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Draven
the Glorious Executioner

Draven

Passiva · League of Draven

Catching Spinning Axes grants Draven bonus gold. Performing well multiplies the reward.

DanoDurabilidadeMagiaDificuldadeMobilidadeCC
Perfil do campeão (Riot)
  • Dano9
  • Durabilidade3
  • Magia1
  • Dificuldade8
  • Mobilidade3
  • CC3
Counters por laneCada lane tem counters + dicas
Top

Como jogar de Draven

Top: segura o CS, leva TP ou Ghost dependendo do matchup.

Como vencer Draven

Top: pune wave-states e warda river/jungle pra desviar de ganks.

Selva

Como jogar de Draven

Jungle: trackeia o Scuttle, ganka lanes fracas e escala pros objectives.

Como vencer Draven

Jungle: warda objectives e nunca entra no mato sem visão.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Meio

Como jogar de Draven

Mid: empurra a wave rápido e roma pras side lanes.

Como vencer Draven

Mid: fica de olho nos roams e guarda Flash pro próximo gank.

ADC
Principal

Como jogar de Draven

  • Catch consecutive Spinning Axes — each auto stacks bonus damage
  • Passive (League of Draven) stacks adoration — kills cash it in for gold
  • Build Bloodthirster + Phantom Dancer for AD + crit + lifesteal
  • R (Whirling Death) for cross-map kill secures
  • E (Stand Aside) to peel or reposition where the axe lands
  • Lane: prioritize axe catches — don't last-hit without an axe up

Como vencer Draven

  • Step into his Spinning Axe path — punish him while he repositions
  • Freeze the wave near your tower — denies clean axe catches
  • Watch for E (Stand Aside) — knock-aside + slow
  • Buy Plated Steelcaps + Randuin's Omen to soak his auto burst
  • Adoration stacks — kill him once to drain his gold lead
  • R (Whirling Death) global execute — care at low HP anywhere on map
Suporte

Como jogar de Draven

Support: mantém visão + peel pro ADC, sobe Locket Enchant + Knight's Vow.

Como vencer Draven

Support: desvia de hooks/engages e compra Mikael's contra muito CC.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Habilidades

League of Draven

PC
Passiva

Innate: When Draven catches a Spinning Axe, kills a non-champion, or destroys a turret, he gains a stack of Adoration.

When Draven kills an enemy champion, he consumes all of his Adoration stacks and gains 25 + (2stacks) bonus gold.

Spinning Axe

PC
Q

Active: Draven starts spinning his axe, empowering his next basic attack within 5.8 seconds to deal bonus physical damage.

Upon hitting the target, the axe then ricochets off of them to land after 2 seconds, with the location being determined by Draven's current movement. If Draven catches the axe, he gains Spinning Axe's empowered attack again.

Draven can hold up to two Spinning Axes at once.

Recarga12 to 8

Blood Rush

PC
W

Active: Draven enters an adrenaline rush, gaining bonus attack speed for 3 seconds as well as decaying bonus movement speed and ghosting for 1.5 seconds.

Catching a Spinning Axe resets Blood Rush's cooldown.

Recarga12

Stand Aside

PC
E

Active: Draven throws a fan of axes in a line in the target direction, dealing physical damage to enemies hit, airborne, though not through terrain, and slow them for 2 seconds.

Recarga18 to 14

Whirling Death

PC
Ulti

Active: Draven hurls two massive axes in the target direction that briefly grant sight of their surroundings and deal physical damage to enemies hit. Enemy champions that are damaged to or while below a health threshold equal to the number of League of Draven stacks are execute.

Whirling Death can be recast after 1 second while the axes are traveling, and does so automatically after the axes hit an enemy champion or the edge of the map.

Recast: Draven forces the axes to reverse direction, slowly coming to a stop before homing back to him, dealing the same damage to enemies hit.

Recarga100 to 80