
Syndra
Syndra's abilities gain permanent upgrades each time she ranks them up.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 550- Health6302310 @15+120 per level
- Mana3801080 @15+50 per level
- Attack damage5496 @15+3 per level
- Attack speed0.75no growth
- Armor3497 @15+4.5 per level
- Magic resistance3652.8 @15+1.2 per level
- Movement speed360no growth
- Health regen614.4 @15+0.6 per level
- Daño2
- Resistencia3
- Magia9
- Dificultad8
- Movilidad3
- CC8
Counters por lane
Cada lane tiene counters + tipsMedioPrincipal · beats 6 · loses to 6
Cómo jugar con Syndra
- Max Q (Dark Sphere) for ball stacks — core of her combo
- E (Scatter the Weak) on balls = AOE stun — combo engage
- R (Unleashed Power) consumes all current balls — full-stack burst deletes carries
- Build Luden's Tempest + Sorcerer's Boots + Rabadon's Deathcap
- Full combo: Q + Q + W (Force of Will) + E stun + R execute
- Save one ball for E stun when an assassin dives
Cómo derrotar a Syndra
- Dodge Q (Dark Sphere) balls in lane — they linger on the ground
- Buy Banshee's Veil + MR vs the burst combo
- Don't clump — E (Scatter the Weak) AOE knockback stuns if it pushes a ball
- Quicksilver Sash breaks R (Unleashed Power) — single-target deletes carries
- Save Flash for her R — long cast range
- Step on the ground balls to deny stacks — don't let them pile up
TopOff-lane · beats 6 · loses to 6
ADCOff-lane · beats 6 · loses to 5
SoporteOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.MedioBurst mage
Items that answer Syndra
Grouped by why they work — hover or tap an item for its statsSurvive the burst
Syndra kills in one rotation — a shield, stasis or revive turns that rotation into a trade.
Break the crowd control
Syndra relies on a hard CC chain — tenacity and cleanses get you out of it.
Magic resistance
Syndra deals mostly magic damage — magic resistance and spell shields blunt the combo.
Habilidades
Official descriptions + the latest numbers from patch notesTranscendent
PCInnate: Syndra collects Splinters of Wrath that enhance each of her abilities based on the number of them collected, stacking up to 120 times. She gains Splinters of Wrath from the following: * Dealing two instances of ability damage to an enemy champion within 4 seconds grants 1;2;3% Splinters. This cannot occur on the same target more than once every 8 seconds. * Ranking up an ability with any skill points beyond level 1 grants 5 Splinters, up to 85. * Killing a large minion grants 1 Splinter.
Collecting a Splinter of Wrath from an enemy restores 20;25;30;35;40;48;56;64;72;80;95;110;125;140;155;175;195;215% mana. Splinters of Wrath are brought to Syndra from enemies over 0.6 seconds.
At 120 Splinters of Wrath, Syndra achieves Transcendence, increasing her ability power by 15%.
- Ability Power increases when gaining 120 Splinters of Wrath
- 12%
Dark Sphere
PCActive: Syndra conjures a Dark Sphere at the target location that appears after a 0.6-second delay, dealing magic damage to nearby enemies. The Dark Sphere then remains on the ground for 6 seconds.
Transcendent Bonus: Collecting 40 Splinters of Wrath causes Syndra to periodically stock a Dark Sphere charge, up to a maximum of 2.
Dark Sphere will cast at max range if cast beyond that.
- Damage
- 70/115/160/205 + 65% Ability Power
Force of Will
PCActive: Syndra grabs the nearest Dark Sphere, enemy minion or non-epic monster within 500 units from the target location, and holds the target for 5 seconds. If a Dark Sphere is grabbed, its duration is refreshed; if a minion or monster is grabbed, it is put in stasis. She prioritizes grabbing the nearest unit, then Dark Sphere.
Force of Will can be recast while the target is being held.
Recast: Syndra throws the grabbed target towards the target location, granting sight of their surroundings as they fall and dealing magic damage to them and nearby enemies. All targets hit are slow for 1.5 seconds.
- Cooldown
- 12/11/10/9
- Damage
- 60/100/140/180 + 45% Ability Power
Scatter the Weak
PCActive: Syndra propels a wave of force in a cone in the target direction that deals magic damage to enemies hit and airborne for 400 units and up to 800 units away from Syndra based on proximity, though not through terrain.
Dark Sphere can be knocked back for 950 units and up to 1200 units away from Syndra based on proximity, airborne enemies they hit over 70 units, though not through terrain. Targets hit are also stun for 1.25 seconds, during which they are also standard sight, and dealt Scatter the Weak's damage if they were not damaged by the initial cast.
Transcendent Bonus: Collecting 80 Splinters of Wrath enhances Scatter the Weak to have an increased scatter angle and slow enemies hit by 70% for 1.25 seconds starting after the airborne ends or if the target was hit by a pushed Dark Sphere, after the stun has ended.
- Knockback range for Dark Spheres
- 7.5
- Cooldown
- 15s
- Damage Ability Power ratio
- 50%
Unleashed Power
PCPassive: Dark Sphere gains ability haste.
Active: Syndra enters a 0.25 cast time, creating Dark Sphere and grabbing up to 4 nearby Dark Spheres that were last spawned. Afterwards, the collected Dark Spheres are barraged at the target enemy champion, each dealing magic damage upon hit.
The Dark Sphere will then remain on the ground for 6 seconds.
- Damage of each Dark Sphere
- 60/110/160 + 15% Ability Power
- Total Maximum Damage
- 420/770/1120 + 105% Ability Power
- Explosive damage upon taking down (after Transcendent )
- 60/110/160 + 15% Ability Power
Historial de balance
5 parches- 7.2d4 cambiosDark Sphere
- Base damage70/115/160/20580/130/180/230
Force of Will- Damage Ability Power ratio45%60%
Scatter the Weak- Cooldown17s15s
- Damage Ability Power ratio35%50%
- 7.21 cambiosScatter the Weak
- Knockback range for Dark Spheres7.27.5
- 5.2d5 cambiosBase Stat
- Health per Level96104
Transcendent- Gain Splinters when upgrading abilities24 (gain 60 Splinters in total upon level 15)
Unleashed Power- Damage of each Dark Sphere60/105/150 + 15% Ability Power60/110/160 + 15% Ability Power
- Total Maximum Damage420/735/1050 + 105% Ability Power420/770/1120 + 105% Ability Power
- Explosive damage upon taking down (after Transcendent )60/105/150 + 15% Ability Power60/110/160 + 15% Ability Power
- 5.0c3 cambiosTRANSCENDENT
- Ability Power increases when gaining 120 Splinters of Wrath15%12%
FORCE OF WILL- Cooldown11/10/9/8s12/11/10/9
- Damage60/105/150/195 + 55% Ability Power60/100/140/180 + 45% Ability Power
- 5.0a2 cambiosBase Stats
- Base Health540570
DARK SPHERE- Damage70/110/150/190 + 55% Ability Power70/115/160/205 + 65% Ability Power



































































