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Rumble
the Mechanized Menace

Rumble

Pasiva · Junkyard Titan

Rumble generates Heat from abilities; over 50 Heat empowers his spells with bonus damage.

DañoResistenciaMagiaDificultadMovilidadCC
Perfil del campeón (Riot)
  • Daño3
  • Resistencia6
  • Magia8
  • Dificultad10
  • Movilidad3
  • CC8
Counters por laneCada lane tiene counters + tips
Top
Principal

Cómo jugar con Rumble

Top: mantén el CS, lleva TP o Ghost según el matchup.

Cómo derrotar a Rumble

Top: castiga los wave-states y warda el río/jungla para esquivar ganks.

Jungla

Cómo jugar con Rumble

Jungla: trackea el Scuttle, gankea lanes débiles y escala a objectives.

Cómo derrotar a Rumble

Jungla: warda los objectives y nunca entres a brush a ciegas.

Fuerte contra

Sin datos por ahora

Débil contra

Sin datos por ahora

Medio

Cómo jugar con Rumble

Mid: empuja la wave rápido y rotea a las side lanes.

Cómo derrotar a Rumble

Mid: cuidado con los roams y guarda Flash para el próximo gank.

ADC

Cómo jugar con Rumble

ADC: kitea la frontline, pega al tank más cercano y luego a las carries.

Cómo derrotar a Rumble

ADC: quédate detrás de los minions y enfócate en el ADC enemigo en las peleas.

Fuerte contra

Sin datos por ahora

Débil contra

Sin datos por ahora

Soporte

Cómo jugar con Rumble

Support: mantén visión + peel al ADC, sube Locket of the Iron Solari + Knight's Vow.

Cómo derrotar a Rumble

Support: esquiva hooks/engages y compra Mikael's contra mucho CC.

Fuerte contra

Sin datos por ahora

Débil contra

Sin datos por ahora

Habilidades

Junkyard Titan

PC
Pasiva

Innate: Rumble's basic ability casts generate Heat, which refreshes on subsequent casts and decays by Heat per second after not using any basic ability within 4 seconds or The Equalizer within 2 seconds. Rumble's mech enters the Danger Zone when at or above Heat, and becomes Overheated while at Heat.

Danger Zone: Rumble's mech enters the Danger Zone, empowering his basic abilities.

Overheated: Rumble's mech becomes Overheated, disabling his abilities as his Heat decays back down to 0 over 4 seconds. During this time, he gains 50+((130-50)/17)*(x-1)*(0.7025+0.0175*(x-1))% bonus attack speed and empowers his basic attacks to deal 5 to 40% (+ 25% AP) (+ 5% of the target's maximum health) bonus magic damage on-hit. The damage based on the target's health ratio is capped at 65+((150-65)/17)*(x-1)*(0.7025+0.0175*(x-1))% against monsters.

Flamespitter

PC
Q

Active: Rumble generates Heat to activate his flamethrower for 3 seconds, dealing magic damage every 0.25 seconds to enemies hit in a frontal cone, reduced to 70% against minions.

Junkyard Titan 2 Bonus: Flamespitter's damage is increased by 50%.

Flamespitter's damage based on the target's health ratio against monsters is capped at 65+((300-65)/17)*(x-1)*(0.7025+0.0175*(x-1))%.

Números (último)
Base Damage
120/160/200/240
Danger zone Base Damage
210/270/330/390
Danger Zone Base Damage
180/240/300/360
Enfriamiento10 to 6Alcance600 -50

Scrap Shield

PC
W

Active: Rumble generates Heat to grant himself a shield for 1.5 seconds.

Rumble also gains bonus movement speed for 1 to 1.32 seconds.

Junkyard Titan 2 Bonus: Scrap Shield's shield strength and bonus movement speed are increased in effectiveness by 50%.

Números (último)
Shield value bonus
35% Ability Power
Movement Speed bonus
20%/25%/30%/35%
Base Shield Value
40/70/100/130
Danger Zone Base Shield Value
60/105/150/195
Enfriamiento6

Electro Harpoon

PC
E

Active: Rumble generates Heat to shoot a harpoon in the target direction that deals magic damage to the first enemy hit, inflicting them with magic resistance reduction for 4 seconds and slow them for 2 seconds. These effects stack additively with multiple harpoons, refreshing their duration and stacking up to 2 times.

Rumble periodically stocks an Electro Harpoon charge, up to a maximum of 2.

Junkyard Titan 2 Bonus: Electro Harpoon's effects are increased by 50%.

Enfriamiento0.5Alcance950 / 890

The Equalizer

PC
Ulti

Active: Rumble deploys a barrage of rockets along the target path that land in a line over 0.75 seconds, creating a field of fire for 4.5 seconds after the last rocket lands.

Enemies struck by the impact or within the field are marked as Burning for 1 second, which deals magic damage every 0.5 seconds, slow by 35%, and refreshes continuously while in the area.

Enfriamiento130 to 80Alcance-175 / 1135
Historial de balance4 parches
6.3d2 cambios
  • Flamespitter · Base Damage: 140/180/220/260120/160/200/240
  • Flamespitter · Danger Zone Base Damage: 210/270/330/390180/240/300/360
6.2e4 cambios
  • Flamespitter · Base Damage: 150/190/230/270140/180/220/260
  • Flamespitter · Danger zone Base Damage: 225/285/345/405210/270/330/390
  • Scrap Shield · Base Shield Value: 45/80/115/15040/70/100/130
  • Scrap Shield · Danger Zone Base Shield Value: 67.5/120/172.5/22560/105/150/195
6.1c1 cambios
  • Base Stats · Damage received: 100%90%
6.0b2 cambios
  • Scrap Shield · Shield value bonus: 30% Ability Power35% Ability Power
  • Scrap Shield · Movement Speed bonus: 15%/20%/25%/30%20%/25%/30%/35%