
Jayce
Switching between hammer and cannon stances grants Jayce a brief burst of movement speed and unit collision immunity.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 175- Health6502442 @15+128 per level
- Mana4201218 @15+57 per level
- Attack damage62125.7 @15+4.5 per level
- Attack speed0.801.05 @15+2.20% per level
- Armor46116 @15+5 per level
- Magic resistance3049.6 @15+1.4 per level
- Movement speed345no growth
- Health regen1023.2 @15+0.9 per level
- Dano8
- Durabilidade4
- Magia3
- Dificuldade7
- Mobilidade8
- CC3
Counters por lane
Cada lane tem counters + dicasMeioPrincipal · beats 6 · loses to 6
TopPrincipal · beats 6 · loses to 6
SelvaOff-lane · beats 6 · loses to 5
ADCOff-lane · beats 6 · loses to 6
SuporteOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.MeioAD assassin
TopAD assassin
Items that answer Jayce
Grouped by why they work — hover or tap an item for its statsArmor against physical damage
Jayce deals mostly physical damage — armor scales your effective health against every hit.
Shred the tankiness
Jayce stacks health and resistances — percent-health and penetration items cut through it.
Lock down the mobility
Jayce escapes with dashes — slows and grounding effects keep them in range.
Habilidades
Official descriptions + the latest numbers from patch notesHextech Capacitor
Innate: Whenever Jayce switches between Transform Mercury Hammer and Transform Mercury Cannon, he gains 30 bonus movement speed for 1.25 seconds.
To the Skies!
Active: Jayce dash to the target enemy's location and smashes the ground, dealing physical damage to nearby enemies and slow them for 2 seconds.
To the Skies! deals 50% damage against minions.
Lightning Field can be cast during the dash.
- Shock Blast Cooldown
- 7.5s
Lightning Field
Passive: Jayce's basic attacks on-hit restore mana.
Active: Jayce emits an electric aura lasting 4 seconds that deals magic damage every second to nearby enemies, reduced to 70% damage against monsters.
- Mercury Hammer Restores Mana per Attack
- 12/15/18/21/24
- Lightning Field total damage
- 160/230/300/370/440
Thundering Blow
Active: Jayce swings his hammer at the target enemy, which hits them and surrounding enemies to airborne 2 them all back and deal magic damage.
The damage is capped against monsters.
- Damage ratio
- 10/12.5/15/17.5/20% Targets maximum health + 100% Bonus Attack Damage
- Maximum damage to monsters
- 150/275/400/525/650
Transform Mercury Cannon
Active: Jayce transforms into Cannon Stance, receiving access to its abilities and becoming ranged with 500 attack range. His next basic attack in Cannon Stance is empowered to deal 13 to 55 for 15% (+ 10% bonus AD) bonus magic damage and reduce the target's armor and magic resistance by % for 5 seconds.
Jayce begins the game with Transform but cannot increase its rank. Instead, his basic abilities each have 5 ranks.
Histórico de balanceamento
5 patches- 7.2b1 mudançasBase Stats
- Base Armor4637
- 6.3d2 mudançasLightning Field
- Mercury Hammer Restores Mana per Attack8/11/14/17/2012/15/18/21/24
- Lightning Field total damage120/200/280/360/440160/230/300/370/440
- 5.0c4 mudançasBase Stats
- Base Mana345420
- Base Health per level112120
- Base Armor per level4.35
TO THE SKIES! / SHOCK BLAST- Shock Blast Cooldown8s7.5s
- 4.4d4 mudançasBase Stats
- Basic Attack Damage5458
- Health per Level105112
To The Skies!(Mercury Cannon)- Damage60/110/160/210/260 + 130% bonus Attack Damage70/120/170/220/270 + 140% bonus Attack Damage
Shock Blast(Mercury Hammer)- Damage70/140/210/280/350 + 130% bonus Attack Damage70/140/210/280/350 + 140% bonus Attack Damage
- 4.3b4 mudançasBase Stats
- Base Attack Damage5254
THUNDERING BLOW / ACCELERATION GATE- Damage ratio8/11/14/17/20% Targets maximum health + 100% Bonus Attack Damage10/12.5/15/17.5/20% Targets maximum health + 100% Bonus Attack Damage
- Maximum damage to monsters200/325/450/575/700150/275/400/525/650
MERCURY CANNON / MERCURY HAMMER- Gains bonus armor and magic resistance in hammer stance3 + 2 × Level3+2 × Level + 9% Bonus Attack Damage




















































































