
Rumble
Rumble generates Heat from abilities; over 50 Heat empowers his spells with bonus damage.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 175- Health6902370 @15+120 per level
- Mana150no growth
- Attack damage62111 @15+3.5 per level
- Attack speed0.801.05 @15+2.20% per level
- Armor46109 @15+4.5 per level
- Magic resistance4371 @15+2 per level
- Movement speed355no growth
- Health regen819.2 @15+0.8 per level
- Dano3
- Durabilidade6
- Magia8
- Dificuldade10
- Mobilidade3
- CC8
Counters por lane
Cada lane tem counters + dicasTopPrincipal · beats 6 · loses to 6
MeioOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.TopAP bruiser
Items that answer Rumble
Grouped by why they work — hover or tap an item for its statsBreak the crowd control
Rumble relies on a hard CC chain — tenacity and cleanses get you out of it.
Magic resistance
Rumble deals mostly magic damage — magic resistance and spell shields blunt the combo.
Shred the tankiness
Rumble stacks health and resistances — percent-health and penetration items cut through it.
Habilidades
Official descriptions + the latest numbers from patch notesJunkyard Titan
PCInnate: Rumble's basic ability casts generate Heat, which refreshes on subsequent casts and decays by Heat per second after not using any basic ability within 4 seconds or The Equalizer within 2 seconds. Rumble's mech enters the Danger Zone when at or above Heat, and becomes Overheated while at Heat.
Danger Zone: Rumble's mech enters the Danger Zone, empowering his basic abilities.
Overheated: Rumble's mech becomes Overheated, disabling his abilities as his Heat decays back down to 0 over 4 seconds. During this time, he gains 50+((130-50)/17)*(x-1)*(0.7025+0.0175*(x-1))% bonus attack speed and empowers his basic attacks to deal 5 to 40% (+ 25% AP) (+ 5% of the target's maximum health) bonus magic damage on-hit. The damage based on the target's health ratio is capped at 65+((150-65)/17)*(x-1)*(0.7025+0.0175*(x-1))% against monsters.
Flamespitter
PCActive: Rumble generates Heat to activate his flamethrower for 3 seconds, dealing magic damage every 0.25 seconds to enemies hit in a frontal cone, reduced to 70% against minions.
Junkyard Titan 2 Bonus: Flamespitter's damage is increased by 50%.
Flamespitter's damage based on the target's health ratio against monsters is capped at 65+((300-65)/17)*(x-1)*(0.7025+0.0175*(x-1))%.
- Base Damage
- 120/160/200/240
- Danger zone Base Damage
- 210/270/330/390
- Danger Zone Base Damage
- 180/240/300/360
- Damage
- 100/140/180/220 +125% Ability Power + 7%/8%/9%/10% Target Max Health
- Danger Zone Damage
- 150/210/270/330 + 187.5% Ability Power + 10.5%/12%/13.5%/15% Target Max Health
Scrap Shield
PCActive: Rumble generates Heat to grant himself a shield for 1.5 seconds.
Rumble also gains bonus movement speed for 1 to 1.32 seconds.
Junkyard Titan 2 Bonus: Scrap Shield's shield strength and bonus movement speed are increased in effectiveness by 50%.
- Shield value bonus
- 35% Ability Power
- Movement Speed bonus
- 20%/25%/30%/35%
- Base Shield Value
- 40/70/100/130
- Danger Zone Base Shield Value
- 60/105/150/195
- Shield
- 40/80/120/160 + 4% Max Health
- Danger Zone Shield
- 60/120/180/240 + 6% Max Health
Electro Harpoon
PCActive: Rumble generates Heat to shoot a harpoon in the target direction that deals magic damage to the first enemy hit, inflicting them with magic resistance reduction for 4 seconds and slow them for 2 seconds. These effects stack additively with multiple harpoons, refreshing their duration and stacking up to 2 times.
Rumble periodically stocks an Electro Harpoon charge, up to a maximum of 2.
Junkyard Titan 2 Bonus: Electro Harpoon's effects are increased by 50%.
- Bonus Ability Power Damage
- 50%
- Danger Zone Bonus Ability Power Damage
- 75%
The Equalizer
PCActive: Rumble deploys a barrage of rockets along the target path that land in a line over 0.75 seconds, creating a field of fire for 4.5 seconds after the last rocket lands.
Enemies struck by the impact or within the field are marked as Burning for 1 second, which deals magic damage every 0.5 seconds, slow by 35%, and refreshes continuously while in the area.
Histórico de balanceamento
5 patches- 7.2c8 mudançasBase Stats
- Base Health690660
- Health per level120128
Flamespitter- Damage120/160/200/240 + 110% Ability Power + 6%/8%/10%/12% Target Max Health100/140/180/220 +125% Ability Power + 7%/8%/9%/10% Target Max Health
- Danger Zone Damage180/240/300/360 + 165% Ability Power + 9%/12%/15%/18%Target Max Health150/210/270/330 + 187.5% Ability Power + 10.5%/12%/13.5%/15% Target Max Health
Scrap Shield- Shield40/70/100/130 + 6% Max Health40/80/120/160 + 4% Max Health
- Danger Zone Shield60/105/150/195 + 9% Max Health60/120/180/240 + 6% Max Health
Electro Harpoon- Bonus Ability Power Damage40%50%
- Danger Zone Bonus Ability Power Damage60%75%
- 6.3d2 mudançasFlamespitter
- Base Damage140/180/220/260120/160/200/240
- Danger Zone Base Damage210/270/330/390180/240/300/360
- 6.2e4 mudançasFlamespitter
- Base Damage150/190/230/270140/180/220/260
- Danger zone Base Damage225/285/345/405210/270/330/390
Scrap Shield- Base Shield Value45/80/115/15040/70/100/130
- Danger Zone Base Shield Value67.5/120/172.5/22560/105/150/195
- 6.1c1 mudançasBase Stats
- Damage received100%90%
- 6.0b2 mudançasScrap Shield
- Shield value bonus30% Ability Power35% Ability Power
- Movement Speed bonus15%/20%/25%/30%20%/25%/30%/35%




















































