Arquétipos de campeões e como eles jogam · 23 classes
Tanks soak damage, lock down enemies with hard CC, and peel for their carries.
Offensive engage tanks who start fights with long-range CC and force the enemy backline to react.
Defensive guardian tanks who deny enemy access and peel for the carry with reactive CC.
Close-range bruisers that blend durability and damage to dominate extended trades.
Slow, melee-only bruisers with extreme durability and devastating short-range damage.
Mobile bruisers that lock onto a priority target and don't let go.
Short-range carries that hunt squishy targets with high mobility and burst or sustained damage.
One-shot specialists with engage tools that delete priority targets in a single combo.
Sustained-damage duelists that win extended fights through auto-attacks and ability rotations.
Ability-power casters who deal damage with spells but stay squishy and vulnerable up close.
All-in casters who delete a target in a single rotation when their key spells are up.
Mid-range sustained damage casters with more durability than typical mages.
Long-range poke specialists who win games by chipping enemies down before fights start.
Ranged physical-damage carries that scale with auto-attacks and lategame items.
Utility-first support champions who shape fights with buffs, heals, or zoning CC.
Supportive casters who heal, shield, and buff their allies through fights.
Zone-control supports who lock down enemies with hooks, roots, and snares to create picks.
Champions with unique mechanics that don't fit cleanly into any other class.
Close-combat champions whose basic attacks require being right next to the target.
Champions whose primary auto-attack is ranged, letting them trade safely from distance.
Champions whose damage is primarily physical and is reduced by armor.
Champions whose damage is primarily magic and is reduced by magic resist.
Champions who deal a meaningful split between AD and AP, or include true damage in their kit.