
Rumble
Rumble generates Heat from abilities; over 50 Heat empowers his spells with bonus damage.
- Daño3
- Resistencia6
- Magia8
- Dificultad10
- Movilidad3
- CC8
Counters por laneCada lane tiene counters + tips
TopPrincipal
Jungla
Cómo jugar con Rumble
Jungla: trackea el Scuttle, gankea lanes débiles y escala a objectives.
Cómo derrotar a Rumble
Jungla: warda los objectives y nunca entres a brush a ciegas.
Fuerte contra
Sin datos por ahora
Débil contra
Sin datos por ahora
Medio
ADC
Soporte
Cómo jugar con Rumble
Support: mantén visión + peel al ADC, sube Locket of the Iron Solari + Knight's Vow.
Fuerte contra
Sin datos por ahora
Débil contra
Sin datos por ahora
Habilidades
Junkyard Titan
PCInnate: Rumble's basic ability casts generate Heat, which refreshes on subsequent casts and decays by Heat per second after not using any basic ability within 4 seconds or The Equalizer within 2 seconds. Rumble's mech enters the Danger Zone when at or above Heat, and becomes Overheated while at Heat.
Danger Zone: Rumble's mech enters the Danger Zone, empowering his basic abilities.
Overheated: Rumble's mech becomes Overheated, disabling his abilities as his Heat decays back down to 0 over 4 seconds. During this time, he gains 50+((130-50)/17)*(x-1)*(0.7025+0.0175*(x-1))% bonus attack speed and empowers his basic attacks to deal 5 to 40% (+ 25% AP) (+ 5% of the target's maximum health) bonus magic damage on-hit. The damage based on the target's health ratio is capped at 65+((150-65)/17)*(x-1)*(0.7025+0.0175*(x-1))% against monsters.
Flamespitter
PCActive: Rumble generates Heat to activate his flamethrower for 3 seconds, dealing magic damage every 0.25 seconds to enemies hit in a frontal cone, reduced to 70% against minions.
Junkyard Titan 2 Bonus: Flamespitter's damage is increased by 50%.
Flamespitter's damage based on the target's health ratio against monsters is capped at 65+((300-65)/17)*(x-1)*(0.7025+0.0175*(x-1))%.
- Base Damage
- 120/160/200/240
- Danger zone Base Damage
- 210/270/330/390
- Danger Zone Base Damage
- 180/240/300/360
Scrap Shield
PCActive: Rumble generates Heat to grant himself a shield for 1.5 seconds.
Rumble also gains bonus movement speed for 1 to 1.32 seconds.
Junkyard Titan 2 Bonus: Scrap Shield's shield strength and bonus movement speed are increased in effectiveness by 50%.
- Shield value bonus
- 35% Ability Power
- Movement Speed bonus
- 20%/25%/30%/35%
- Base Shield Value
- 40/70/100/130
- Danger Zone Base Shield Value
- 60/105/150/195
Electro Harpoon
PCActive: Rumble generates Heat to shoot a harpoon in the target direction that deals magic damage to the first enemy hit, inflicting them with magic resistance reduction for 4 seconds and slow them for 2 seconds. These effects stack additively with multiple harpoons, refreshing their duration and stacking up to 2 times.
Rumble periodically stocks an Electro Harpoon charge, up to a maximum of 2.
Junkyard Titan 2 Bonus: Electro Harpoon's effects are increased by 50%.
The Equalizer
PCActive: Rumble deploys a barrage of rockets along the target path that land in a line over 0.75 seconds, creating a field of fire for 4.5 seconds after the last rocket lands.
Enemies struck by the impact or within the field are marked as Burning for 1 second, which deals magic damage every 0.5 seconds, slow by 35%, and refreshes continuously while in the area.
Historial de balance4 parches
- Flamespitter · Base Damage: 140/180/220/260→120/160/200/240
- Flamespitter · Danger Zone Base Damage: 210/270/330/390→180/240/300/360
- Flamespitter · Base Damage: 150/190/230/270→140/180/220/260
- Flamespitter · Danger zone Base Damage: 225/285/345/405→210/270/330/390
- Scrap Shield · Base Shield Value: 45/80/115/150→40/70/100/130
- Scrap Shield · Danger Zone Base Shield Value: 67.5/120/172.5/225→60/105/150/195
- Base Stats · Damage received: 100%→90%
- Scrap Shield · Shield value bonus: 30% Ability Power→35% Ability Power
- Scrap Shield · Movement Speed bonus: 15%/20%/25%/30%→20%/25%/30%/35%























