
Gragas
- Daño4
- Resistencia7
- Magia6
- Dificultad5
- Movilidad3
- CC8
Counters por laneCada lane tiene counters + tips
TopPrincipal
JunglaPrincipal
Medio
ADC
Habilidades
Happy Hour
PCInnate: Periodically, after casting an ability, Gragas heals himself for 5.5% of his maximum health.
- Health Regen
- 8.5% max Health
- Cooldown
- 8/7/6/5s
Barrel Roll
PCActive: Gragas rolls a cask to the target location, remaining there for 4 seconds and granting sight of the area. Upon arrival, the cask starts to ferment over the first 2 seconds of its duration to increase its damage and the effectiveness of its slow, up to a maximum of 150% of their initial values. Barrel Roll can be recast at any time within its duration after the cask has fully travelled, and does so automatically after its duration ends.
Recast: Gragas detonates the cask, dealing magic damage to nearby enemies, reduced by 30% against minion, and slow them for 2 seconds.
- Cooldown
- 9/8/7/6s
- Damage to Minions
- 80%
Drunken Rage
PCActive: Gragas channel for 0.75 seconds, drinking out of his brew, and gains damage reduction for 2.5 seconds.
Upon completing the channel, Gragas empowers his next basic attack within 5 seconds to have an uncancellable windup, gain 50 bonus range and deal bonus magic damage to the target and nearby enemies, reduced to 50% against structures and capped at 300 against monsters.
- Empowered base attack damage
- 20/60/100/140 + 90% Ability Power
- Damage reduction
- 11/13/15/17% + 0.04% Ability Power
- Damage
- 35/70/105/140 + 70% Ability Power + 8% Target’s Max Health
- Base Damage
- 65/90/115/140
Body Slam
PCActive: Gragas dash in the target direction and stops upon colliding with an enemy, dealing magic damage to all nearby enemies, airborne, though not through terrain, and stun them for 1 second.
Body Slam's current cooldown is reduced by 40% if Gragas hits an enemy.
Barrel Roll and Explosive Cask can be cast during the dash.
- Damage
- 70/135/200/265 + 70% Ability Power
Explosive Cask
PCActive: Gragas hurls a cask that travels to the target location over 0.5 seconds, exploding on impact to deal magic damage to all enemies within the area and airborne 900 units, though not through terrain, from the epicenter of the explosion, as well as granting sight of the area for 1 second.
- Damage
- 200/300/400 + 70% Ability Power
Historial de balance5 parches
- Drunken Rage · Damage: 65/90/115/140 + 90% Ability Power + 7% Target’s Max Health→35/70/105/140 + 70% Ability Power + 8% Target’s Max Health
- Happy Hour · Cooldown: 8s→8/7/6/5s
- Barrel Roll · Cooldown: 9.5/8.5/7.5/6.5s→9/8/7/6s
- Barrel Roll · Damage to Minions: 50%→80%
- Drunken Rage · Base Damage: 50/80/110/140→65/90/115/140
- Body Slam · Damage: 80/145/210/275 + 80% Ability Power→70/135/200/265 + 70% Ability Power
- Explosive Cask · Damage: 200/300/400 + 80% Ability Power→200/300/400 + 70% Ability Power
- Happy Hour · Health Regen: 7% max Health→8.5% max Health
- Drunken Rage · Damage reduction: 8/11/14/17% + 0.04% Ability Power→11/13/15/17% + 0.04% Ability Power
- Drunken Rage · Damage: 20/60/100/140+90% Ability Power→50/80/110/140+90% Ability Power
- Drunken Rage · Empowered base attack damage: 20/60/100/140+75% Ability Power→20/60/100/140 + 90% Ability Power
- Body Slam · Damage: 80/145/210/275 + 70% Ability Power→80/145/210/275 + 80% Ability Power
- Explosive Cask · Damage: 200/300/400 + 70% Ability Power→200/300/400 + 80% Ability Power


























































