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Nautilus
the Titan of the Depths

Nautilus

Passiva · Staggering Blow

Nautilus's first attack on a target roots them briefly and deals bonus physical damage.

DanoDurabilidadeMagiaDificuldadeMobilidadeCC
Perfil do campeão (Riot)
  • Dano4
  • Durabilidade6
  • Magia6
  • Dificuldade6
  • Mobilidade3
  • CC8
Counters por laneCada lane tem counters + dicas
Top

Como jogar de Nautilus

Top: segura o CS, leva TP ou Ghost dependendo do matchup.

Como vencer Nautilus

Top: pune wave-states e warda river/jungle pra desviar de ganks.

Selva

Como jogar de Nautilus

Jungle: trackeia o Scuttle, ganka lanes fracas e escala pros objectives.

Como vencer Nautilus

Jungle: warda objectives e nunca entra no mato sem visão.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Meio

Como jogar de Nautilus

Mid: empurra a wave rápido e roma pras side lanes.

Como vencer Nautilus

Mid: fica de olho nos roams e guarda Flash pro próximo gank.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

ADC

Como jogar de Nautilus

ADC: kita a frontline, bate no tank mais perto e depois nas carries.

Como vencer Nautilus

ADC: fica atrás dos minions e foca no ADC inimigo nas team fights.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Suporte
Principal

Como jogar de Nautilus

Como vencer Nautilus

  • Stay visible in lane brushNautilus snipes from fog
  • Save Flash for Q (Dredge Line) — long hook that yanks you or pulls him in
  • Passive (Staggering Blow) — first auto roots, dodge his AAs
  • Buy Mercury's Treads + Quicksilver Sash for his CC chain
  • R (Depth Charge) is a targeted knockup chain — spread out
  • Focus him last — tanky with no damage, don't waste CDs on him
Habilidades

Staggering Blow

PC
Passiva

Innate: Nautilus' basic attacks are empowered to deal 14 to 116% bonus physical damage and root the target for changedisplay=true% seconds.

This effect cannot occur on the same target more than once every few seconds.

Dredge Line

PC
Q

Active: Nautilus hurls his anchor in the target direction that stops on the first enemy or terrain hit.

If the anchor hits an enemy, it deals magic damage, standard sight them for 1.15 seconds, stun them for 1 second, and airborne them toward Nautilus while he also dash toward them, both over 0.9 seconds.

If the anchor hits terrain, Nautilus dash to that location and 50% of Dredge Line's cooldown and mana cost are refunded.

Recarga14 to 10Alcance1122

Titan's Wrath

PC
W

Active: Nautilus grants himself a shield for 6 seconds, and while it holds, his basic attacks are empowered to apply Pain of Wrath to the target and surrounding enemies.

Pain of Wrath: The target takes magic damage over time, half dealt immediately and the other half dealt after 1.25 seconds.

Titan's Wrath basic attack reset Nautilus' basic attack timer.

Recarga12

Riptide

PC
E

Active: Nautilus sends three waves of explosions that radiate from him over 0.561 seconds. Each wave deals magic damage to enemies hit, reduced to 50% against those hit by subsequent waves beyond the first, and slow them by an amount that decays over 1.5 seconds.

Riptide deals 150% damage against monsters.

Recarga7 to 5

Depth Charge

PC
Ulti

Active: Nautilus sends out a 20px|link= Depth Charge that chases the target enemy champion, accelerating over time and creating eruptions every 0.25 in its wake that also briefly grant sight of the area. Enemies hit by the eruptions are dealt magic damage, airborne for 1 second, and stun for a duration.

Upon reaching the primary target, the Depth Charge erupts a final time at their location. The primary target takes increased damage, is stun for the same duration, and airborne for a modified duration.

Recarga120 to 80