
Swain
- Daño2
- Resistencia6
- Magia9
- Dificultad8
- Movilidad3
- CC8
Counters por laneCada lane tiene counters + tips
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Jungla
Cómo jugar con Swain
Jungla: trackea el Scuttle, gankea lanes débiles y escala a objectives.
Cómo derrotar a Swain
Jungla: warda los objectives y nunca entres a brush a ciegas.
Fuerte contra
Sin datos por ahora
Débil contra
Sin datos por ahora
MedioPrincipal
ADC
Habilidades
Ravenous Flock
PCInnate: Enemy champions that death will leave behind a Soul Fragment for 16 seconds, which can be collected by Swain after 1 second. Swain's ravens collect nearby Soul Fragments, as well as with Vision of Empire and Nevermove. Soul Fragment: For each stack, Swain gains 12 bonus health. Upon collection, he will heal for % of his maximum health.
- Max Health gained
- 16 Health per stack of Soul Fragment
- Each stack of Soul Fragments heal for
- (2/2.5/3/3.5 + 0.5% Ability Power)% Maximum Health (Increases with level 1/5/9/13)
- Soul Fragments stack Healing value
- (3/3.5/4/4.5 (Level 1/5/9/13) + 0.5% Ability Power) % Maximum Health
Death's Hand
PCActive: Swain unleashes five bolts of eldritch power over 0.25 in a cone in the target direction that deal magic damage to enemies hit. Subsequent bolts against an enemy deal only bonus magic damage.
- Damage of each bolt after the first one
- 10/20/30/40 + 5% Ability Power
- Damage of the first bolts
- 55/85/115/145 + 42% AP
- Damage of each subsequent bolt
- 10/20/30/40 + 7% AP
- Damage dealt for each bonus eldritch bolts
- 10/20/30/40 + 12% Ability Power
- Bonus Damage
- 32% Ability Power
Vision of Empire
PCActive: Swain summons a demonic eye at the target location that grants sight of the area for 2 seconds and explodes after 1.5 seconds, dealing magic damage to enemies within, halved against minions, and slow them for 2.5 seconds.
Enemy champions hit are also standard sight for a duration and have a Soul Fragment collected from them.
- Explosion timer
- 1.35s
Nevermove
PCActive: Swain launches a demonic wave in the target direction that deals magic damage to enemies hit.
At maximum range, the wave homes back to Swain and detonates upon the first enemy hit, dealing magic damage to nearby enemies and root them for 1.5 seconds, during which they are standard sight. Nevermove can be recast while champions hit are rooted.
Recast: Swain airborne the rooted champions over 290 units and collects a Soul Fragment from each of them. If the targets would be brought past Swain, they are instead airborne the excess distance.
Demonic Ascension
PCActive: Swain frees the demon within himself, gaining Demonic Ascension and generating 50 Demonic Energy. Demonic Ascension is maintained with Demonic Energy, which decays by 5 every 0.5 seconds, increased to 7.5 after 5 seconds have elapsed. Swain generates 10 Demonic Energy every 0.5 seconds while draining from at least one enemy champion, and fully restores it to the maximum of 50 upon scoring a champion takedown.
Demonic Ascension: Swain is ghosted and drains the lifeforce of nearby enemies, both dealing magic damage and healing himself every 0.5 seconds per target affected. The heal is reduced by 90% against minions and monsters. Nevermove cooldown is also reduced by 20%.
After 2 seconds, Swain can cast Demonflare, and does so automatically when Demonic Ascension expires.
- Heal per second
- 15/25/35 + 12% Ability Power
- Heal
- 15/25/35 + 15% Ability Power per second
- Damage
- 15/35/55 + 15% Ability Power per second
- Damage dealt per second
- 15/35/55 + 20% Ability Power
- Health regeneration per second
- 15/25/35 + 20% Ability Power
- Charges
- Infinite
- Damage per second
- 10/25/40 + 15%Ability Power
- Re-cast Ability Power Ratio
- 45%
Historial de balance8 parches
- Demonic Ascension · Re-cast Ability Power Ratio: 60%→45%
- Base Stats · Base Health: 630→660
- Base Stats · Base Armor: 37→40
- Ravenous Flock · Soul Fragments stack Healing value: (2/2.5/3/3.5 (Level 1/5/9/13) + 0.5% Ability Power) % Maximum Health→(3/3.5/4/4.5 (Level 1/5/9/13) + 0.5% Ability Power) % Maximum Health
- Ravenous Flock · Each stack of Soul Fragments heal for: 3/4/5/6% Maximum Health (Increases with level 1/5/9/13)→(2/2.5/3/3.5 + 0.5% Ability Power)% Maximum Health (Increases with level 1/5/9/13)
- Vision of Empire · Explosion timer: 1s→1.35s
- Demonic Ascension · Charges: Once→Infinite
- Demonic Ascension · Damage per second: 15/35/55 + 20% Ability Power→10/25/40 + 15%Ability Power
- Death's Hand · Bonus Damage: 42% Ability Power→32% Ability Power
- Death's Hand · Damage dealt for each bonus eldritch bolts: 10/20/30/40 + 7% Ability Power→10/20/30/40 + 12% Ability Power
- Demonic Ascension · Damage dealt per second: 15/35/55 + 15% Ability Power→15/35/55 + 20% Ability Power
- Demonic Ascension · Health regeneration per second: 15/25/35 + 15% Ability Power→15/25/35 + 20% Ability Power
- Base Stats · Base Magic Resist: 32→36
- Base Stats · Magic Resist per level: 1.5→2
- Death's Hand · Damage of the first bolts: 50/80/110/140+ 38% AP→55/85/115/145 + 42% AP
- Death's Hand · Damage of each subsequent bolt: 10/20/30/40 + 5% AP→10/20/30/40 + 7% AP
- Ravenous Flock · Max Health gained: 12 Health per stack of Soul Fragment→16 Health per stack of Soul Fragment
- Demonic Ascension · Heal: 15/25/35 + 12% Ability Power per second→15/25/35 + 15% Ability Power per second
- Demonic Ascension · Damage: 20/40/60 + 10% Ability Power per second→15/35/55 + 15% Ability Power per second
- Base Stats · Armor per level: 5.5→5
- Death's Hand · Damage of each bolt after the first one: 15/25/35/45 + 8% Ability Power→10/20/30/40 + 5% Ability Power
- Demonic Ascension · Heal per second: 15/27.5/40 + 15% Ability Power→15/25/35 + 12% Ability Power














































