
Malphite
- Dano5
- Durabilidade9
- Magia7
- Dificuldade2
- Mobilidade3
- CC8
Counters por laneCada lane tem counters + dicas
TopPrincipal
Selva
Meio
ADC
Habilidades
Granite Shield
Innate: Malphite gains a shield equal to 11% maximum health that lasts until broken. It refreshes after a few seconds without taking damage.
- Shield
- 11% maximum Health
Seismic Shard
Active: Malphite sends a shard to the target enemy that deals magic damage and slow them for 3 seconds. For the same duration, he gains bonus movement speed equal to the raw amount the target lost from the slow.
- Damage bonus
- 45% Ability Power
Thunderclap
Passive: Malphite gains bonus armor equal to 20% total armor.
Active: Malphite's basic attacks on-hit are empowered for 5 seconds, causing him to emit a cone that deals physical damage to enemies hit. His next basic attack within 6 seconds will have an uncancelable windup, gain 50 bonus range, and deal bonus physical damage on-hit.
Thunderclap basic attack reset Malphite's basic attack timer.
- Passive armor bonus
- 20/25/30/35%
- Damage of the first empowered attack
- 30/50/70/90 + 40% Ability Power + 30% armor
- Damage of following attacks
- 10/20/30/40 + 20% Ability Power + 15% armor
- Armor increased
- 25/30/35/40%
- Damage of the first basic attack
- 40/60/80/100+40% Ability Power + 40% armor
- Damage bonus for following basic attack
- 20% Ability Power + 20% armor
Ground Slam
Active: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and cripple them for 3 seconds.
- Bonus Damage
- 45% Ability Power + 45% armor
- Base Damage
- 60/110/160/210
- Decreased Attack Speed
- 35/40/45/50%
Unstoppable Force
Active: Malphite dashes with displacement immunity to the target location. Upon arrival, he deals magic damage to nearby enemies and airborne for 1.5 seconds.
Histórico de balanceamento3 patches
- Base Stats · Base Attack Damage: 52→58
- Ground Slam · Base Damage: 50/100/150/200→60/110/160/210
- Ground Slam · Decreased Attack Speed: 30/35/40/45%→35/40/45/50%
- Seismic Shard · Damage bonus: 50% Ability Power→45% Ability Power
- Thunderclap · Armor increased: 20/25/30/35%→25/30/35/40%
- Thunderclap · Damage of the first basic attack: 30/50/70/90 + 40% Ability Power + 30% armor→40/60/80/100+40% Ability Power + 40% armor
- Thunderclap · Damage bonus for following basic attack: 20% Ability Power + 15% armor→20% Ability Power + 20% armor
- Ground Slam · Bonus Damage: 50% Ability Power + 35% armor→45% Ability Power + 45% armor
- Granite Shield · Shield: 9% maximum Health→11% maximum Health
- Thunderclap · Passive armor bonus: 15/20/25/30%→20/25/30/35%
- Thunderclap · Damage of the first empowered attack: 30/50/70/90 + 40% Ability Power + 20% armor→30/50/70/90 + 40% Ability Power + 30% armor
- Thunderclap · Damage of following attacks: 10/20/30/40 + 20% Ability Power + 10% armor→10/20/30/40 + 20% Ability Power + 15% armor






















































