Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 550- Health6302310 @15+120 per level
- Mana4351121 @15+49 per level
- Attack damage52102.4 @15+3.6 per level
- Attack speed0.75no growth
- Armor3497 @15+4.5 per level
- Magic resistance3652.8 @15+1.2 per level
- Movement speed355no growth
- Health regen7.517.0 @15+0.7 per level
- Dano3
- Durabilidade4
- Magia8
- Dificuldade5
- Mobilidade8
- CC8
Counters por lane
Cada lane tem counters + dicasMeioPrincipal · beats 6 · loses to 6
Como jogar de Ahri
- E (Charm) into Q (Orb of Deception) + W (Fox-Fire) for full burst combo
- R (Spirit Rush) reposition for kill chains — each dash refunds on kill/assist
- Q true damage on return — make sure it hits twice (going + returning)
- Build Luden's Tempest + Sorcerer's Boots + Liandry's Torment
- Passive (Essence Theft) heals on hits — abuse for waveclear sustain
- Roam with R to side lanes — creates map-wide pressure
Como vencer Ahri
- Dodge E (Charm) — linear skillshot, sidestep it
- Buy Mercury's Treads + Banshee's Veil vs the burst
- Cleanse the charm if needed — breaks her full combo
- Save Flash for her R (Spirit Rush) — 3 dashes chase you
- Ward side lanes — she roams fast with R
- Focus her first — squishy without R cooldown
TopOff-lane · beats 6 · loses to 6
SelvaOff-lane · beats 6 · loses to 5
ADCOff-lane · beats 6 · loses to 6
SuporteOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.MeioBurst mage
Tip: Ult to escape or to dive a charmed target — never both.
Items that answer Ahri
Grouped by why they work — hover or tap an item for its statsSurvive the burst
Ahri kills in one rotation — a shield, stasis or revive turns that rotation into a trade.
Break the crowd control
Ahri relies on a hard CC chain — tenacity and cleanses get you out of it.
Magic resistance
Ahri deals mostly magic damage — magic resistance and spell shields blunt the combo.
Lock down the mobility
Ahri escapes with dashes — slows and grounding effects keep them in range.
Habilidades
Official descriptions + the latest numbers from patch notesEssence Theft
Innate: When Ahri's abilities hit at least one enemy, she generates a stack. At 3 stacks, her next ability hit will consume them all to heal herself for 40 to 100% (+ 20% AP).
Whenever Ahri scores a champion takedown within 3 seconds of damaging them, she collects their essence to heal for 80 to 200% (+ 35% AP).
- Regeneration from takedowns
- 80/120/160/200 + 35% Ability Power
Orb of Deception
Active: Ahri sends her orb in the target direction that deals magic damage to enemies hit. At maximum range, the orb homes back to her to deal the same in true damage to enemies hit.
Enemies can be hit only once per pass.
- Damage
- 40/75/110/145 + 40% Ability Power
- True Damage
- 40/75/110/145 + 40% Ability Power
- Damage of release the orb
- 40/75/110/145 + 45% Ability Power
- Damage of retrieving the orb
- 40/75/110/145 + 45% Ability Power
Fox-Fire
Active: Ahri gains 45% bonus movement speed that decays over 2 seconds, and conjures three flames orbiting her clockwise for up to 2.5 seconds. After 0.25 seconds, each flame targets a sight enemy, or after 0.4 seconds targets the closest visible enemy in range, dealing magic damage.
Each subsequent flame against a single target deals 30% less damage than the previous.
Flames prioritize enemy champions hit by Charm, then enemy champions, then minions that would die to Fox-Fire's damage, and then the target of Ahri's last basic attack within 3 seconds.
- Bonus movement speed
- 45%
- Cooldown
- 8/7/6/5s
- Damage
- 45/80/115/150+35% Ability Power
Charm
Active: Ahri blows forth a kiss in the target direction that charm the first enemy hit, dealing magic damage, knockdown, and slow them by 65% for a duration.
Spirit Rush
Active: Ahri dashes in the target direction and then fires essence bolts to up to 3 nearby sight enemies, each dealing magic damage.
Spirit Rush can be recast twice more within 12 seconds of the activation at no additional cost, with a 1-second static cooldown between casts. During this time, Essence Theft a champion's essence will extend the recast duration by and up to 10 seconds, and grants an additional recast, storing up to 3 recasts at a time.
Recast: Ahri mimics the first cast's effects.
Histórico de balanceamento
3 patches- 6.1d3 mudançasBase Stats
- Base health600630
Orb of Deception- Damage of release the orb40/75/110/145 + 40% Ability Power40/75/110/145 + 45% Ability Power
- Damage of retrieving the orb40/75/110/145 + 40% Ability Power40/75/110/145 + 45% Ability Power
- 5.2b4 mudançasOrb of Deception
- Damage35/70/105/140 + 35% Ability Power40/75/110/145 + 40% Ability Power
- True Damage35/70/105/140 + 35% Ability Power40/75/110/145 + 40% Ability Power
Fox-Fire- Cooldown9/8/7/6s8/7/6/5s
- Damage40/75/110/145+30% Ability Power45/80/115/150+35% Ability Power
- 4.3c2 mudançasEssence Theft
- Regeneration from takedowns70/110/150/190 + 30% Ability Power80/120/160/200 + 35% Ability Power
Fox-Fire- Bonus movement speed40%45%





















































































