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Galio
the Colossus

Galio

Passiva · Colossal Smash

Periodically, Galio's next attack deals magic damage in an area around him.

DanoDurabilidadeMagiaDificuldadeMobilidadeCC
Perfil do campeão (Riot)
  • Dano1
  • Durabilidade10
  • Magia6
  • Dificuldade5
  • Mobilidade8
  • CC8
Counters por laneCada lane tem counters + dicas
Top

Como jogar de Galio

Top: segura o CS, leva TP ou Ghost dependendo do matchup.

Como vencer Galio

Top: pune wave-states e warda river/jungle pra desviar de ganks.

Selva

Como jogar de Galio

Jungle: trackeia o Scuttle, ganka lanes fracas e escala pros objectives.

Como vencer Galio

Jungle: warda objectives e nunca entra no mato sem visão.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Meio
Principal

Como jogar de Galio

Mid: empurra a wave rápido e roma pras side lanes.

Como vencer Galio

Mid: fica de olho nos roams e guarda Flash pro próximo gank.

ADC

Como jogar de Galio

ADC: kita a frontline, bate no tank mais perto e depois nas carries.

Como vencer Galio

ADC: fica atrás dos minions e foca no ADC inimigo nas team fights.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Suporte
Principal

Como jogar de Galio

Support: mantém visão + peel pro ADC, sobe Locket Enchant + Knight's Vow.

Como vencer Galio

Support: desvia de hooks/engages e compra Mikael's contra muito CC.

Habilidades

Colossal Smash

PC
Passiva

Innate: Periodically, Galio's next basic attack is empowered to have an uncancellable windup, gain 40% bonus attack speed and deal 15 to 115% (+ 100% AD) (+ 45% AP) (+ 60% bonus magic resistance) modified magic damage to the target and all enemies near them.

Whenever Galio hits at least one enemy champion or epic monster with an ability, the cooldown of Colossal Smash is reduced by 3 seconds. This may occur only once per cast.

Colossal Smash can critical strike for bonus magic damage to all targets hit.

Winds of War

PC
Q

Active: Galio creates two windblasts 250 units to either side of him that arc out before converging to the target location, dealing magic damage to all enemies they pass through.

When the blasts meet, the gusts form a tornado that persists for 2 seconds, slowly moving forward and dealing magic damage equal toto enemies within the area, capped atagainst monsters.

Winds of War will cast at max range if cast beyond that.

Recarga11 to 7

Shield of Durand

PC
W

Passive: Galio gains Anti-Magic Bulwark, and restores it after 12 to 8 for 3% seconds without taking damage. Anti-Magic Bulwark: Gain a shield that absorbs magic damage.

Active: Galio channel for up to 2 seconds, slow himself by 15%, and gaining magic damage reduction and half of that amount as physical damage reduction; charging increases Shield of Durand's radius, damage and taunt duration over the first 1.25 seconds of the channel.

Recarga18 to 14

Justice Punch

PC
E

Active: Galio lunge backwards in the opposite direction over the cast time, then dash to the target location until he hits an enemy champion or terrain.

Galio deals magic damage to enemies he passes through, reduced to 80% against non-champions, and airborne for 0.75 seconds as well as standard sight them for the same duration.

Justice Punch will cast at max range if cast beyond that.

Recarga11 to 7

Hero's Entrance

PC
Ulti

Active: Galio prepares to make an entrance, channel for 2.75 seconds and designating the target allied champion location at the time of cast as his landing spot. Additionally, he resets Shield of Durand 2 passive shield for himself and grants it to all allied champions within the area for 5 seconds.

After channeling for 1.25 seconds, he gains cc-immune for the remaining duration, becomes untargetable, and leaps into the air for 0.8 seconds before dash to his destination over 0.2 seconds. Afterwards, he lands and becomes targetable again, dealing magic damage to all nearby enemies upon impact, airborne 100 units over 0.75 seconds, and remaining in place for 0.5 seconds.

Recarga180 to 140