
Samira
Samira gains Style stacks from varied combos; higher Style boosts her damage and movement speed.
- Dano8
- Durabilidade5
- Magia3
- Dificuldade6
- Mobilidade8
- CC3
Counters por laneCada lane tem counters + dicas
Top
Selva
Como jogar de Samira
Jungle: trackeia o Scuttle, ganka lanes fracas e escala pros objectives.
Como vencer Samira
Jungle: warda objectives e nunca entra no mato sem visão.
Forte contra
Sem dados ainda
Fraco contra
Sem dados ainda
Meio
ADCPrincipal
Suporte
Como jogar de Samira
Support: mantém visão + peel pro ADC, sobe Locket Enchant + Knight's Vow.
Forte contra
Sem dados ainda
Fraco contra
Sem dados ainda
Habilidades
Daredevil Impulse
Innate: Samira's basic attack against an immobilized target will have an uncancellable windup and instead shoot a flurry of 6 strikes in 0.5 seconds. If the target is a monster or is airborne, the attack also airborne for 0.5 seconds. Samira will dash into her attack range of the target if they are nearby, though not through terrain.
The flurry will basic attack reset Samira's basic attack timer, is affected by critical strike modifiers, applies on-hit effects only once, and cannot occur on the same target more than once every few seconds.
Innate: Samira's basic attacks against targets in 200 range use her blade, becoming projectile. Blade attacks post-hit, Blade Whirl, Wild Rush, and the slash and explosives of Flair deal 6 to 20 for 15% (+ 3.5 to 10.5 for 15% AD) bonus magic damage, increased by 0 to 100 by 10%.
Flair
Active: Samira fires a shot in the target direction that deals physical damage to the first enemy hit.
If a targetable enemy is in front of Samira at the time of cast, she will instead slash with her blade in a cone, dealing the same damage to enemies hit.
If Flair is cast during Wild Rush, Samira will instead deploy explosives in her wake that detonate upon the end of the dash, dealing the same damage to enemies hit.
Blade Whirl
Active: Samira fluorishes her blade once, then again after 0.75 seconds, each dealing physical damage to nearby enemies. During this time she will destroy hostile non-turret projectile within the area.
Samira cannot attack nor cast Flair during Blade Whirl. Casting Inferno Trigger will end Blade Whirl early.
Wild Rush
Active: Samira dash in the direction of the target enemy or enemy turret, dealing magic damage to enemies she passes through. She also gains bonus attack speed for 3 seconds.
Wild Rush can be recast mid-dash to cast Flair.
Scoring a champion takedown within 3 seconds of damaging them will reset Wild Rush's cooldown.
Inferno Trigger
Active: Samira unleashes a torrent of shots for 2.23 seconds, reducing her movement speed by 30% and rapidly shooting at nearby enemies over 2 seconds at sporadic times in 0.2-second intervals each, dealing physical damage with each shot, reduced to 25% against minions. Each shot can critically strike.
A nearby sight enemy is required to cast this ability, and targets do not have to be visible to be shot at. Daredevil Impulse stacks are consumed at the end of the effect.
































