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Rakan
The Charmer

Rakan

Passiva · Fey Feathers

Periodically, Rakan gains an automatic shield that absorbs incoming damage.

DanoDurabilidadeMagiaDificuldadeMobilidadeCC
Perfil do campeão (Riot)
  • Dano2
  • Durabilidade4
  • Magia8
  • Dificuldade5
  • Mobilidade8
  • CC8
Counters por laneCada lane tem counters + dicas
Top

Como jogar de Rakan

Top: segura o CS, leva TP ou Ghost dependendo do matchup.

Como vencer Rakan

Top: pune wave-states e warda river/jungle pra desviar de ganks.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Selva

Como jogar de Rakan

Jungle: trackeia o Scuttle, ganka lanes fracas e escala pros objectives.

Como vencer Rakan

Jungle: warda objectives e nunca entra no mato sem visão.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Meio

Como jogar de Rakan

Mid: empurra a wave rápido e roma pras side lanes.

Como vencer Rakan

Mid: fica de olho nos roams e guarda Flash pro próximo gank.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

ADC

Como jogar de Rakan

ADC: kita a frontline, bate no tank mais perto e depois nas carries.

Como vencer Rakan

ADC: fica atrás dos minions e foca no ADC inimigo nas team fights.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Suporte
Principal

Como jogar de Rakan

Support: mantém visão + peel pro ADC, sobe Locket Enchant + Knight's Vow.

Como vencer Rakan

Support: desvia de hooks/engages e compra Mikael's contra muito CC.

Habilidades

Fey Feathers

PC
Passiva

Innate: Periodically, Rakan grants himself a shield for 30 to 225% (+ 95% AP) that lasts until broken. After being out of combat for 5 seconds, any leftover shield will be restored to maximum value.

Rakan's basic attacks and ability hits reduce Fey Feathers' cooldown by 1 second for each enemy champion hit.

Innate - Lover's Leap: If either Rakan or Xayah is channeling Recall, the other may move nearby and channel their own to join alongside them. Both reach base at the time of which the initiator's Recall completes.

Recarga40 to 14.5%Alcance|targeting = Passive

Gleaming Quill

PC
Q

Active: Rakan slings an enchanted feather in the target direction that deals magic damage to the first enemy hit.

If the target was an enemy champion or epic monster, a radius is marked around Rakan. After 3 seconds or if an allied champion enters the radius, Rakan heals himself and nearby allied champions for 40 to 210% (+ 55% AP).

Recarga11 to 7

Grand Entrance

PC
W

Active: Rakan dashes to the target location. After a 0.35-second delay upon arrival, he deals magic damage to nearby enemies and airborne for 1 second.

Rakan will be knockdown by any immobilize or polymorph crowd control, excluding sleep, during Grand Entrance.

Grand Entrance will cast at max range if cast beyond that.

Recarga16 to 10

Battle Dance

PC
E

Active: Rakan grants a shield to the target allied champion for 3 seconds and then dash to and around them. Battle Dance can be recast within 5 seconds at no additional cost.

Recast: Rakan mimics the first cast's effects.

Rakan will be knockdown by any immobilize or polymorph crowd control, excluding sleep, during Battle Dance.

Recarga20 to 12

The Quickness

PC
Ulti

Active: Rakan breaks into a captivating sprint for 4 seconds, gaining ghosting and 75% bonus movement speed for the duration. During this time, he deals magic damage to enemies he collides with and charm and slow them by 75% for a duration. This cannot affect the same enemy more than once.

Colliding with an enemy champion extends The Quickness' duration by 0.25 seconds, which can occur once per champion. When Rakan collides with his first enemy champion, he gains an additional 75% bonus movement speed that decays after 0.5 seconds by 20% every 0.5 seconds, then by 15% after decaying by 60% over 1.5 seconds.

Recarga130 to 90