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Jhin
the Virtuoso

Jhin

Passiva · Whisper

Jhin's gun fires 4 shots; the 4th is always a critical hit dealing bonus damage based on the target's missing health.

DanoDurabilidadeMagiaDificuldadeMobilidadeCC
Perfil do campeão (Riot)
  • Dano10
  • Durabilidade2
  • Magia6
  • Dificuldade6
  • Mobilidade3
  • CC8
Counters por laneCada lane tem counters + dicas
Top

Como jogar de Jhin

Top: segura o CS, leva TP ou Ghost dependendo do matchup.

Como vencer Jhin

Top: pune wave-states e warda river/jungle pra desviar de ganks.

Selva

Como jogar de Jhin

Jungle: trackeia o Scuttle, ganka lanes fracas e escala pros objectives.

Como vencer Jhin

Jungle: warda objectives e nunca entra no mato sem visão.

Meio

Como jogar de Jhin

Mid: empurra a wave rápido e roma pras side lanes.

Como vencer Jhin

Mid: fica de olho nos roams e guarda Flash pro próximo gank.

ADC
Principal

Como jogar de Jhin

ADC: kita a frontline, bate no tank mais perto e depois nas carries.

Como vencer Jhin

ADC: fica atrás dos minions e foca no ADC inimigo nas team fights.

Suporte

Como jogar de Jhin

Support: mantém visão + peel pro ADC, sobe Locket of the Iron Solari + Knight's Vow.

Como vencer Jhin

Support: desvia de hooks/engages e compra Mikael's contra muito CC.

Habilidades

Whisper

PC
Passiva

Innate - Death In 4 Acts: Jhin's basic attacks consume ammunition within 4 rounds. He will reload over 2.5 seconds immediately after expending all rounds or withholding leftover rounds after 10 seconds of being out of combat and not being affected by crowd control. The latter reload can be interrupted by declaring an attack or casting an ability.

Jhin's final round attack has an uncancellable windup, always critically strike, including against turrets, and deals bonus physical damage equal to % of the target's missing health.

Innate - Every Moment Matters: Jhin gains bonus attack damage equal to %AD.

Números (recente)
Attack Damage bonus
4% per level
Movement bonus crit ratio
15%
Bonus damage of the last bullet
10% + level × 1% (reach the upper limit of 25% on level 15) Health loss
Attack Damage increase per level
4.5% per level
Bonus Attack Damage
(30% of bonus Attack Speed + 45% of Crit Rate+ 4.5% of Champion Level)*Attack Damage
Attack speed boosted by Crit rate
15% + 0.55% for every 1% bonus attack speed

Dancing Grenade

PC
Q

Active: Jhin throws a grenade at the target enemy that deals physical damage and can bounce to up to three additional nearby enemies, prioritizing the closest enemy that has not been hit.

The grenade's damage is increased by 35% any time an enemy dies by any means after being hit by the grenade before it strikes its next target.

Números (recente)
Attack Damage bonus
35/45/55/65%
Recarga7 to 5

Deadly Flourish

PC
W

Passive: Enemy champions that trigger a Captive Audience to bloom or are damaged by Jhin or allied champions are marked for 4 seconds.

Active: Jhin fires a shot in the target direction that deals physical damage to all enemies in a line until colliding with an enemy champion, reduced by 25% against minions.

Hitting a marked champion root them for a duration and grants Jhin Whisper bonus movement speed.

Números (recente)
Cooldown
12s
Damage
60/100/140/180 + 40% Attack Damage
Recarga12Alcance2520 / -20

Captive Audience

PC
E

Passive - Beauty in Death: Whenever Jhin kills an enemy champion, he summons a Blooming Lotus Trap on their corpse.

Active: Jhin places a Lotus Trap at the target location which, upon landing, becomes stealthed trap after arming over 1 second, lasting for up to 180 seconds and granting sight within its radius. The Lotus Trap blooms upon enemy contact, with enemies in the area at the time of its trigger becoming standard sight for 4 seconds.

Jhin periodically stocks a Lotus Trap charge, up to a maximum of 2.

Recarga2

Curtain Call

PC
Ulti

Active: Jhin channel for up to 10 seconds, transforming his weapon into a cannon and gaining the ability to recast Curtain Call 4 times within the duration.

Recast: After 0.2 seconds into the cast time, Jhin fires a round in the target direction that grants sight around its trajectory for 0.5 seconds and deals physical damage to enemies hit, increased by type=target's missing health%. The bullet stops upon hitting an enemy champion, slow them by 80% for 0.5 seconds and standard sight them for 2 seconds. Each cast has a static cooldown of 1 second.

The fourth shot critical strike for 100 bonus physical damage.

Números (recente)
Damage
75/150/225 + 25% Attack Damage
Recarga120 to 90Alcance3500
Histórico de balanceamento5 patches
5.2b3 mudanças
  • Whisper · Bonus Attack Damage: (25% of bonus Attack Speed + 40% of Crit Rate+ 4.5% of Champion Level)*Attack Damage(30% of bonus Attack Speed + 45% of Crit Rate+ 4.5% of Champion Level)*Attack Damage
  • Whisper · Attack speed boosted by Crit rate: 15% + 0.4% for every 1% bonus attack speed15% + 0.55% for every 1% bonus attack speed
  • Curtain Call · Damage: 50/125/200 + 25% Attack Damage75/150/225 + 25% Attack Damage
5.11 mudanças
  • Whisper · Attack Damage increase per level: 4% per level4.5% per level
4.3c2 mudanças
  • Whisper · Bonus damage of the last bullet: 14% + level × 1% (reach the upper limit of 25% on level 11) Health loss10% + level × 1% (reach the upper limit of 25% on level 15) Health loss
  • Deadly Flourish · Damage: 50/100/150/200 + 50% Attack Damage60/100/140/180 + 40% Attack Damage
4.2a3 mudanças
  • Whisper · Attack Damage bonus: 5% per level4% per level
  • Whisper · Movement bonus crit ratio: 10%15%
  • Dancing Grenade · Attack Damage bonus: 40/50/60/70%35/45/55/65%
4.1a1 mudanças
  • Deadly Flourish · Cooldown: 14s12s