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Jayce
the Defender of Tomorrow

Jayce

Passiva · Hextech Capacitor

Switching between hammer and cannon stances grants Jayce a brief burst of movement speed and unit collision immunity.

DanoDurabilidadeMagiaDificuldadeMobilidadeCC
Perfil do campeão (Riot)
  • Dano8
  • Durabilidade4
  • Magia3
  • Dificuldade7
  • Mobilidade8
  • CC3
Counters por laneCada lane tem counters + dicas
Top
Principal

Como jogar de Jayce

Top: segura o CS, leva TP ou Ghost dependendo do matchup.

Como vencer Jayce

Top: pune wave-states e warda river/jungle pra desviar de ganks.

Selva

Como jogar de Jayce

Jungle: trackeia o Scuttle, ganka lanes fracas e escala pros objectives.

Como vencer Jayce

Jungle: warda objectives e nunca entra no mato sem visão.

Meio

Como jogar de Jayce

Mid: empurra a wave rápido e roma pras side lanes.

Como vencer Jayce

Mid: fica de olho nos roams e guarda Flash pro próximo gank.

ADC

Como jogar de Jayce

ADC: kita a frontline, bate no tank mais perto e depois nas carries.

Como vencer Jayce

ADC: fica atrás dos minions e foca no ADC inimigo nas team fights.

Suporte

Como jogar de Jayce

Support: mantém visão + peel pro ADC, sobe Locket of the Iron Solari + Knight's Vow.

Como vencer Jayce

Support: desvia de hooks/engages e compra Mikael's contra muito CC.

Habilidades

Hextech Capacitor

Passiva

Innate: Whenever Jayce switches between Transform Mercury Hammer and Transform Mercury Cannon, he gains 30 bonus movement speed for 1.25 seconds.

To the Skies!

Q

Active: Jayce dash to the target enemy's location and smashes the ground, dealing physical damage to nearby enemies and slow them for 2 seconds.

To the Skies! deals 50% damage against minions.

Lightning Field can be cast during the dash.

Números (recente)
Shock Blast Cooldown
7.5s
Recarga14 to 6

Lightning Field

W

Passive: Jayce's basic attacks on-hit restore mana.

Active: Jayce emits an electric aura lasting 4 seconds that deals magic damage every second to nearby enemies, reduced to 70% damage against monsters.

Números (recente)
Mercury Hammer Restores Mana per Attack
12/15/18/21/24
Lightning Field total damage
160/230/300/370/440
Recarga10

Thundering Blow

E

Active: Jayce swings his hammer at the target enemy, which hits them and surrounding enemies to airborne 2 them all back and deal magic damage.

The damage is capped against monsters.

Números (recente)
Damage ratio
10/12.5/15/17.5/20% Targets maximum health + 100% Bonus Attack Damage
Maximum damage to monsters
150/275/400/525/650
Recarga18 to 10

Transform Mercury Cannon

Ulti

Active: Jayce transforms into Cannon Stance, receiving access to its abilities and becoming ranged with 500 attack range. His next basic attack in Cannon Stance is empowered to deal 13 to 55 for 15% (+ 10% bonus AD) bonus magic damage and reduce the target's armor and magic resistance by % for 5 seconds.

Jayce begins the game with Transform but cannot increase its rank. Instead, his basic abilities each have 5 ranks.

Recarga5
Histórico de balanceamento5 patches
6.3d2 mudanças
  • Lightning Field · Mercury Hammer Restores Mana per Attack: 8/11/14/17/2012/15/18/21/24
  • Lightning Field · Lightning Field total damage: 120/200/280/360/440160/230/300/370/440
5.0c4 mudanças
  • Base Stats · Base Mana: 345420
  • Base Stats · Base Health per level: 112120
  • Base Stats · Base Armor per level: 4.35
  • TO THE SKIES! / SHOCK BLAST · Shock Blast Cooldown: 8s7.5s
4.4d4 mudanças
  • Base Stats · Basic Attack Damage: 5458
  • Base Stats · Health per Level: 105112
  • To The Skies!(Mercury Cannon) · Damage: 60/110/160/210/260 + 130% bonus Attack Damage70/120/170/220/270 + 140% bonus Attack Damage
  • Shock Blast(Mercury Hammer) · Damage: 70/140/210/280/350 + 130% bonus Attack Damage70/140/210/280/350 + 140% bonus Attack Damage
4.3b4 mudanças
  • Base Stats · Base Attack Damage: 5254
  • THUNDERING BLOW / ACCELERATION GATE · Damage ratio: 8/11/14/17/20% Targets maximum health + 100% Bonus Attack Damage10/12.5/15/17.5/20% Targets maximum health + 100% Bonus Attack Damage
  • THUNDERING BLOW / ACCELERATION GATE · Maximum damage to monsters: 200/325/450/575/700150/275/400/525/650
  • MERCURY CANNON / MERCURY HAMMER · Gains bonus armor and magic resistance in hammer stance: 3 + 2 × Level3+2 × Level + 9% Bonus Attack Damage
4.11 mudanças
  • MERCURY CANNON / MERCURY HAMMER · Cooldown: 6s5s