Who wins: Advantage — you
From the counter table · Patch 7.2dKindred winsSeraphine wins
One of these champions is not usually played in this lane — treat the verdict as a rough guide.
How to play it
- Press early
Kindred is stronger in the first levels — shove and deny farm.
- Cut the healing
Seraphine sustains — Chempunk Chainsword on your first back.

When you are in danger
Items that answer Seraphine
Grouped by why they work — hover or tap an item for its statsCómo derrotar a Seraphine
- Build magic resist like Mercury's Treads or Force of Nature
- Slow with no escape — pressure him hard
- Buy Quicksilver Sash for tenacity / cleanse
- Watch his CC — punish bad positioning
Cómo jugar con Kindred
- Stay behind the frontline, Infinity Edge + attack speed second, kite divers
Base stats by level (you / enemy)
■ Kindred · ■ SeraphineNivel 1
- Health630 / 600
- Attack damage62 / 52
- Armor37 / 34
- Magic resistance32 / 36
- Attack speed0.81 / 0.75
- Movement speed335 / 360
Nivel 5
- Health1142 / 1048
- Attack damage74 / 66
- Armor57 / 53
- Magic resistance38 / 41
- Attack speed0.92 / 0.75
- Movement speed335 / 360
Nivel 15
- Health2422 / 2168
- Attack damage104 / 102
- Armor107 / 100
- Magic resistance52 / 53
- Attack speed1.18 / 0.75
- Movement speed335 / 360
The verdict is built from WildPick's curated counter table and the champions' kits — not from match win rates. Wild Rift has no public match API.




