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Nautilus
the Titan of the Depths

Nautilus

Pasiva · Staggering Blow

Nautilus's first attack on a target roots them briefly and deals bonus physical damage.

DañoResistenciaMagiaDificultadMovilidadCC
Perfil del campeón (Riot)
  • Daño4
  • Resistencia6
  • Magia6
  • Dificultad6
  • Movilidad3
  • CC8
Counters por laneCada lane tiene counters + tips
Top

Cómo jugar con Nautilus

Top: mantén el CS, lleva TP o Ghost según el matchup.

Cómo derrotar a Nautilus

Top: castiga los wave-states y warda el río/jungla para esquivar ganks.

Jungla

Cómo jugar con Nautilus

Jungla: trackea el Scuttle, gankea lanes débiles y escala a objectives.

Cómo derrotar a Nautilus

Jungla: warda los objectives y nunca entres a brush a ciegas.

Fuerte contra

Sin datos por ahora

Débil contra

Sin datos por ahora

Medio

Cómo jugar con Nautilus

Mid: empuja la wave rápido y rotea a las side lanes.

Cómo derrotar a Nautilus

Mid: cuidado con los roams y guarda Flash para el próximo gank.

Fuerte contra

Sin datos por ahora

Débil contra

Sin datos por ahora

ADC

Cómo jugar con Nautilus

ADC: kitea la frontline, pega al tank más cercano y luego a las carries.

Cómo derrotar a Nautilus

ADC: quédate detrás de los minions y enfócate en el ADC enemigo en las peleas.

Fuerte contra

Sin datos por ahora

Débil contra

Sin datos por ahora

Soporte
Principal

Cómo jugar con Nautilus

  • Q (Dredge Line) gap close — pulls you in if it hits a wall
  • Passive roots on cooldown per target — chain engages forever
  • E (Riptide) AoE slow — set up before R for full lock-in
  • R (Depth Charge) on priority target — chains knockup through anyone between
  • Build Locket Enchant + Sunfire Aegis + Thornmail for tank + AoE damage
  • Jungle: open ganks from bush with Q — easiest engage in the game

Cómo derrotar a Nautilus

  • Stay visible in lane brushNautilus snipes from fog
  • Save Flash for Q (Dredge Line) — long hook that yanks you or pulls him in
  • Passive (Staggering Blow) — first auto roots, dodge his AAs
  • Buy Mercury's Treads + Quicksilver Sash for his CC chain
  • R (Depth Charge) is a targeted knockup chain — spread out
  • Focus him last — tanky with no damage, don't waste CDs on him
Habilidades

Staggering Blow

PC
Pasiva

Innate: Nautilus' basic attacks are empowered to deal 14 to 116% bonus physical damage and root the target for changedisplay=true% seconds.

This effect cannot occur on the same target more than once every few seconds.

Dredge Line

PC
Q

Active: Nautilus hurls his anchor in the target direction that stops on the first enemy or terrain hit.

If the anchor hits an enemy, it deals magic damage, standard sight them for 1.15 seconds, stun them for 1 second, and airborne them toward Nautilus while he also dash toward them, both over 0.9 seconds.

If the anchor hits terrain, Nautilus dash to that location and 50% of Dredge Line's cooldown and mana cost are refunded.

Números (último)
Damage
60/120/180/240 + 80% Ability Power
Base damage
90/150/210/270
Enfriamiento14 to 10Alcance1122

Titan's Wrath

PC
W

Active: Nautilus grants himself a shield for 6 seconds, and while it holds, his basic attacks are empowered to apply Pain of Wrath to the target and surrounding enemies.

Pain of Wrath: The target takes magic damage over time, half dealt immediately and the other half dealt after 1.25 seconds.

Titan's Wrath basic attack reset Nautilus' basic attack timer.

Números (último)
Cooldown
Max level 11s
Shield
55/65/75/85 + 11/12/13/14% maximum Health
Shield value
55/65/75/85 + 12/13/14/15% maximum Health
Damage
50/60/70/80 + 40% Ability Power
Enfriamiento12

Riptide

PC
E

Active: Nautilus sends three waves of explosions that radiate from him over 0.561 seconds. Each wave deals magic damage to enemies hit, reduced to 50% against those hit by subsequent waves beyond the first, and slow them by an amount that decays over 1.5 seconds.

Riptide deals 150% damage against monsters.

Números (último)
Damage to monsters
175%
Enfriamiento7 to 5

Depth Charge

PC
Ulti

Active: Nautilus sends out a 20px|link= Depth Charge that chases the target enemy champion, accelerating over time and creating eruptions every 0.25 in its wake that also briefly grant sight of the area. Enemies hit by the eruptions are dealt magic damage, airborne for 1 second, and stun for a duration.

Upon reaching the primary target, the Depth Charge erupts a final time at their location. The primary target takes increased damage, is stun for the same duration, and airborne for a modified duration.

Números (último)
Cooldown
70/60/50s
Damage to the main target
150/275/400 + 70% Ability Power
Enfriamiento120 to 80
Historial de balance6 parches
7.1h3 cambios
  • Titan's Wrath · Damage ratio against jungle monsters: 200%125%
  • Titan's Wrath · Shield based max Health ratio: 13%/14%/15%/16%9%/10%/11%/12%
  • Riptide · Damage ratio against jungle monsters: 175%125%
6.1d4 cambios
  • Base Stats · Health per level: 120128
  • Base Stats · Armor per level: 4.35
  • Dredge Line · Base damage: 70/130/190/25090/150/210/270
  • Riptide · Base damage of each wave: 60/100/140/18070/110/150/190
5.2a3 cambios
  • Dredge Line · Damage: 60/120/180/240 + 90% Ability Power60/120/180/240 + 80% Ability Power
  • Depth Charge · Cooldown: 60/50/40s70/60/50s
  • Depth Charge · Damage to the main target: 150/275/400 + 80% Ability Power150/275/400 + 70% Ability Power
5.0c2 cambios
  • TITAN'S WRATH · Shield value: 55/65/75/85 + 11/12/13/14% maximum Health55/65/75/85 + 12/13/14/15% maximum Health
  • TITAN'S WRATH · Damage: 40/50/60/70 + 40% Ability Power50/60/70/80 + 40% Ability Power
4.4c2 cambios
  • TITAN'S WRATH · Cooldown: Max level 12sMax level 11s
  • TITAN'S WRATH · Shield: 55/65/75/85 + 10/11/12/13% maximum Health55/65/75/85 + 11/12/13/14% maximum Health
4.1a1 cambios
  • RIPTIDE · Damage to monsters: 200%175%