence
PCInnate - Echo: Seraphine's basic abilities generate a stack of Echo, stacking up to 2 times. At 2 stacks, Seraphine's next basic ability casts an additional time for 1 mana after a 0.01 delay, consuming all Echo stacks after the cast time of the second cast. Seraphine gains maximum stacks of Echo when the game starts and upon respawning.
Innate - Harmony: Seraphine's ability casts grant a Note to herself and nearby allied champions that lasts 6 seconds, refreshes on subsequent Notes and stacks up to 4 times on each unit.
While any amount of Notes are active, Seraphine's next basic attack is empowered to have an uncancellable windup, gain 25 bonus attack range per Note, and fire all Notes at the target, with each one dealing 4 to 25% (+ 4% AP) magic damage, reduced by 75% for Notes from allies.
High Note
PCActive: Seraphine hurls a soundwave to the target location that quickly expands in a radius upon arrival, dealing magic damage to enemies within the area.
Against champions, the damage is increased by %.
High Note will cast at max range if cast beyond that.
Surround Sound
PCActive: Seraphine grants a shield to herself and nearby allied champions for 2.5 seconds. For the same duration, she also gains 20% (+ 2% per 100 AP) decaying bonus movement speed and grants allies 20*0.4% (+ 2*0.4% per 100 AP) bonus movement speed.
If Seraphine already had a shield at the time of cast, Surround Sound will pulse after the duration, heal herself and nearby allied champions, increased for each ally.
Surround Sound's shield and bonus movement speed can stack up to 2 times.
- Heal per ally
- (6.5% + 0.01% Ability Power) × Missing health
- Cooldown
- 22/19/16/13s
- Bonus Movement Speed
- 20/22.5/25/27.5%
- Shield
- 60/90/120/150 + 35% Ability Power
- Healing
- 7.5% + 0.01% Ability Power
Beat Drop
PCActive: Seraphine fires a heavy soundwave in the target direction that deals magic damage to enemies hit, reduced to 70% against minions, and slow them by 99% for a few seconds.
Enemies that are already slow are also root for the same duration.
Enemies that are immobilize or ground are also stun for the same duration.
- Magic damage
- 60/95/130/165
Encore
PCActive: Seraphine projects a captivating force in the target direction that deals magic damage to enemies hit, charm them, during which they are standard sight, and slow them by 40% for a duration, increasing by 15% every 0.25 seconds over the duration up to 99%.
Encore's projectile resets its remaining travel distance whenever it hits an allied or enemy champion, excluding Seraphine. Allied champions hit gain Stage Presence.
- Charm Duration
- 1.25/1.5/1.75
Historial de balance
5 parches- 7.1h2 cambiosSurround Sound
- Healing Ratio5%6%
Encore- Charm Duration1/1.25/1.51.25/1.5/1.75
- 6.1d2 cambiosSurround Sound
- Cooldown22/20/18/16s24/22/20/18s
- Shield60/90/120/150 + 35% Ability Power50/80/110/140 + 25% Ability Power
- 5.2c2 cambiosSurround Sound
- Cooldown22/19/16/13s22/20/18/16s
- Heal(7.5% + 0.01% Ability Power) Health lost(5% + 0.01% Ability Power) Health lost
- 5.0c4 cambiosSURROUND SOUND
- Cooldown23/20/17/14s22/19/16/13s
- Bonus Movement Speedfull level 20%20/22.5/25/27.5%
- Shield60/80/100/120 + 40% Ability Power60/90/120/150 + 35% Ability Power
- Healing6.5% + 0.01% Ability Power7.5% + 0.01% Ability Power
- 4.1c2 cambiosSURROUND SOUND
- Heal per ally(5% + 0.01% Ability Power) × Missing health(6.5% + 0.01% Ability Power) × Missing health
BEAT DROP- Magic damage60/90/120/15060/95/130/165






























































