
Janna
Janna and allies moving toward her gain bonus movement speed. Her attacks deal bonus magic damage.
- Dano3
- Durabilidade5
- Magia7
- Dificuldade7
- Mobilidade3
- CC8
Counters por laneCada lane tem counters + dicas
Top
Selva
Como jogar de Janna
Jungle: trackeia o Scuttle, ganka lanes fracas e escala pros objectives.
Como vencer Janna
Jungle: warda objectives e nunca entra no mato sem visão.
Forte contra
Sem dados ainda
Fraco contra
Sem dados ainda
Meio
ADC
SuportePrincipal
Como jogar de Janna
- W (Zephyr) passive MS + bonus AD applied via E shield to ally
- Charge Q (Howling Gale) fully for wide AoE knock-up
- E (Eye of the Storm) shield + bonus AD on ally — pop in trades
- R (Monsoon) disengages divers + AoE heal channel
- Build Ardent Censer + Locket Enchant + Athene's Unholy Grail for enchanter
- Lane: charged Q + auto poke when enemy ADC is low mana
Como vencer Janna
- She's slippery — W (Zephyr) gives MS + slow, hard to lock down
- All-in early — she's weak in 1v1s
- Focus her before R (Monsoon) — knocks your whole team back
- Dodge fully-charged Q (Howling Gale) — long knock-up
- Passive gives ally MS in proximity — split her from her ADC
- Kill her ADC fast — Janna without a carry is worthless
Habilidades
Tailwind
Innate: Janna gains 5% bonus movement speed and grants the same amount to nearby allied champions.
- Bonus movement speed gained
- 5%
Howling Gale
Active: Janna summons a whirlwind at her current location that charges up over 0.75 seconds, then flies in the target direction over 0.5 seconds, dealing magic damage and airborne enemies hit for 0.5 seconds.
Janna periodically stocks a Howling Gale charge, up to a maximum of 2.
- Magic damage
- 60/100/140/180 + 50% Ability Power
- Time it takes for the storm to reach its destination
- 0.5s
Zephyr
Active: Janna gains bonus movement speed and sends air elementals to the 3 nearest champions. Allies gain the same effects, while enemies take magic damage.
- Magic damage
- 50/90/130/170+50% Ability Power + 20% Bonus movement speed
- Cooldown
- 9/8.5/8/7.5s
- Bonus movement speed
- 10%/15%/20%/25%
Eye of the Storm
Active: Janna shields herself, the nearest turret, and the most wounded nearest allied champion for 3 seconds. While the shield holds, they gain bonus attack damage.
- Shield value
- 65/90/115/140 + 45% Ability Power
Monsoon
Active: Janna unleashes a blast that airborne 2 nearby enemies to up to 875 units over 0.5 seconds, though not through terrain. A field of soothing winds remains for 3 seconds that heal allies within every 0.5 seconds.
- Health regeneration per second
- 50/75/100 + 30% Ability Power
Histórico de balanceamento2 patches
- Zephyr · Bonus movement speed: 15%/20%/25%/30%→10%/15%/20%/25%
- Eye Of The Storm · Shield value: 65/90/115/140 + 60% Ability Power→65/90/115/140 + 45% Ability Power
- Tailwind · Bonus movement speed gained: 8%→5%
- Howling Gale · Magic damage: 60/90/120/150+40% Ability Power→60/100/140/180 + 50% Ability Power
- Howling Gale · Time it takes for the storm to reach its destination: 1s→0.5s
- Zephyr · Magic damage: 55/105/155/205 + 60% Ability Power +25% Bonus movement speed→50/90/130/170+50% Ability Power + 20% Bonus movement speed
- Zephyr · Cooldown: 7.5/7/6.5/6s→9/8.5/8/7.5s
- Eye Of The Storm · Shield value: 90/140/190/240 + 80% Ability Power→65/90/115/140 + 60% Ability Power
- Monsoon · Health regeneration per second: 100/150/200 + 50% Ability Power→50/75/100 + 30% Ability Power






















