Who wins: Advantage — you
From the counter table · Patch 7.2dOne of these champions is not usually played in this lane — treat the verdict as a rough guide.
How to play it
- Press early
Graves is stronger in the first levels — shove and deny farm.
- Poke and back off
Use your range: hit, then step back before Garen reaches you. Never stand where they can.
- Physical resistance
Garen deals physical damage — Death's Dance as your 2nd or 3rd item.

- Long fights
Garen is a tank — build sustained damage and keep hitting; burst won't do it.
When you are in danger
- Full HP or back off
Garen's burst kills from half HP. No trades under 60%, and buy Death's Dance early.

- Save your dash for CC
Don't dash in — keep it to escape Garen's crowd control.
Items that answer Garen
Grouped by why they work — hover or tap an item for its statsCómo derrotar a Garen
- Avoid extended trades — his silence + spin win long fights
- Buy Mortal Reminder to cut his Perseverance passive heal
- Punish his low mobility by poking from range
- Play safe before level 5 — R (Demacian Justice) executes under 30% HP
Cómo jugar con Graves
- Kite with E (Quickdraw) — each dash refunds an ammo reload
- Q (End of the Line) in fog or choke points — true damage punches through
- Build Eclipse + Bloodthirster + Edge of Night
Base stats by level (you / enemy)
■ Graves · ■ Garen- Health660 / 660
- Attack damage66 / 64
- Armor35 / 52
- Magic resistance40 / 38
- Attack speed1.06 / 0.80
- Movement speed350 / 350
- Health1172 / 1172
- Attack damage80 / 86
- Armor53 / 75
- Magic resistance48 / 48
- Attack speed1.15 / 0.87
- Movement speed350 / 350
- Health2452 / 2452
- Attack damage116 / 141
- Armor98 / 133
- Magic resistance68 / 74
- Attack speed1.39 / 1.05
- Movement speed350 / 350
The verdict is built from WildPick's curated counter table and the champions' kits — not from match win rates. Wild Rift has no public match API.




