
Amumu
Amumu's attacks curse enemies, causing them to take bonus true magic damage from all sources.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 175- Health6902146 @15+104 per level
- Mana3901300 @15+65 per level
- Attack damage52102.4 @15+3.6 per level
- Attack speed0.801.05 @15+2.20% per level
- Armor40105.8 @15+4.7 per level
- Magic resistance3866 @15+2 per level
- Movement speed345no growth
- Health regen920.3 @15+0.8 per level
- Dano2
- Durabilidade6
- Magia8
- Dificuldade3
- Mobilidade3
- CC8
Counters por lane
Cada lane tem counters + dicasSelvaPrincipal · beats 6 · loses to 6
SuportePrincipal · beats 0 · loses to 0
Forte contra(0)
Sem dados ainda
Fraco contra(0)
Sem dados ainda
TopOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.SelvaTank · AP
Warmog's ArmorOnce you have ~1000 bonus health
HeartsteelLong fights — you scale
Randuin's OmenCrit ADC melting your team
Kaenic RookernRepeated magic burst
Amaranth's TwinguardMixed damage
Frozen HeartAttack-speed fighters (Jax, Yi)
Gargoyle StoneplateFocused in team fights
Dead Man's PlateNeed speed to engage
Tip: AP Amumu: ult + Liandry burn eats their whole team — but you are far squishier.
SuporteEngage support
Items that answer Amumu
Grouped by why they work — hover or tap an item for its statsBreak the crowd control
Amumu relies on a hard CC chain — tenacity and cleanses get you out of it.
Magic resistance
Amumu deals mostly magic damage — magic resistance and spell shields blunt the combo.
Shred the tankiness
Amumu stacks health and resistances — percent-health and penetration items cut through it.
Habilidades
Official descriptions + the latest numbers from patch notesCursed Touch
PCInnate: Amumu's basic attacks and Curse of the Sad Mummy are empowered to mark enemies with Curse for 3 seconds, refreshing on subsequent applications and Despair per-tick damage.
Cursed targets receive 10% bonus true damage from all incoming pre-mitigation magic damage.
Bandage Toss
PCActive: Amumu throws a bandage in the target direction that deals magic damage to the first enemy hit, stun them for 1 second and dash him to them, during which they are standard sight.
Amumu periodically stocks a Bandage Toss charge, up to a maximum of 2.
Despair can be cast during the dash.
- Charging time
- 12/11.5/11/10.5s
Despair
PCToggle: Amumu cries a continuous pool of tears, dealing magic damage every 0.5 seconds to nearby enemies.
- Base damage
- 20/25/30/35
- Percentage damage
- 1.4/1.6/1.8/2%
- Base damage per second
- 25/30/35/40
- Bonus damage per second
- (1.4/1.8/2.2/2.6+0.4% Ability Power)% target’s maximum Health
- Base Damage
- 1.2%/1.5%/1.8%/2.1%
Tantrum
PCPassive: Amumu reduces every instance of pre-mitigation physical damage taken, capped at 50% of the damage instance.
Active: Amumu releases his anger, dealing magic damage to nearby enemies.
Tantrum's current cooldown is reduced by 0.75 seconds whenever Amumu is hit by a basic attack.
- Damage
- 110/140/170/200 + 50% Ability Power
- Reduced AD damage taken
- 1/3/5/7
- Base Damage
- 90/120/150/180
- Slow
- 10%
Curse of the Sad Mummy
PCActive: Amumu entangles nearby enemies in bandages, dealing magic damage as well as knockdown and stun them for 1.5 seconds.
- Bonus damage
- 70% Ability Power
Histórico de balanceamento
5 patches- 7.1b2 mudançasDespair
- Base Damage1.4/1.8/2.2/2.6%1.2%/1.5%/1.8%/2.1%
Tantrum- Slow20%10%
- 6.1f3 mudançasBase Stats
- Base Health720690
Tantrum- Reduced AD damage taken4/6/8/101/3/5/7
- Base Damage110/140/170/20090/120/150/180
- 6.0b3 mudançasDespair
- Base damage per second30/35/40/4525/30/35/40
- Bonus damage per second(2/2.2/2.4/2.6+0.6% Ability Power)% target’s maximum Health(1.4/1.8/2.2/2.6+0.4% Ability Power)% target’s maximum Health
Curse of the Sad Mummy- Bonus damage80% Ability Power70% Ability Power
- 5.1b2 mudançasDespair
- Base damage15/20/25/3020/25/30/35
- Percentage damage1/1.2/1.4/1.6%1.4/1.6/1.8/2%
- 4.4d2 mudançasBandage Toss
- Charging time14/13.5/13/12.5s12/11.5/11/10.5s
Tantrum- Damage90/120/150/180 + 50% Ability Power110/140/170/200 + 50% Ability Power




























































