
Graves
Graves's shotgun fires multiple pellets in a cone, and his basic attack has two ammo charges.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 400- Health6602452 @15+128 per level
- Mana3901076 @15+49 per level
- Attack damage66116.4 @15+3.6 per level
- Attack speed1.061.39 @15+2.20% per level
- Armor3598 @15+4.5 per level
- Magic resistance4068 @15+2 per level
- Movement speed350no growth
- Health regen10.523.7 @15+0.9 per level
- Daño8
- Resistencia5
- Magia3
- Dificultad3
- Movilidad8
- CC3
Counters por lane
Cada lane tiene counters + tipsJunglaPrincipal · beats 6 · loses to 6
Cómo jugar con Graves
- Kite with E (Quickdraw) — each dash refunds an ammo reload
- Q (End of the Line) in fog or choke points — true damage punches through
- Build Eclipse + Bloodthirster + Edge of Night
- Passive gives bush vision — use for surprise engages
- R (Collateral Damage) cone — aim through multiple clumped targets
- Jungle clear: Q + auto on thick camps
Cómo derrotar a Graves
- Don't fight in fog — passive (New Destiny) gives him vision there
- Stay grouped to soak Q (End of the Line) — true damage AOE
- Quicksilver Sash breaks R (Collateral Damage) cone displacement
- Avoid walls — he uses E (Quickdraw) reload + dash off them
- Stay out of ammo range — autos are 2 shells then long reload
- Ward jungle — he wants to power farm before ganks
TopOff-lane · beats 6 · loses to 6
MedioOff-lane · beats 6 · loses to 6
ADCOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.JunglaAD jungler
Items that answer Graves
Grouped by why they work — hover or tap an item for its statsArmor against physical damage
Graves deals mostly physical damage — armor scales your effective health against every hit.
Punish basic attacks
Graves wins with sustained basic attacks — reflect damage and attack-speed slows shut that down.
Lock down the mobility
Graves escapes with dashes — slows and grounding effects keep them in range.
Habilidades
Official descriptions + the latest numbers from patch notesNew Destiny
Innate - Double Barrel: Graves' basic attacks consume ammunition within 2 rounds, he will briefly reload immediately after expending all rounds or withholding leftover rounds for a while. The reload time is reduced by Graves' level and bonus attack speed, and can be interrupted by declaring an attack or casting an ability.
Innate - 12-Gauge: Graves' basic attack sprays 4 pellets in a cone that each collide with the first enemy unit or structure hit. This deals % AD physical damage plusfor each subsequent pellet hitting the same target, up to % AD physical damage. Only the first pellet to hit each enemy applies on-hit effects. The damage is reduced to 25% against turret.
Critical strikes spray 6 pellets over a 25% wider cone, with each pellet dealing .
- Crit
- 6 bullets, 130% damage each
- Crit with Infinity Edge
- 6 bullets, 140% damage each
End of the Line
Active: Graves fires a shell in the target direction that deals physical damage to enemies it passes through and leaves behind a powder trail.
After 1 second, or 0.25 seconds upon colliding with terrain, the shell detonates to deal physical damage to enemies within a wide perpendicular area and in a reverse wave along the powder trail.
End of the Line deals 105% damage against monsters.
- Second half bonus Attack Damage
- 80/110/140/170%
- Damage of the first phase
- 55/75/95/115 + 80% bonus AD
- Cooldown
- 10/9/8/7s
- Damage to monsters
- 110%
- Bonus Attack Damage ratio of the explosion
- 110%/130%/150%/170%
Smoke Screen
Active: Graves fires a canister at the target location that deals magic damage to enemies within the area and slow them by 50% for 0.5 seconds.
This leaves a smoke screen for 4 seconds that inflicts nearsight of outside the area to enemies within every 0.25 seconds, reducing their sight radius relative to the center.
Quickdraw
Active: Graves dashes to the target location, reloading 1 round and generating a stack of True Grit for 4 seconds, stacking up to 6 times. Dashing towards an enemy champion generates 2 stacks.
Quickdraw's remaining cooldown is reduced by 0.5 seconds for every pellet impacting an enemy.
True Grit: For each stack, Graves gains bonus armor. Subsequent casts of Quickdraw and attacks versus non-minions will refresh the duration.
- Armor bonus per stack of True Grit
- 13/18/23/28
- Cooldown
- 13/13/13/13s
Collateral Damage
Active: Graves fires an explosive shot in the target direction that deals physical damage to enemies hit and makes him dash 300 units backward.
Upon hitting an enemy champion or reaching maximum range, the shot explodes in a cone that deals physical damage to additional enemies.
- Base damage
- 300/450/600
Historial de balance
6 parches- 7.1e2 cambiosEnd of the Line
- Bonus Attack Damage ratio of the explosion80%/110%/140%/170%110%/130%/150%/170%
Quickdraw- Cooldown16/15/14/13s13/13/13/13s
- 6.0d4 cambiosBase Stats
- Base Magic Resistance3840
End of the Line- Cooldown11.5/10/8.5/7s10/9/8/7s
- Damage to monsters105%110%
Quickdraw- Armor bonus per stack of True Grit8/14/20/2613/18/23/28
- 5.1b1 cambiosEnd of the Line
- Damage of the first phase45/65/85/105+80% bonus AD55/75/95/115 + 80% bonus AD
- 5.0c2 cambiosBase Stats
- Base Attack Damage6466
- Base Health570630
- 4.3a2 cambiosEnd of the Line
- Second half bonus Attack Damage70/100/130/160%80/110/140/170%
Collateral Damage- Base damage275/425/575300/450/600
- 4.2a2 cambiosNew Destiny
- Crit6 bullets, 120% damage each6 bullets, 130% damage each
- Crit with Infinity Edge6 bullets, 130% damage each6 bullets, 140% damage each





































































