WildPick
Volver a Campeones
Ziggs
the Hexplosives Expert

Ziggs

Pasiva · Short Fuse

Periodically, Ziggs's next attack becomes an explosion that deals bonus magic damage in an area.

DañoResistenciaMagiaDificultadMovilidadCC
Perfil del campeón (Riot)
  • Daño2
  • Resistencia4
  • Magia9
  • Dificultad4
  • Movilidad3
  • CC3
Counters por laneCada lane tiene counters + tips
Top

Cómo jugar con Ziggs

Top: mantén el CS, lleva TP o Ghost según el matchup.

Cómo derrotar a Ziggs

Top: castiga los wave-states y warda el río/jungla para esquivar ganks.

Fuerte contra

Sin datos por ahora

Débil contra

Sin datos por ahora

Jungla

Cómo jugar con Ziggs

Jungla: trackea el Scuttle, gankea lanes débiles y escala a objectives.

Cómo derrotar a Ziggs

Jungla: warda los objectives y nunca entres a brush a ciegas.

Fuerte contra

Sin datos por ahora

Débil contra

Sin datos por ahora

Medio
Principal

Cómo jugar con Ziggs

Mid: empuja la wave rápido y rotea a las side lanes.

Cómo derrotar a Ziggs

Mid: cuidado con los roams y guarda Flash para el próximo gank.

ADC

Cómo jugar con Ziggs

ADC: kitea la frontline, pega al tank más cercano y luego a las carries.

Cómo derrotar a Ziggs

ADC: quédate detrás de los minions y enfócate en el ADC enemigo en las peleas.

Soporte

Cómo jugar con Ziggs

Support: mantén visión + peel al ADC, sube Locket of the Iron Solari + Knight's Vow.

Cómo derrotar a Ziggs

Support: esquiva hooks/engages y compra Mikael's contra mucho CC.

Fuerte contra

Sin datos por ahora

Débil contra

Sin datos por ahora

Habilidades

Short Fuse

Pasiva

Innate: Ziggs' abilities deal 24% damage against enemy turrets hit. Innate: Periodically, the next Bouncing Bomb that hits a target will deal 20 to 62 for 15% (+ 20% AP) bonus magic damage, and its damage against turrets is increased to 32%. Ziggs' ability casts reduce the remaining cooldown by 4 seconds.

Números (último)
Base damage
30~170
Damage to turret
24%
Empowered damage of Bouncing Bomb to turret
32%
Empowered Bouncing Bomb bonus damage
17 + (Champion Level × 3) + 25% Ability Power
Ability Power ratio of the empowered damage
15%

Bouncing Bomb

Q

Active: Ziggs tosses a bomb to the target location that bounces forward up to two times, the distance traveled each time being based on how far it was originally thrown. The bomb explodes upon landing near an enemy, within terrain, or the final bounce, dealing magic damage to nearby enemies.

Números (último)
Magic damage
85/145/205/265
Base Damage
65/130/195/260
Damage
70/135/200/265 + 65% Ability Power
Cooldown
5.5/5/4.5/4s
Enfriamiento6 to 4.5 to 4Alcance1400

Satchel Charge

W

Active: Ziggs hurls a charge to the target location that remains for 4 seconds, granting sight of the area. Satchel Charge can be recast while it is in flight or within the duration, and does so automatically afterwards.

Recast: The charge explodes to deal magic damage to nearby enemies and airborne up to 500 units away from the center, though not through terrain. If this hits Ziggs, he will dash up to 825 units away from the center.

Turret Explosion: The explosion also execute enemy turrets hit that are below a maximum health threshold.

Números (último)
Demolition threshold
10/15/20/25%
Cooldown
18/16/14/12s
Enfriamiento18 to 12 4

Hexplosive Minefield

E

Active: Ziggs scatters a cluster of 11 proximity mines over the target location that grant sight of the area for 2 seconds, arming after 0.5 seconds and lasting for up to 5 seconds.

Each mine within the area explodes upon contact with terrain or an enemy, dealing magic damage and slow them for 1.5 seconds, as well as granting sight of the area around the explosion for 2 seconds. An enemy takes 40% damage from subsequent mines.

Números (último)
Movement speed reduction duration
2s
Cooldown
15s
Enfriamiento18

Mega Inferno Bomb

Ulti

Active: Ziggs catapults the Mega Inferno Bomb to the target location, granting sight within a 600 radius around its destination for 4 seconds. The bomb explodes upon arrival to deal magic damage to enemies hit.

Enfriamiento85 to 65 3
Historial de balance6 parches
7.13 cambios
  • Short Fuse · Ability Power ratio of the empowered damage: 25%15%
  • Bouncing Bomb · Cooldown: 6/5.5/5/4.5s5.5/5/4.5/4s
  • Hexplosive Minefield · Cooldown: 16s15s
6.11 cambios
  • Short Fuse · Empowered Bouncing Bomb bonus damage: 17 + (Champion Level × 3) + 20% Ability Power17 + (Champion Level × 3) + 25% Ability Power
5.0a4 cambios
  • Short Fuse · Damage to turret: 15%24%
  • Short Fuse · Empowered damage of Bouncing Bomb to turret: 20%32%
  • Bouncing Bomb · Damage: 65/130/195/260 + 65% Ability Power70/135/200/265 + 65% Ability Power
  • Bouncing Bomb · Cooldown: 7.5/6.5/5.5/4.5s6/5.5/5/4.5s
4.4d1 cambios
  • Bouncing Bomb · Base Damage: 85/145/205/26565/130/195/260
4.2b3 cambios
  • Short Fuse · Base damage: 20~16030~170
  • Satchel Charge · Cooldown: 21/18/15/12s18/16/14/12s
  • Hexplosive Minefield · Movement speed reduction duration: 1.5s2s
4.1c2 cambios
  • Bouncing Bomb · Magic damage: 75/135/195/25585/145/205/265
  • Satchel Charge · Demolition threshold: 15/20/25/30%10/15/20/25%