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Orianna
the Lady of Clockwork

Orianna

Passiva · Clockwork Windup

Orianna's attacks deal bonus magic damage that stacks on the same target.

DanoDurabilidadeMagiaDificuldadeMobilidadeCC
Perfil do campeão (Riot)
  • Dano4
  • Durabilidade3
  • Magia9
  • Dificuldade7
  • Mobilidade3
  • CC8
Counters por laneCada lane tem counters + dicas
Top

Como jogar de Orianna

Top: segura o CS, leva TP ou Ghost dependendo do matchup.

Como vencer Orianna

Top: pune wave-states e warda river/jungle pra desviar de ganks.

Selva

Como jogar de Orianna

Jungle: trackeia o Scuttle, ganka lanes fracas e escala pros objectives.

Como vencer Orianna

Jungle: warda objectives e nunca entra no mato sem visão.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Meio
Principal

Como jogar de Orianna

Mid: empurra a wave rápido e roma pras side lanes.

Como vencer Orianna

Mid: fica de olho nos roams e guarda Flash pro próximo gank.

ADC

Como jogar de Orianna

ADC: kita a frontline, bate no tank mais perto e depois nas carries.

Como vencer Orianna

ADC: fica atrás dos minions e foca no ADC inimigo nas team fights.

Suporte

Como jogar de Orianna

Support: mantém visão + peel pro ADC, sobe Locket Enchant + Knight's Vow.

Como vencer Orianna

Support: desvia de hooks/engages e compra Mikael's contra muito CC.

Habilidades

Clockwork Windup

PC
Passiva

Innate - The Ball: Orianna is accompanied by The Ball, which she commands with her abilities. The Ball incurs a 0.01-second global cooldown on all of her abilities when she casts any ability. Additionally, The Ball attaches to Orianna if she is near it, and snaps back to her if she moves too far away from it, which incurs a 0.75-second cooldown on Command: Shockwave.

Innate: Orianna's basic attacks generate a stack of Clockwork Winding for 4 seconds, refreshing on subsequent attacks and stacking up to 2 times. All stacks are lost when attacking a new enemy. Clockwork Winding: Orianna's basic attacks are empowered to deal 10 to 50% (+ 15% AP) bonus magic damage on-hit, increased byper stack, up to 10*(1+0.2*2) to 50*(1+0.2*2)% (+ 21% AP) total bonus magic damage.

See Pets for more details about The Ball.

Command: Attack

PC
Q

Active: Orianna commands Clockwork Windup to fly to the target location and remain there, dealing magic damage to enemies it passes through and nearby enemies upon arrival, reduced to 70% against those hit beyond the first.

Recarga6 to 3

Command: Dissonance

PC
W

Active: Orianna commands Clockwork Windup to emit an electric pulse that deals magic damage to nearby enemies.

The pulse leaves behind an electric field that last 3 seconds, granting bonus movement speed to Orianna and her allies when they move within. Enemies that move within the field are slow by the same amount, decaying over 2 seconds after leaving.

Recarga7

Command: Protect

PC
E

Passive: Clockwork Windup grants bonus armor and bonus magic resistance to the unit it is attached to.

Active: Orianna commands The Ball to fly to herself or the target allied champion and attach itself to the target, dealing magic damage to enemies it passes through and granting the target a shield for 2.5 seconds upon arrival.

Recarga9

Command: Shockwave

PC
Ulti

Active: Orianna commands Clockwork Windup to unleash a shockwave that deals magic damage to nearby enemies, stun them for 0.75 seconds, and airborne them over 325 units, though not through terrain.

Recarga110 to 80