Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 675- Health6002392 @15+128 per level
- Mana345919 @15+41 per level
- Attack damage54117 @15+4.5 per level
- Attack speed0.811.18 @15+3.20% per level
- Armor3598 @15+4.5 per level
- Magic resistance3049.6 @15+1.4 per level
- Movement speed335no growth
- Health regen613.7 @15+0.6 per level
- Dano8
- Durabilidade2
- Magia2
- Dificuldade6
- Mobilidade3
- CC8
Counters por lane
Cada lane tem counters + dicasADCPrincipal · beats 5 · loses to 6
Forte contra(5)
Como jogar de Caitlyn
- Abuse the longest ADC auto range — poke from beyond enemy ADC
- Drop traps (W) in bushes and behind you for divers
- Headshot trapped or E-netted enemies — bonus damage
- Build Infinity Edge + Rapid Firecannon
- R (Ace in the Hole) finishes low-HP runaways from screens away
- Lane: keep fights wide, avoid all-ins before level 9
TopOff-lane · beats 6 · loses to 6
MeioOff-lane · beats 6 · loses to 6
SuporteOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.ADCCrit marksman
Runaan's HurricaneGrouped team fights
Mortal ReminderEnemy heals a lot (Soraka, Mundo, Vladimir)
Lord Dominik's RegardsTwo or more tanks on their side
Immortal ShieldbowAn assassin one-shots you
Guardian AngelYou are the first target every fight
BloodthirsterLong trades — you need sustain
Mercurial ScimitarHeavy hard CC
Tip: Trap + net = a pick. Place the trap behind the enemy, not under them.
Items that answer Caitlyn
Grouped by why they work — hover or tap an item for its statsBreak the crowd control
Caitlyn relies on a hard CC chain — tenacity and cleanses get you out of it.
Armor against physical damage
Caitlyn deals mostly physical damage — armor scales your effective health against every hit.
Punish basic attacks
Caitlyn wins with sustained basic attacks — reflect damage and attack-speed slows shut that down.
Habilidades
Official descriptions + the latest numbers from patch notesHeadshot
PCInnate: Caitlyn's basic attacks generate a stack of Count on-attack, doubled if she is within brush. At 5 stacks, or 4 while in brush, her next basic attack consumes all stacks on-attack to become a Headshot.
Headshot: Caitlyn's basic attack is empowered to have an uncancellable windup and deal % AD bonus physical damage, increased to % AD against non-champions.
Enemies that step over a Yordle Snap Trap or are hit by 90 Caliber Net can grant an additional Headshot against them at 1300 range within 1.8 seconds, without consuming stacks. Each method grants only one Headshot at a time.
- Damage
- 60% - 110% (Based on level) Attack Damage + 200 * Critical Rate
Piltover Peacemaker
PCActive: Caitlyn fires a piercing shot in the target direction that deals physical damage to the first enemy it passes through, after which it expands in width but deals only 50% damage to enemies it hits thereafter.
Enemies true sight by Yordle Snap Trap always take full damage from Piltover Peacemaker.
Yordle Snap Trap
PCActive: Caitlyn sets a visible trap at the target location that is untargetable and arms after 1 second, lasting for a duration. The trap grants sight of the area for 1 second after being placed.
Caitlyn periodically stocks a Yordle Snap Trap charge, up to a maximum amount. Deploying traps beyond the maximum destroys the oldest one.
The next enemy champion that springs the trap is root for 1.5 seconds and true sight for 3 seconds, as well as takes additional damage from the Headshot granted by this ability. Trapped targets become immune to further Yordle Snap Traps for 3 seconds, preventing them from springing subsequent traps for the duration.
- Charging time
- 27/22/17/12s
90 Caliber Net
PCActive: Caitlyn fires a net in the target direction and dash 390 units in the opposite direction. The net deals magic damage to the first enemy hit and slow them by 50% for 1 second.
Caitlyn will not dash backwards if she is immobilize or ground during the cast time. She can cast any of her abilities during the dash.
Ace in the Hole
PCActive: Caitlyn locks onto the target enemy champion and channel for 1 second, true sight them as well as sight herself.
Ace in the Hole is placed on a 5-second cooldown if canceled.
Once Caitlyn completes the channel, she fires a homing bullet toward the target that deals physical damage to the first enemy champion it hits, increased by 0 to 50 for 11%.
Histórico de balanceamento
3 patches- 7.2d2 mudançasHeadshot
- Damage50% - 100% (Based on level) Attack Damage + 125* Critical Rate60% - 110% (Based on level) Attack Damage + 200 * Critical Rate
Yordle Snap Trap- Charge time27/22/17/12s25/20/15/10s
- 6.3f1 mudançasBase Stats
- Attack Damage per level44.5
- 4.3a1 mudançasYORDLE SNAP TRAP
- Charging time30/24/18/12s27/22/17/12s
































































