
Kassadin
Kassadin takes reduced magic damage and converts part of it into bonus attack speed.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 175- Health6302310 @15+120 per level
- Mana4801390 @15+65 per level
- Attack damage58121.7 @15+4.5 per level
- Attack speed0.801.05 @15+2.20% per level
- Armor3093 @15+4.5 per level
- Magic resistance3866 @15+2 per level
- Movement speed350no growth
- Health regen920.3 @15+0.8 per level
- Dano3
- Durabilidade5
- Magia8
- Dificuldade8
- Mobilidade3
- CC3
Counters por lane
Cada lane tem counters + dicasMeioPrincipal · beats 6 · loses to 6
TopOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.MeioAP assassin
Tip: Before level 5 just survive and farm — after that you own the map.
Items that answer Kassadin
Grouped by why they work — hover or tap an item for its statsMagic resistance
Kassadin deals mostly magic damage — magic resistance and spell shields blunt the combo.
Habilidades
Official descriptions + the latest numbers from patch notesVoid Stone
Null Sphere
Active: Kassadin fires an orb of void energy in the target direction that deals magic damage and silence the first enemy hit.
Nether Blade
Active: Kassadin empowers his next basic attack within 4 seconds to have an uncancellable windup, gain 250 bonus range, deal bonus magic damage, and restore (5% / 15%) missing mana. If this kills the target, the cooldown is reduced by 50%.
Nether Blade basic attack reset Kassadin's basic attack timer.
Force Pulse
Passive: Each time Kassadin or a nearby champion casts an ability, he generates a stack of Force Pulse, stacking up to 6 times, upon which the next cast becomes empowered to consume them all.
Active: Kassadin emits a pulse of void energy in a cone in the target direction that deals magic damage to enemies hit and slow them by 30% for 1 second.
Empowered Bonus: The damage is increased to 140% and the slow to 90%.
Riftwalk
Active: Kassadin blinks to the target location, dealing magic damage to nearby enemies upon arrival. He then generates a stack of Riftwalk lasting 12 seconds, refreshing on subsequent casts and stacking up to 3 times.
Riftwalk: For each stack, Riftwalk deals 50% bonus magic damage at an additional 200% mana cost.
- Cooldown
- 5/3.5/2s
Histórico de balanceamento
1 patches- 6.1f1 mudançasRiftwalk
- Cooldown6/4.5/3s5/3.5/2s










































