
Galio
Periodically, Galio's next attack deals magic damage in an area around him.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 220- Health6602676 @15+144 per level
- Mana435897 @15+33 per level
- Attack damage58108.4 @15+3.6 per level
- Attack speed0.801.05 @15+2.20% per level
- Armor40103 @15+4.5 per level
- Magic resistance4472 @15+2 per level
- Movement speed355no growth
- Health regen7.518.8 @15+0.8 per level
- Dano1
- Durabilidade10
- Magia6
- Dificuldade5
- Mobilidade8
- CC8
Counters por lane
Cada lane tem counters + dicasMeioPrincipal · beats 6 · loses to 6
SuportePrincipal · beats 6 · loses to 6
TopOff-lane · beats 5 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.MeioTank
Warmog's ArmorOnce you have ~1000 bonus health
HeartsteelLong fights — you scale
Randuin's OmenCrit ADC melting your team
Kaenic RookernRepeated magic burst
Amaranth's TwinguardMixed damage
Frozen HeartAttack-speed fighters (Jax, Yi)
Gargoyle StoneplateFocused in team fights
Dead Man's PlateNeed speed to engage
SuporteEngage support
Items that answer Galio
Grouped by why they work — hover or tap an item for its statsCut the healing
Galio heals or shields — Grievous Wounds removes most of that sustain.
Break the crowd control
Galio relies on a hard CC chain — tenacity and cleanses get you out of it.
Magic resistance
Galio deals mostly magic damage — magic resistance and spell shields blunt the combo.
Shred the tankiness
Galio stacks health and resistances — percent-health and penetration items cut through it.
Lock down the mobility
Galio escapes with dashes — slows and grounding effects keep them in range.
Habilidades
Official descriptions + the latest numbers from patch notesColossal Smash
PCInnate: Periodically, Galio's next basic attack is empowered to have an uncancellable windup, gain 40% bonus attack speed and deal 15 to 115% (+ 100% AD) (+ 45% AP) (+ 60% bonus magic resistance) modified magic damage to the target and all enemies near them.
Whenever Galio hits at least one enemy champion or epic monster with an ability, the cooldown of Colossal Smash is reduced by 3 seconds. This may occur only once per cast.
Colossal Smash can critical strike for bonus magic damage to all targets hit.
- Cooldown
- 5s
- Damage
- 15+100% Attack Damage +10 × (Champion Level - 1) +45% Ability Power + 60% Bonus Magic Resist
Winds of War
PCActive: Galio creates two windblasts 250 units to either side of him that arc out before converging to the target location, dealing magic damage to all enemies they pass through.
When the blasts meet, the gusts form a tornado that persists for 2 seconds, slowly moving forward and dealing magic damage equal toto enemies within the area, capped atagainst monsters.
Winds of War will cast at max range if cast beyond that.
- Cooldown
- 11.5/10/8.5/7s
Shield of Durand
PCPassive: Galio gains Anti-Magic Bulwark, and restores it after 12 to 8 for 3% seconds without taking damage. Anti-Magic Bulwark: Gain a shield that absorbs magic damage.
Active: Galio channel for up to 2 seconds, slow himself by 15%, and gaining magic damage reduction and half of that amount as physical damage reduction; charging increases Shield of Durand's radius, damage and taunt duration over the first 1.25 seconds of the channel.
- Takes Reduced Magic Damage
- 25/30/35/40 + 4% Ability Power +8% Bonus Magic Resist +1%Bonus Health
- Takes Reduced Physical Damage
- 12.5/15/17.5/20+ 2% Ability Power +4% Bonus Magic Resist +0.5% Bonus Health
Justice Punch
PCActive: Galio lunge backwards in the opposite direction over the cast time, then dash to the target location until he hits an enemy champion or terrain.
Galio deals magic damage to enemies he passes through, reduced to 80% against non-champions, and airborne for 0.75 seconds as well as standard sight them for the same duration.
Justice Punch will cast at max range if cast beyond that.
- Cooldown
- 10/9/8/7s
- Damage to Minions and jungle monsters
- 85%
- Bonus Damage
- 80% Ability Power
Hero's Entrance
PCActive: Galio prepares to make an entrance, channel for 2.75 seconds and designating the target allied champion location at the time of cast as his landing spot. Additionally, he resets Shield of Durand 2 passive shield for himself and grants it to all allied champions within the area for 5 seconds.
After channeling for 1.25 seconds, he gains cc-immune for the remaining duration, becomes untargetable, and leaps into the air for 0.8 seconds before dash to his destination over 0.2 seconds. Afterwards, he lands and becomes targetable again, dealing magic damage to all nearby enemies upon impact, airborne 100 units over 0.75 seconds, and remaining in place for 0.5 seconds.
- Cooldown
- 100/90/80s
Histórico de balanceamento
4 patches- 6.2b6 mudançasColossal Smash
- Cooldown5/4/3s5s
- Damage15 + 100% Attack Damage + 12.5 × (Champion Level - 1) +50% Ability Power + 60% Bonus Magic Resist15+100% Attack Damage +10 × (Champion Level - 1) +45% Ability Power + 60% Bonus Magic Resist
Shield of Durand- Takes Reduced Magic Damage25/30/35/40+5% Ability Power +8% Bonus Magic Resist25/30/35/40 + 4% Ability Power +8% Bonus Magic Resist +1%Bonus Health
- Takes Reduced Physical Damage12.5/15/17.5/20+ 2.5% Ability Power +4% Bonus Magic Resist12.5/15/17.5/20+ 2% Ability Power +4% Bonus Magic Resist +0.5% Bonus Health
Justice Punch- Damage to Minions and jungle monsters50%85%
- Bonus Damage90% Ability Power80% Ability Power
- 5.3a3 mudançasWinds of War
- Cooldown11.5/11/10.5/10s11.5/10/8.5/7s
Justice Punch- Cooldown11/10/9/8s10/9/8/7s
Hero's Entrance- Cooldown100/90/80s90/80/70s
- 4.4b2 mudançasBase Stats
- Base Health570600
- Base Armor3034
- 4.2a1 mudançasHERO'S ENTRANCE
- Cooldown110/100/90s100/90/80s





































































