Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 525- Health6302310 @15+120 per level
- Mana4201120 @15+50 per level
- Attack damage54103 @15+3.5 per level
- Attack speed0.750.98 @15+2.20% per level
- Armor3497 @15+4.5 per level
- Magic resistance3664 @15+2 per level
- Movement speed350no growth
- Health regen819.2 @15+0.8 per level
- Daño3
- Resistencia4
- Magia8
- Dificultad5
- Movilidad3
- CC3
Counters por lane
Cada lane tiene counters + tipsMedioPrincipal · beats 6 · loses to 6
ADCOff-lane · beats 5 · loses to 6
SoporteOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.MedioBurst mage
Items that answer Aurora
Grouped by why they work — hover or tap an item for its statsMagic resistance
Aurora deals mostly magic damage — magic resistance and spell shields blunt the combo.
Habilidades
Official descriptions + the latest numbers from patch notesSpirit Abjuration
PCInnate: Aurora's damaging basic attacks and abilities apply a stack of Spirit Abjuration to enemies for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. The third stack against a target consumes them all to deal bonus magic damage equal to 2.5% (+ 2% per 100 AP) of the target's maximum health, capped at 100 to 180% against monsters.
Upon consuming the stacks from a champion, Aurora additionally exorcises them, gaining Realm Hopper for 4 seconds and freeing a Spirit from the target that follows her for the same duration. For each active Spirit, Aurora is heal for 3 to 20% (+ 2% AP) every second. Subsequent exorcisms free further Spirits and refresh the duration of Realm Hopper and all active Spirits. Aurora may have up to 4 Spirits at a time, for a maximum heal per tick of 3*4 to 20*4% (+ 2*4% AP).
Realm Hopper: Aurora gains 5 to 8.6% (+ 3% per 100 AP) bonus movement speed.
Twofold Hex
PCActive: Aurora fires a bolt of energy in the target direction that deals magic damage to enemies hit and marks them with a curse for 3.5 seconds.
Twofold Hex can be recast after 0.1 seconds while at least one target is marked.
Recast: Aurora expunges the curse from all marked targets, drawing the spiritual energy back to her as bolts that each deal magic damage to all enemies they pass through, reduced to 40% against minions and 50% against monsters and increased by %-1) for 11|0 to 100|key1=%|formula=% per 1% of target's missing health|color=health}}. Subsequent bolts against an enemy deal % damage.
- First cast Bonus Damage
- 32%
- Recast Bonus Damage
- 32%
- Base Damage
- 40/70/100/130
- First cast damage
- 35/65/95/125 + 30% Ability Power
- Recast damage
- 40/70/100/130 + 33%Ability Power
- First Cast damage
- 40/70/100/130+33% Ability Power
Across the Veil
PCActive: Aurora dash in the target direction inside a portal to the Spirit Realm. Upon completing the dash, she becomes invisible for a duration and gains Spirit Abjuration for 4 seconds. Attacking or casting abilities ends the stealth immediately.
Scoring a takedown against an enemy champion within 3 seconds of damaging them resets Across the Veil's cooldown.
The Weirding
PCActive: Aurora blasts energy in a line in the target direction and dash 250 units in the opposite direction. The blast deals magic damage to enemies hit and slow them by 80% for 1 second decaying after the first 0.15 seconds.
Between Worlds can be cast during the dash.
- Base Damage
- 75/125/175/225
- Damage
- 80/130/180/230
Between Worlds
PCActive: Aurora dash in the target direction with displacement immunity over 0.4 seconds. She then gains Spirit Abjuration for 4 seconds and unleashes a pulse of energy at a location directly 425 units in front of her, expanding in a radius over 0.75 seconds to deal magic damage to enemies hit and slow them by 30% for 2 seconds. Once the pulse has fully expanded, it manifests a circular rift to the Spirit Realm for a duration.
While Aurora is inside the rift, she doubles the bonus movement speed granted by Spirit Abjuration.
Aurora and enemies within the rift are trapped inside. If Aurora collides with the border, she dash to the diametrically opposite side of the rift over 0.4 seconds, becoming untargetable and lockout during the travel. If an enemy collides with the border, they are airborne 75 units away from it and are slow by 75% for 2 seconds.
Historial de balance
4 parches- 7.2b3 cambiosTwofold Hex
- First Cast damage35/65/95/125+30% Ability Power40/70/100/130+33% Ability Power
- Recast damage35/65/95/125 + 30% Ability Power40/70/100/130 + 33%Ability Power
The Weirding- Damage75/125/175/22580/130/180/230
- 7.1g2 cambiosTwofold Hex
- First cast damage40/70/100/130 + 32% Ability Power35/65/95/125 + 30% Ability Power
- Recast damage40/70/100/130 + 32% Ability Power35/65/95/125 + 30% Ability Power
- 6.2k2 cambiosTwofold Hex
- Base Damage45/75/105/13540/70/100/130
The Weirding- Base Damage80/130/180/23075/125/175/225
- 6.2e2 cambiosTwofold Hex
- First cast Bonus Damage35%32%
- Recast Bonus Damage35%32%






















































