
Olaf
The lower Olaf's health, the more attack speed and tenacity he gains.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 175- Health6902258 @15+112 per level
- Mana340802 @15+33 per level
- Attack damage64127.7 @15+4.5 per level
- Attack speed0.740.97 @15+2.20% per level
- Armor4094.6 @15+3.9 per level
- Magic resistance3866 @15+2 per level
- Movement speed355no growth
- Health regen1225.2 @15+0.9 per level
- Dano9
- Durabilidade5
- Magia3
- Dificuldade3
- Mobilidade3
- CC8
Counters por lane
Cada lane tem counters + dicasTopPrincipal · beats 6 · loses to 6
SelvaPrincipal · beats 5 · loses to 6
MeioOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.TopBruiser
Sterak's GageFront line eating burst
Guardian AngelYou are the first target every fight
Spear of ShojinYour abilities are your damage
Sundered SkyShort repeated trades
Maw of MalmortiusMagic burst (Syndra, Veigar)
HullbreakerSplit-pushing towers
Chempunk ChainswordEnemy heals
ThornmailPhysical DPS that heals
SelvaAD jungler
Items that answer Olaf
Grouped by why they work — hover or tap an item for its statsCut the healing
Olaf heals or shields — Grievous Wounds removes most of that sustain.
Break the crowd control
Olaf relies on a hard CC chain — tenacity and cleanses get you out of it.
Armor against physical damage
Olaf deals mostly physical damage — armor scales your effective health against every hit.
Punish basic attacks
Olaf wins with sustained basic attacks — reflect damage and attack-speed slows shut that down.
Shred the tankiness
Olaf stacks health and resistances — percent-health and penetration items cut through it.
Habilidades
Official descriptions + the latest numbers from patch notesBerserker Rage
PCInnate: Olaf gains bonus attack speed and life steal based on his missing health, up to 50+(50/17)*(x-1)*(0.7025+0.0175*(x-1))% bonus attack speed and 8+(17/17)*(x-1)*(0.7025+0.0175*(x-1))% life steal at 70% missing health.
- [NEW]
- Gain up to 60% - 100% (based on level) attack speed and 10% - 25% (based on level) physical vamp based on missing health, maxing out at 70% missing health.
- Shield gained
- 35~140 + 13% missing health
- Maximum Attack Speed
- 70% ~ 110%
- Maximum Physical Vamp
- 15% ~ 30%
Undertow
PCActive: Olaf throws an axe to the target location that deals physical damage to enemies it passes through and slows them for type=distance traveled% seconds. Enemy champions hit are also inflicted with 20% armor reduction for 4 seconds.
Undertow deals bonus physical damage against monsters.
The axe remains in place for a duration equal to Undertow's cooldown, briefly granting sight of its surroundings. Olaf can pick up the axe to reduce Undertow's current cooldown to 2.5 seconds, which resets the cooldown if that has already elapsed.
- Base attack
- 50/110/170/230
- Damage
- 50/115/180/245 + 120% Bonus Attack Damage
Tough It Out
PCActive: Olaf gains bonus attack speed for 5 seconds.
He also grants himself a shield for 2.5 seconds with an amount that is capped at 70% missing health.
Tough It Out basic attack reset Olaf's basic attack timer.
Reckless Swing
PCActive: Olaf strikes thunder onto the target enemy, dealing true damage.
If Reckless Swing kills the target, Olaf heals himself equal to the health cost.
Basic attacks reduce Reckless Swing's cooldown by 1 second, increased to 2 against monsters.
- Damage factor to wild monsters
- 80%
- Base attack
- 55/115/175/235
- Damage
- 45/95/145/195 + 55% Attack Damage
Ragnarok
PCPassive: Olaf gains bonus armor and bonus magic resistance.
Active: Olaf becomes enraged for 3 seconds, cleanse himself of all crowd control and becoming Cc-immune, as well as gaining bonus attack damage and 10% increased size. For the first second of Ragnarok, he also gains bonus movement speed while facing sight enemy champions within 2000 units.
Ragnarok's duration is increased by and up to 2.5 seconds for each basic attack on-hit or cast of Reckless Swing against an enemy champion.
- Passive double resistance increase
- 10/20/30
- Active attack boost
- 5/15/25 + 20% Attack Damage
- Duration
- 3s
- Initial duration
- 4s
- Armor and Magic Resist
- 25/35/45
Histórico de balanceamento
5 patches- 6.2k2 mudançasUndertow
- Damage50/120/190/260 + 100% Bonus Attack Damage50/115/180/245 + 120% Bonus Attack Damage
Reckless Swing- Damage55/115/175/235 + 50% Attack Damage45/95/145/195 + 55% Attack Damage
- 5.1a4 mudançasBerserker Rage
- Maximum Attack Speed60% ~ 100%70% ~ 110%
- Maximum Physical Vamp10% ~ 25%15% ~ 30%
Vicious Strikes- Shield35/70/105/140 + 13% missing Health35/70/105/140 + 15% missing Health
Ragnarok- Armor and Magic Resist10/20/3025/35/45
- 4.3a2 mudançasUndertow
- Base attack60/120/180/24050/110/170/230
Reckless Swing- Base attack60/120/180/24055/115/175/235
- 4.2b3 mudançasBerserker Rage
- Shield gained30~120 + 17% missing health35~140 + 13% missing health
Ragnarok- Initial duration3s4s
- Active attack boost10/20/30 + 25% Attack Damage5/15/25 + 20% Attack Damage
- 4.29 mudançasBase Stats
- Initial attack speed20%10%
Berserker Rage- [NEW]Gain 0.6% - 1% attack speed for every 1% health missingGain up to 60% - 100% (based on level) attack speed and 10% - 25% (based on level) physical vamp based on missing health, maxing out at 70% missing health.
Vicious Strikes- Cooldown16s15/14/13/12s
- Bonus attack speed50/65/85/90%35/50/65/80%
- Attack speed time6s4s
Reckless Swing- Damage factor to wild monsters50%80%
Ragnarok- Passive double resistance increase20/30/4010/20/30
- Active attack boost30/40/50 + 30% Attack Damage10/20/30 + 25% Attack Damage
- Duration6s3s





























































