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Heimerdinger
the Revered Inventor

Heimerdinger

Passiva · Hextech Affinity

Heimerdinger gains bonus movement speed when near his turrets or allied structures.

DanoDurabilidadeMagiaDificuldadeMobilidadeCC
Perfil do campeão (Riot)
  • Dano2
  • Durabilidade6
  • Magia8
  • Dificuldade8
  • Mobilidade3
  • CC8
Counters por laneCada lane tem counters + dicas
Top

Como jogar de Heimerdinger

Top: segura o CS, leva TP ou Ghost dependendo do matchup.

Como vencer Heimerdinger

Top: pune wave-states e warda river/jungle pra desviar de ganks.

Selva

Como jogar de Heimerdinger

Jungle: trackeia o Scuttle, ganka lanes fracas e escala pros objectives.

Como vencer Heimerdinger

Jungle: warda objectives e nunca entra no mato sem visão.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Meio
Principal

Como jogar de Heimerdinger

Mid: empurra a wave rápido e roma pras side lanes.

Como vencer Heimerdinger

Mid: fica de olho nos roams e guarda Flash pro próximo gank.

ADC

Como jogar de Heimerdinger

ADC: kita a frontline, bate no tank mais perto e depois nas carries.

Como vencer Heimerdinger

ADC: fica atrás dos minions e foca no ADC inimigo nas team fights.

Suporte

Como jogar de Heimerdinger

Support: mantém visão + peel pro ADC, sobe Locket Enchant + Knight's Vow.

Como vencer Heimerdinger

Support: desvia de hooks/engages e compra Mikael's contra muito CC.

Habilidades

Hextech Affinity

PC
Passiva

Innate: Heimerdinger gains 20% bonus movement speed while near an allied turret or a H-28G Evolution Turret or H-28Q Apex Turret deployed by him.

H-28G Evolution Turret

PC
Q

Active: Heimerdinger deploys a H-28G Evolution Turret at the target location, which lasts until destroyed.

Heimerdinger periodically stocks a Turret Kit charge, up to a maximum of 3.

Up to 3 H-28G Evolution Turrets can be deployed at a time, with those deployed beyond the maximum destroying the oldest one.

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Hextech Micro-Rockets

PC
W

Active: Heimerdinger unleashes a wave of 5 rockets that converge to the target location and fan beyond it up to a maximum range, with each one dealing magic damage to the first enemy it hits. Every rocket hitting an enemy champion grants 20% beam charge to all H-28G Evolution Turret H-28Q Apex Turret within 1000 range, up to a maximum of 100% beam charge when hitting 5 rockets on an enemy champion.

Enemies can be hit by multiple rockets, with each one beyond the first dealing 20% damage, increased to 40% against minions.

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CH-2 Electron Storm Grenade

PC
E

Active: Heimerdinger hurls a grenade at the target location that detonates upon impact, dealing magic damage to nearby enemies and slow them by 35% for 2 seconds. If the grenade hits an enemy champion, all H-28G Evolution Turret H-28Q Apex Turret within 1000 range of the impact gain 100% beam charge.

Enemies hit at the center of the grenade's impact are also stun for 1.5 seconds.

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UPGRADE!!!

PC
Ulti

Active: Heimerdinger empowers his next basic ability for an additional effect, consuming the empowerment upon cast and placing UPGRADE!!! on full cooldown. These empowered abilities have the same cooldowns as their basic forms, deal modified damage, and do not have a mana cost. UPGRADE!!! can be recast after 3 seconds while the empowerment is available.

Recast: Heimerdinger ends UPGRADE!!! and puts it on a 3-second cooldown.

UPGRADE!!! can be used while affected by cast-inhibiting crowd control.

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