
Evelynn
After a short time out of combat, Evelynn becomes invisible to champions and heals when low.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 175- Health6002392 @15+128 per level
- Mana3451031 @15+49 per level
- Attack damage64114.4 @15+3.6 per level
- Attack speed0.801.05 @15+2.20% per level
- Armor45115 @15+5 per level
- Magic resistance3866 @15+2 per level
- Movement speed345no growth
- Health regen10.520.0 @15+0.7 per level
- Dano4
- Durabilidade2
- Magia7
- Dificuldade10
- Mobilidade8
- CC3
Counters por lane
Cada lane tem counters + dicasSelvaPrincipal · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.SelvaAP jungler
Items that answer Evelynn
Grouped by why they work — hover or tap an item for its statsSurvive the burst
Evelynn kills in one rotation — a shield, stasis or revive turns that rotation into a trade.
Magic resistance
Evelynn deals mostly magic damage — magic resistance and spell shields blunt the combo.
Lock down the mobility
Evelynn escapes with dashes — slows and grounding effects keep them in range.
Habilidades
Official descriptions + the latest numbers from patch notesDemon Shade
PCInnate: Evelynn shrouds herself in Demon Shade after not performing actions that break stealth for 4 seconds. Attacking or casting abilities ends Demon Shade immediately and places it on a 4-second static cooldown, reduced to 1.25 seconds from casting Last Caress. Taking damage from champion or turret interrupts Demon Shade and places it on a 1.5-second static cooldown.
Demon Shade: While below 250 to 590% (+ 250% AP) health, Evelynn heal herself for 15 to 150% every second. From level 6 onward, Demon Shade also grants camouflage.
Hate Spike
PCActive: Evelynn launches a dart in the target direction, dealing magic damage to the first enemy hit and marking them for 4 seconds.
Evelynn's next 3 basic attacks or abilities against the marked target deal bonus magic damage.
Hate Spike may be recast up to 3 times at no cost until the ability comes off cooldown.
- Base Damage
- 40/47.5/55/62.5
- Damage to Minions
- 40/50/60/70%
Allure
PCActive: Evelynn curses the target enemy champion or medium or large monster for 5 seconds.
Evelynn's next basic attack or ability against the accursed target expunges them, slow them by 45% for 0.75 seconds.
Expunging a target will refund Allure's mana cost. If the target is cursed for at least 2.5 seconds, the expunge also charm them for a few seconds and the duration of the slow is increased to last for this time, as well as applying additional effects based on the target type.
Whiplash
PCActive: Evelynn whips the target enemy with her lashers, dealing magic damage and applying on-hit effects at 100% effectiveness.
Evelynn also gains 30% bonus movement speed for 2 seconds.
Gaining Demon Shade resets Whiplash's cooldown and Empowered Whiplash its next cast. The damage based on the target's health ratio for both Whiplash and its Empowered Whiplash cast deals a minimum of 25 and is capped at 450 against monsters.
- Damage
- 55/75/95/115 + (2 + 1% Ability Power)% target's Maximum Health
- Empowered damage
- 80/110/140/170 + (4 + 1.5% Ability Power)% target's Maximum Health
Last Caress
PCActive: Evelynn reveals her true form, becoming untargetable at the start of the cast time and then unleashing her lashers in a cone in the target direction, dealing magic damage to enemies struck within. After 0.5 seconds, she blink 700 units in the opposite direction and becomes targetable again.
Last Caress is empowered to deal 240% damage against enemies below 30% of their maximum health.
- Cooldown
- 95/80/65s
- Base damage
- 150/260/370
Histórico de balanceamento
4 patches- 6.3e2 mudançasHate Spike
- Base Damage40/45/50/5540/47.5/55/62.5
- Damage to Minions35/40/45/50%40/50/60/70%
- 6.0b1 mudançasLast Caress
- Base damage120/240/360150/260/370
- 5.3d1 mudançasLast Caress
- Cooldown105/85/65s95/80/65s
- 5.2a2 mudançasWhiplash
- Damage55/75/95/115 + (3 + 1.5% Ability Power)% target's Maximum Health55/75/95/115 + (2 + 1% Ability Power)% target's Maximum Health
- Empowered damage75/110/145/180 + (5 + 2% Ability Power)% target's Maximum Health80/110/140/170 + (4 + 1.5% Ability Power)% target's Maximum Health




































