
Vex
Vex passively fears enemies who dash near her, and her next ability is empowered.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 550- Health6602340 @15+120 per level
- Mana4801166 @15+49 per level
- Attack damage58108.4 @15+3.6 per level
- Attack speed0.75no growth
- Armor3497 @15+4.5 per level
- Magic resistance3652.8 @15+1.2 per level
- Movement speed360no growth
- Health regen7.518.8 @15+0.8 per level
- Daño0
- Resistencia0
- Magia0
- Dificultad0
- Movilidad3
- CC8
Counters por lane
Cada lane tiene counters + tipsMedioPrincipal · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.MedioBurst mage
Items that answer Vex
Grouped by why they work — hover or tap an item for its statsSurvive the burst
Vex kills in one rotation — a shield, stasis or revive turns that rotation into a trade.
Break the crowd control
Vex relies on a hard CC chain — tenacity and cleanses get you out of it.
Magic resistance
Vex deals mostly magic damage — magic resistance and spell shields blunt the combo.
Habilidades
Official descriptions + the latest numbers from patch notesDoom 'n Gloom
PCPassive - Doom: Periodically, Vex empowers her next basic ability to knockdown and fear enemies hit for 0.75 to 1.5 for 4% seconds, during which they are slow by type=distance from Vex%. If Looming Darkness 2 triggers Doom, enemies hit will flee from the epicenter instead. Doom's cooldown resets upon respawning.
Innate - Gloom: Nearby enemy champions and monsters that dash or blink will be marked with Gloom for 6 seconds. Vex's next basic attack, which becomes projectile, or basic ability hit against an enemy with Gloom will detonate the mark. Looming Darkness will also inflict Gloom, but cannot detonate it.
Gloom's detonation deals 40 to 150% (+ 25% AP) bonus magic damage and refunds 25% of Doom's cooldown. Against non-champions, this instead deals 40 to 60 for 5% damage and refunds 10% of Doom's cooldown.
Mistral Bolt
PCPersonal Space
PCActive: Vex emits a shockwave around her before the cast time, dealing magic damage to nearby enemies and granting herself a shield for 2.5 seconds.
Looming Darkness
PCActive: Vex tosses her Shadow to explode at the target location, dealing magic damage to enemies hit and slow them for 2 seconds. The explosion's radius increases based on cast distance.
Killing an enemy with Looming Darkness refunds 10% of Doom 'n Gloom cooldown, increased to 25% for champion kills.
Looming Darkness will cast at max range if cast beyond that.
Shadow Surge
PCActive: Vex sends her Shadow in the target direction that grants sight around its trajectory and deals magic damage to enemies hit.
Shadow stops upon hitting an enemy champion to mark them for 4 seconds, during which they are true sight. Shadow Surge can be recast while the target is marked.
Recast: Vex dashes towards the marked target with displacement immunity. Upon arrival, she consumes their mark and deals magic damage.
Historial de balance
1 parches- 6.1c1 cambiosBase Stats
- Damage received100%90%





































