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Janna
the Storm's Fury

Janna

Pasiva · Tailwind

Janna and allies moving toward her gain bonus movement speed. Her attacks deal bonus magic damage.

DañoResistenciaMagiaDificultadMovilidadCC
Perfil del campeón (Riot)
  • Daño3
  • Resistencia5
  • Magia7
  • Dificultad7
  • Movilidad3
  • CC8
Counters por laneCada lane tiene counters + tips
Top

Cómo jugar con Janna

Top: mantén el CS, lleva TP o Ghost según el matchup.

Cómo derrotar a Janna

Top: castiga los wave-states y warda el río/jungla para esquivar ganks.

Fuerte contra

Sin datos por ahora

Débil contra

Sin datos por ahora

Jungla

Cómo jugar con Janna

Jungla: trackea el Scuttle, gankea lanes débiles y escala a objectives.

Cómo derrotar a Janna

Jungla: warda los objectives y nunca entres a brush a ciegas.

Fuerte contra

Sin datos por ahora

Débil contra

Sin datos por ahora

Medio

Cómo jugar con Janna

Mid: empuja la wave rápido y rotea a las side lanes.

Cómo derrotar a Janna

Mid: cuidado con los roams y guarda Flash para el próximo gank.

Fuerte contra

Sin datos por ahora

Débil contra

Sin datos por ahora

ADC

Cómo jugar con Janna

ADC: kitea la frontline, pega al tank más cercano y luego a las carries.

Cómo derrotar a Janna

ADC: quédate detrás de los minions y enfócate en el ADC enemigo en las peleas.

Soporte
Principal

Cómo jugar con Janna

  • W (Zephyr) passive MS + bonus AD applied via E shield to ally
  • Charge Q (Howling Gale) fully for wide AoE knock-up
  • E (Eye of the Storm) shield + bonus AD on ally — pop in trades
  • R (Monsoon) disengages divers + AoE heal channel
  • Build Ardent Censer + Locket Enchant + Athene's Unholy Grail for enchanter
  • Lane: charged Q + auto poke when enemy ADC is low mana

Cómo derrotar a Janna

  • She's slippery — W (Zephyr) gives MS + slow, hard to lock down
  • All-in early — she's weak in 1v1s
  • Focus her before R (Monsoon) — knocks your whole team back
  • Dodge fully-charged Q (Howling Gale) — long knock-up
  • Passive gives ally MS in proximity — split her from her ADC
  • Kill her ADC fast — Janna without a carry is worthless
Habilidades

Tailwind

Pasiva

Innate: Janna gains 5% bonus movement speed and grants the same amount to nearby allied champions.

Números (último)
Bonus movement speed gained
5%

Howling Gale

Q

Active: Janna summons a whirlwind at her current location that charges up over 0.75 seconds, then flies in the target direction over 0.5 seconds, dealing magic damage and airborne enemies hit for 0.5 seconds.

Janna periodically stocks a Howling Gale charge, up to a maximum of 2.

Números (último)
Magic damage
60/100/140/180 + 50% Ability Power
Time it takes for the storm to reach its destination
0.5s
Alcance1100

Zephyr

W

Active: Janna gains bonus movement speed and sends air elementals to the 3 nearest champions. Allies gain the same effects, while enemies take magic damage.

Números (último)
Magic damage
50/90/130/170+50% Ability Power + 20% Bonus movement speed
Cooldown
9/8.5/8/7.5s
Bonus movement speed
10%/15%/20%/25%
Enfriamiento9 to 7.5 4

Eye of the Storm

E

Active: Janna shields herself, the nearest turret, and the most wounded nearest allied champion for 3 seconds. While the shield holds, they gain bonus attack damage.

Números (último)
Shield value
65/90/115/140 + 45% Ability Power
Enfriamiento13 to 10 4

Monsoon

Ulti

Active: Janna unleashes a blast that airborne 2 nearby enemies to up to 875 units over 0.5 seconds, though not through terrain. A field of soothing winds remains for 3 seconds that heal allies within every 0.5 seconds.

Números (último)
Health regeneration per second
50/75/100 + 30% Ability Power
Enfriamiento80 to 70 3
Historial de balance2 parches
4.4a2 cambios
  • Zephyr · Bonus movement speed: 15%/20%/25%/30%10%/15%/20%/25%
  • Eye Of The Storm · Shield value: 65/90/115/140 + 60% Ability Power65/90/115/140 + 45% Ability Power
4.3d7 cambios
  • Tailwind · Bonus movement speed gained: 8%5%
  • Howling Gale · Magic damage: 60/90/120/150+40% Ability Power60/100/140/180 + 50% Ability Power
  • Howling Gale · Time it takes for the storm to reach its destination: 1s0.5s
  • Zephyr · Magic damage: 55/105/155/205 + 60% Ability Power +25% Bonus movement speed50/90/130/170+50% Ability Power + 20% Bonus movement speed
  • Zephyr · Cooldown: 7.5/7/6.5/6s9/8.5/8/7.5s
  • Eye Of The Storm · Shield value: 90/140/190/240 + 80% Ability Power65/90/115/140 + 60% Ability Power
  • Monsoon · Health regeneration per second: 100/150/200 + 50% Ability Power50/75/100 + 30% Ability Power