
Renekton
Renekton generates Fury from combat; at 50+ Fury his abilities become empowered.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 175- Health6902482 @15+128 per level
- Mana100no growth
- Attack damage66129.7 @15+4.5 per level
- Attack speed0.801.05 @15+2.20% per level
- Armor46111.8 @15+4.7 per level
- Magic resistance3866 @15+2 per level
- Movement speed355no growth
- Health regen920.3 @15+0.8 per level
- Dano8
- Durabilidade5
- Magia2
- Dificuldade3
- Mobilidade8
- CC8
Counters por lane
Cada lane tem counters + dicasTopPrincipal · beats 6 · loses to 6
Como jogar de Renekton
- Stack 50 fury before all-in — empowered Q (Cull the Meek) heals more
- Empowered W (Ruthless Predator) stuns 1.5s — use it mid-trade
- E (Slice and Dice) has 2 charges — dash in then out
- Pop R (Dominus) in team fights for AOE damage + bonus HP
- Build Black Cleaver first then Sterak's Gage and Death's Dance
- Vs AP buy Force of Nature instead of Spirit Visage
Como vencer Renekton
- Poke him before he hits 50 fury — empowered W (Ruthless Predator) stuns
- Buy Plated Steelcaps + Bramble Vest early
- Kite after he uses E (Slice and Dice) — short CD but no mobility otherwise
- Don't all-in before level 6 — Renekton is a level 1-5 lane bully
- Scale to mid/late — he falls off after 15 minutes
- Disengage when his R (Dominus) is active — bigger AOE + bonus HP
MeioOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.TopSpellblade bruiser
Tip: Fury above 50 empowers the ability — engage with full fury.
Items that answer Renekton
Grouped by why they work — hover or tap an item for its statsSurvive the burst
Renekton kills in one rotation — a shield, stasis or revive turns that rotation into a trade.
Break the crowd control
Renekton relies on a hard CC chain — tenacity and cleanses get you out of it.
Armor against physical damage
Renekton deals mostly physical damage — armor scales your effective health against every hit.
Shred the tankiness
Renekton stacks health and resistances — percent-health and penetration items cut through it.
Lock down the mobility
Renekton escapes with dashes — slows and grounding effects keep them in range.
Habilidades
Official descriptions + the latest numbers from patch notesReign of Anger
Innate: Renekton's basic attacks generate fury}}. After 6 seconds out of combat, he loses 1 Fury every 0.25 seconds. He generates 50% bonus Fury from all sources while below 50% maximum health.
While Renekton has at least 50 Fury, his next basic ability consumes 50 Fury to become empowered with an additional effect. Empowered abilities do not generate Fury.
Cull the Meek
Active: Renekton cleaves around himself, dealing physical damage to nearby enemies. He also generates 5 Fury and heal for each enemy hit.
Reign of Anger Bonus: The damage and healing is increased.
Dominus Bonus: The radius is increased.
- Base damage
- 80/130/180/230
- Base health regeneration
- 7/9/11/13
- Bonus damage
- 120/195/270/345
Ruthless Predator
Active: Renekton empowers his next basic attack within 7 seconds to gain 50 bonus range and strike again after 0.25 seconds, dealing modified physical damage and stun for 0.75 seconds.
Reign of Anger Bonus: Renekton instead strikes 3 times and stuns for 1.5 seconds, completely destroying damage shields on the target upon the first strike.
- Cooldown
- 14/12/10/8s
- Base Damage
- 20/60/100/140
- Empowered Base Damage
- 36/72/108/144
- Reign of Anger Base Damage
- 30/90/150/210
Slice and Dice
Active: Renekton dashes in the target direction, dealing physical damage to enemies he passes through and generating 5 Fury per hit. If this hits an enemy, he can recast within 4 seconds.
Recast: Renekton mimics the first cast's effects.
Reign of Anger Bonus: The recast deals increased damage and inflicts armor reduction for 4 seconds.
Dominus
Active: Renekton embiggens for 12 seconds, gaining bonus health, 20% increased size, 50 bonus attack range, 20 Fury, as well as enhancing Cull the Meek.
During this time, he generates 2.5 Fury and deals magic damage to nearby enemies every 0.5 seconds, up to a maximum of 75 Fury.
- Health gain
- 300/525/750
- Cooldown
- 75/70/65s
- Damage
- 70/110/150+20% Ability Power per second (for 12s)
- Bonus Health
- 300/575/850
- Damage per second
- 70/120/170 + 20% Ability Power
Histórico de balanceamento
6 patches- 7.2d3 mudançasCull the Meek
- Bonus Attack Damage ratio for normal damage90%100%
Ruthless Predator- Base Damage24/48/72/9620/60/100/140
- Reign of Anger Base Damage36/72/108/14430/90/150/210
- 7.1b4 mudançasBase Stats
- Attack Damage7066
Ruthless Predator- Cooldown12.5/11/9.5/8s14/12/10/8s
- Base Damage30/60/90/12024/48/72/96
- Empowered Base Damage45/90/135/18036/72/108/144
- 7.14 mudançasCull the Meek
- Healing on hit (non-champions)5/7/9/114/6/8/10
- Healing on hit (Champions)20/28/36/4416/24/32/40
- Healing Cap75/100/125/15050/85/120/155
- Enhanced state healing cap300/400/500/600200/350/500/650
- 5.0b2 mudançasDOMINUS
- Bonus Health300/525/750300/575/850
- Damage per second70/110/150 + 20% Ability Power70/120/170 + 20% Ability Power
- 4.4b3 mudançasDOMINUS
- Health gain250/500/700300/525/750
- Cooldown75/75/75s75/70/65s
- Damage50/100/150 + 20% Ability Power per second (for 12s)70/110/150+20% Ability Power per second (for 12s)
- 4.3d3 mudançasCULL THE MEEK
- Base damage70/120/170/22080/130/180/230
- Base health regeneration5/7/9/117/9/11/13
- Bonus damage105/180/255/330120/195/270/345
























































