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Lucian
the Purifier

Lucian

Passiva · Lightslinger

After casting an ability, Lucian's next basic attack fires twice.

DanoDurabilidadeMagiaDificuldadeMobilidadeCC
Perfil do campeão (Riot)
  • Dano8
  • Durabilidade5
  • Magia3
  • Dificuldade6
  • Mobilidade8
  • CC3
Counters por laneCada lane tem counters + dicas
Top

Como jogar de Lucian

Top: segura o CS, leva TP ou Ghost dependendo do matchup.

Como vencer Lucian

Top: pune wave-states e warda river/jungle pra desviar de ganks.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Selva

Como jogar de Lucian

Jungle: trackeia o Scuttle, ganka lanes fracas e escala pros objectives.

Como vencer Lucian

Jungle: warda objectives e nunca entra no mato sem visão.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Meio
Principal

Como jogar de Lucian

Mid: empurra a wave rápido e roma pras side lanes.

Como vencer Lucian

Mid: fica de olho nos roams e guarda Flash pro próximo gank.

ADC
Principal

Como jogar de Lucian

ADC: kita a frontline, bate no tank mais perto e depois nas carries.

Como vencer Lucian

ADC: fica atrás dos minions e foca no ADC inimigo nas team fights.

Suporte

Como jogar de Lucian

Support: mantém visão + peel pro ADC, sobe Locket of the Iron Solari + Knight's Vow.

Como vencer Lucian

Support: desvia de hooks/engages e compra Mikael's contra muito CC.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Habilidades

Lightslinger

Passiva

Innate: After casting an ability, Lucian's next basic attack within 3.5 seconds fires an additional shot on-attack after 0.25 seconds, dealing physical damage equal to key= %% AD, increased to 100% AD against minions. He will shoot the same target, else another target in range.

The second shot applies on-hit and on-attack effects, and is affected by critical strike modifiers.

Números (recente)
Damage of the second bullet
40/52.5/65% (increased by level 1/6/11)
Damage of Vigilance
20 + 10% Attack Damage
Second Shot Damage
35/50/65% AD

Piercing Light

Q

Active: Lucian fires a laser in a line in the direction of the target enemy that deals physical damage to enemies hit.

Números (recente)
Wind up before casting
Decreases as attack speed increases (fastest when the bonus attack speed reaches 140%)
Damage
100/145/190/235 + 65/85/105/125% bonus Attack Damage
Recarga9.5 to 5 4Alcance1000

Ardent Blaze

W

Active: Lucian fires a missile in the target direction that explodes in a cross pattern upon hitting an enemy or maximum range, dealing magic damage to enemies hit and granting sight of the area for 1 second.

Enemies hit are marked for 6 seconds. Lucian gains bonus movement speed for 1 second when he or allied champions damage a marked target.

Números (recente)
Cooldown
13/11.5/10/8.5s
Damage
75/125/175/225 + 90% Ability Power
Recarga13 to 8.5 4Alcance900

Relentless Pursuit

E

Active: Lucian dash in the target direction. Each Lightslinger attack reduces Relentless Pursuit's remaining cooldown by (1 / 2) seconds.

Relentless Pursuit basic attack reset Lucian's basic attack timer. Abilities can be cast during the dash.

Números (recente)
Cooldown
20.5/18/15.5/13s
Recarga22 to 13 4

The Culling

Ulti

Active: Lucian channel for up to 3 seconds, rapidly firing a number of shots in the target direction. Each shot deals physical damage to the first enemy hit, doubled against minions. The Culling can be recast after 0.75 seconds during the channel, and does so automatically afterwards.

Recast: Lucian ends The Culling.

Lucian can move and cast Relentless Pursuit during the channel.

Recarga70 to 60 3Alcance1200 / 1140 (plus offset)
Histórico de balanceamento7 patches
6.3d2 mudanças
  • Lightslinger · Second Shot Damage: 40/52.5/65% AD35/50/65% AD
  • Piercing Light · Base Damage: 90/135/180/22580/125/170/215
6.0d2 mudanças
  • Base Stats · Attack Damage per level: 44.5
  • Relentless Pursuit · Cooldown: 22/19/16/13s20.5/18/15.5/13s
5.3c3 mudanças
  • Lightslinger · Damage of the second bullet: 40/55/70% Attack Damage (increased by level 1/6/11)40/52.5/65% (increased by level 1/6/11)
  • Lightslinger · Damage of Vigilance: 20 + 20% Attack Damage20 + 10% Attack Damage
  • Piercing Light · Base damage: 100/145/190/23590/135/180/225
5.2a1 mudanças
  • Lightslinger · Damage of the second bullet: 50/55/60% (increasing at Level 1/6/11)50/57.5/65% (increasing at Level 1/6/11)
5.0b2 mudanças
  • ARDENT BLAZE · Cooldown: 13/12/11/10s13/11.5/10/8.5s
  • ARDENT BLAZE · Damage: 75/120/165/210 + 90% Ability Power75/125/175/225 + 90% Ability Power
4.4d2 mudanças
  • Base Stats · Growth Attack Damage: 34
  • PIERCING LIGHT · Damage: 110/150/190/230 + 60/80/100/120% bonus Attack Damage100/145/190/235 + 65/85/105/125% bonus Attack Damage
4.11 mudanças
  • PIERCING LIGHT · Wind up before casting: Decreases as champion level goes upDecreases as attack speed increases (fastest when the bonus attack speed reaches 140%)