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Janna
the Storm's Fury

Janna

Passiva · Tailwind

Janna and allies moving toward her gain bonus movement speed. Her attacks deal bonus magic damage.

DanoDurabilidadeMagiaDificuldadeMobilidadeCC
Perfil do campeão (Riot)
  • Dano3
  • Durabilidade5
  • Magia7
  • Dificuldade7
  • Mobilidade3
  • CC8
Counters por laneCada lane tem counters + dicas
Top

Como jogar de Janna

Top: segura o CS, leva TP ou Ghost dependendo do matchup.

Como vencer Janna

Top: pune wave-states e warda river/jungle pra desviar de ganks.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Selva

Como jogar de Janna

Jungle: trackeia o Scuttle, ganka lanes fracas e escala pros objectives.

Como vencer Janna

Jungle: warda objectives e nunca entra no mato sem visão.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Meio

Como jogar de Janna

Mid: empurra a wave rápido e roma pras side lanes.

Como vencer Janna

Mid: fica de olho nos roams e guarda Flash pro próximo gank.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

ADC

Como jogar de Janna

ADC: kita a frontline, bate no tank mais perto e depois nas carries.

Como vencer Janna

ADC: fica atrás dos minions e foca no ADC inimigo nas team fights.

Suporte
Principal

Como jogar de Janna

  • W (Zephyr) passive MS + bonus AD applied via E shield to ally
  • Charge Q (Howling Gale) fully for wide AoE knock-up
  • E (Eye of the Storm) shield + bonus AD on ally — pop in trades
  • R (Monsoon) disengages divers + AoE heal channel
  • Build Ardent Censer + Locket Enchant + Athene's Unholy Grail for enchanter
  • Lane: charged Q + auto poke when enemy ADC is low mana

Como vencer Janna

  • She's slippery — W (Zephyr) gives MS + slow, hard to lock down
  • All-in early — she's weak in 1v1s
  • Focus her before R (Monsoon) — knocks your whole team back
  • Dodge fully-charged Q (Howling Gale) — long knock-up
  • Passive gives ally MS in proximity — split her from her ADC
  • Kill her ADC fast — Janna without a carry is worthless
Habilidades

Tailwind

Passiva

Innate: Janna gains 5% bonus movement speed and grants the same amount to nearby allied champions.

Números (recente)
Bonus movement speed gained
5%

Howling Gale

Q

Active: Janna summons a whirlwind at her current location that charges up over 0.75 seconds, then flies in the target direction over 0.5 seconds, dealing magic damage and airborne enemies hit for 0.5 seconds.

Janna periodically stocks a Howling Gale charge, up to a maximum of 2.

Números (recente)
Magic damage
60/100/140/180 + 50% Ability Power
Time it takes for the storm to reach its destination
0.5s
Alcance1100

Zephyr

W

Active: Janna gains bonus movement speed and sends air elementals to the 3 nearest champions. Allies gain the same effects, while enemies take magic damage.

Números (recente)
Magic damage
50/90/130/170+50% Ability Power + 20% Bonus movement speed
Cooldown
9/8.5/8/7.5s
Bonus movement speed
10%/15%/20%/25%
Recarga9 to 7.5 4

Eye of the Storm

E

Active: Janna shields herself, the nearest turret, and the most wounded nearest allied champion for 3 seconds. While the shield holds, they gain bonus attack damage.

Números (recente)
Shield value
65/90/115/140 + 45% Ability Power
Recarga13 to 10 4

Monsoon

Ulti

Active: Janna unleashes a blast that airborne 2 nearby enemies to up to 875 units over 0.5 seconds, though not through terrain. A field of soothing winds remains for 3 seconds that heal allies within every 0.5 seconds.

Números (recente)
Health regeneration per second
50/75/100 + 30% Ability Power
Recarga80 to 70 3
Histórico de balanceamento2 patches
4.4a2 mudanças
  • Zephyr · Bonus movement speed: 15%/20%/25%/30%10%/15%/20%/25%
  • Eye Of The Storm · Shield value: 65/90/115/140 + 60% Ability Power65/90/115/140 + 45% Ability Power
4.3d7 mudanças
  • Tailwind · Bonus movement speed gained: 8%5%
  • Howling Gale · Magic damage: 60/90/120/150+40% Ability Power60/100/140/180 + 50% Ability Power
  • Howling Gale · Time it takes for the storm to reach its destination: 1s0.5s
  • Zephyr · Magic damage: 55/105/155/205 + 60% Ability Power +25% Bonus movement speed50/90/130/170+50% Ability Power + 20% Bonus movement speed
  • Zephyr · Cooldown: 7.5/7/6.5/6s9/8.5/8/7.5s
  • Eye Of The Storm · Shield value: 90/140/190/240 + 80% Ability Power65/90/115/140 + 60% Ability Power
  • Monsoon · Health regeneration per second: 100/150/200 + 50% Ability Power50/75/100 + 30% Ability Power