
Kalista
Each of Kalista's basic attacks lets her dash a short distance after the spear is launched.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 550- Health6302422 @15+128 per level
- Mana3401040 @15+50 per level
- Attack damage54117 @15+4.5 per level
- Attack speed0.831.20 @15+3.20% per level
- Armor3453.6 @15+1.4 per level
- Magic resistance3251.6 @15+1.4 per level
- Movement speed335no growth
- Health regen614.4 @15+0.6 per level
- Dano8
- Durabilidade2
- Magia4
- Dificuldade7
- Mobilidade8
- CC8
Counters por lane
Cada lane tem counters + dicasADCPrincipal · beats 5 · loses to 6
TopOff-lane · beats 6 · loses to 5
MeioOff-lane · beats 6 · loses to 6
SuporteOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.ADCOn-hit marksman
Items that answer Kalista
Grouped by why they work — hover or tap an item for its statsBreak the crowd control
Kalista relies on a hard CC chain — tenacity and cleanses get you out of it.
Armor against physical damage
Kalista deals mostly physical damage — armor scales your effective health against every hit.
Punish basic attacks
Kalista wins with sustained basic attacks — reflect damage and attack-speed slows shut that down.
Lock down the mobility
Kalista escapes with dashes — slows and grounding effects keep them in range.
Habilidades
Official descriptions + the latest numbers from patch notesMartial Poise
PCInnate: Whenever Kalista inputs a movement command during her Basic Attack windup or the cast time of Pierce, she will dash in the target direction. Kalista's dash from Martial Poise will be knockdown by any immobilize or polymorph crowd control, excluding sleep.
The range and speed of Martial Poise are modified by the tier of Kalista's Boots. The base range when dashing from a basic attack is 250;265;280% units. This base distance is reduced when dashing toward the direction of her attack, to a minimum of 150;165;180% units.
The base range when dashing from Pierce cast is increasedIf dashing away from the point of cast, the dash range is reduced, to a minimum of 165;180;195% units.
Pierce
PCActive: Kalista launches a spear in the target direction that deals physical damage to the first enemy hit.
If Pierce kills the target, the spear continues onward to transfer all of the target's Rend stacks to the next enemy it hits. This can repeat indefinitely until the spear reaches its maximum range.
- Damage
- 70/135/200/265 + 110% Attack Damage
Sentinel
PCPassive - Soul-Marked: While Kalista and her ' are tether, their basic attacks and Pierce apply a Soul-Mark to the target hit for 4 seconds.
If both Kalista's and the Oathsworn's Soul-Mark are applied to the same enemy, the marks are consumed to deal magic damage to the target, capped against non-champions. Soul-Mark cannot affect an enemy more than once every few seconds.
Active: Kalista summons a Sentinel that patrols back and forth on a path along the target location, granting sight of its surroundings as it travels.
- Passive damage
- 16/17/18/19% target’s maximum Health
- Cooldown of Passive damage
- 8s
Rend
PCPassive: Kalista's basic attacks on-hit and Pierce apply a stack of Rend to enemies for 4 seconds, refreshing on subsequent hits and stacking up to 254 times.
Active: Kalista rips all lodged spears from nearby enemies, consuming all of their stacks to deal them physical damage and slow them for 2 seconds. Each additional spear on the target deals reduced damage. Rend deals 50% reduced damage against epic monsters.
If Rend kills at least one target, the cooldown is reset and Kalista restores mana.
- Basic damage of each following spear
- 8/12/16/20
- Damage per spear stacked
- 12/18/24/30 + 34/38/42/46% Attack Damage
- Base Damage per spear after the first
- 12/22/32/42
Fate's Call
PCActive: Kalista invokes her to retrieve and hold her Oathsworn for 4 seconds. Kalista cleanse the Oathsworn from all crowd control and renders them invulnerable and untargetable for the duration, and dash them to her over 1 second.
While held, the Oathsworn is vanish and may select a target location to dash to with displacement immunity, ending Fate's Call's invocation and reappearing at the location. If the invocation ends without the Oathsworn selecting a target location, they will automatically do so at maximum range from Kalista's facing direction.
The Oathsworn's dash stops upon colliding with an enemy champion, airborne all nearby enemies for a duration and landing to their base attack range from the target collided with.
- Cooldown
- 60/55/50s
Histórico de balanceamento
5 patches- 6.3e2 mudançasRend
- Base Damage per spear after the first12/20/28/3612/22/32/42
Fate's Call- Cooldown70/65/60s60/55/50s
- 6.1f6 mudançasBase Stats
- Base Attack Damage5458
- Attack Damage per level3.54.5
- Health per level120128
Pierce- Damage60/125/190/255 + 105% Attack Damage70/135/200/265 + 110% Attack Damage
Rend- Damage per spear stacked8/12/16/20 + 35/39/43/47% Attack Damage12/18/24/30 + 34/38/42/46% Attack Damage
Fate's Call- Cooldown80/70/60s70/65/60s
- 6.0b2 mudançasSentinel
- Passive damage14/15/16/17% target’s maximum Health16/17/18/19% target’s maximum Health
- Cooldown of Passive damage10s8s
- 5.3d2 mudançasBasic attribute
- Basic attack damage5854
Rend- Basic damage of each following spear10/15/20/258/12/16/20
- 5.32 mudançasBase Stats
- Base Attack Damage6658
- Attack Damage per level3.54.5






































































