WildPick
Volver a Campeones
Fizz
the Tidal Trickster

Fizz

Pasiva · Nimble Fighter

Fizz ignores unit collision and takes reduced physical damage from basic attacks.

DañoResistenciaMagiaDificultadMovilidadCC
Perfil del campeón (Riot)
  • Daño6
  • Resistencia4
  • Magia7
  • Dificultad6
  • Movilidad8
  • CC3
Counters por laneCada lane tiene counters + tips
Top

Cómo jugar con Fizz

Top: mantén el CS, lleva TP o Ghost según el matchup.

Cómo derrotar a Fizz

Top: castiga los wave-states y warda el río/jungla para esquivar ganks.

Jungla

Cómo jugar con Fizz

Jungla: trackea el Scuttle, gankea lanes débiles y escala a objectives.

Cómo derrotar a Fizz

Jungla: warda los objectives y nunca entres a brush a ciegas.

Medio
Principal

Cómo jugar con Fizz

Mid: empuja la wave rápido y rotea a las side lanes.

Cómo derrotar a Fizz

Mid: cuidado con los roams y guarda Flash para el próximo gank.

ADC

Cómo jugar con Fizz

ADC: kitea la frontline, pega al tank más cercano y luego a las carries.

Cómo derrotar a Fizz

ADC: quédate detrás de los minions y enfócate en el ADC enemigo en las peleas.

Soporte

Cómo jugar con Fizz

Support: mantén visión + peel al ADC, sube Locket Enchant + Knight's Vow.

Cómo derrotar a Fizz

Support: esquiva hooks/engages y compra Mikael's contra mucho CC.

Habilidades

Nimble Fighter

PC
Pasiva

Innate: Fizz gains ghosting and reduces every instance of incoming damage by 4 (+ 1% AP), up to a maximum of 50% reduction.

Urchin Strike

PC
Q

Active: Fizz dashes a fixed distance in the direction of the target enemy. If they are in range upon arrival, he deals magic damage plus 100% AD physical damage and applies on-hit effects at 100% effectiveness.

Seastone Trident and Chum the Waters can be cast during the dash.

Enfriamiento8 to 6Alcance550

Seastone Trident

PC
W

Passive: Fizz's basic attacks rend enemies on-hit, dealing magic damage every 0.5 seconds over 3 seconds, refreshing on subsequent hits.

Active: Fizz empowers his next basic attack within 4 seconds to have an uncancellable windup, gain 50 bonus range, and deal bonus magic damage.

If Seastone Trident kills its target, the cooldown is reduced to 1 second and Fizz restores mana. Otherwise, if the target is not killed, Fizz's basic attacks deal bonus magic damage on-hit for the next 5 seconds.

Enfriamiento7 to 5

Playful

PC
E

Active: Fizz dash to the target location while becoming untargetable, balancing on his trident for 0.75 seconds, during which he can cast Trickster after 0.15 seconds into the duration.

He then begins to hop off of his trident over 0.5 seconds, afterwards becoming targetable and landing to create a splash that deals magic damage to nearby enemies and slow them for 2 seconds.

While hopping off of the trident, Fizz may input movement commands to direct his landing. Playful will cast at max range if cast beyond that.

Enfriamiento16 to 8

Chum the Waters

PC
Ulti

Active: Fizz throws down a lure at the target location that attracts a shark, granting sight of the area before it emerges to chomp at the lure after 2 seconds, dealing magic damage to nearby enemies, airborne, though not through terrain, and slow them for 2 seconds. The further the lure travels in its initial flight, the larger the shark that is attracted; increasing Chum the Waters' damage, slow, eruption radius and knock back distance.

Guppy (<455): 40% slow, 200 eruption radius and 150 unit knock back distance.

Chomper (455-910): 60% slow, 325 eruption radius and 250 unit knock back distance.

Enfriamiento100 to 70