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Samira
the Desert Rose

Samira

Passiva · Daredevil Impulse

Samira gains Style stacks from varied combos; higher Style boosts her damage and movement speed.

DanoDurabilidadeMagiaDificuldadeMobilidadeCC
Perfil do campeão (Riot)
  • Dano8
  • Durabilidade5
  • Magia3
  • Dificuldade6
  • Mobilidade8
  • CC3
Counters por laneCada lane tem counters + dicas
Top

Como jogar de Samira

Top: segura o CS, leva TP ou Ghost dependendo do matchup.

Como vencer Samira

Top: pune wave-states e warda river/jungle pra desviar de ganks.

Selva

Como jogar de Samira

Jungle: trackeia o Scuttle, ganka lanes fracas e escala pros objectives.

Como vencer Samira

Jungle: warda objectives e nunca entra no mato sem visão.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Meio

Como jogar de Samira

Mid: empurra a wave rápido e roma pras side lanes.

Como vencer Samira

Mid: fica de olho nos roams e guarda Flash pro próximo gank.

ADC
Principal

Como jogar de Samira

ADC: kita a frontline, bate no tank mais perto e depois nas carries.

Como vencer Samira

ADC: fica atrás dos minions e foca no ADC inimigo nas team fights.

Suporte

Como jogar de Samira

Support: mantém visão + peel pro ADC, sobe Locket of the Iron Solari + Knight's Vow.

Como vencer Samira

Support: desvia de hooks/engages e compra Mikael's contra muito CC.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Habilidades

Daredevil Impulse

Passiva

Innate: Samira's basic attack against an immobilized target will have an uncancellable windup and instead shoot a flurry of 6 strikes in 0.5 seconds. If the target is a monster or is airborne, the attack also airborne for 0.5 seconds. Samira will dash into her attack range of the target if they are nearby, though not through terrain.

The flurry will basic attack reset Samira's basic attack timer, is affected by critical strike modifiers, applies on-hit effects only once, and cannot occur on the same target more than once every few seconds.

Innate: Samira's basic attacks against targets in 200 range use her blade, becoming projectile. Blade attacks post-hit, Blade Whirl, Wild Rush, and the slash and explosives of Flair deal 6 to 20 for 15% (+ 3.5 to 10.5 for 15% AD) bonus magic damage, increased by 0 to 100 by 10%.

Números (recente)
Bonus movement speed of each stack
3.5%

Flair

Q

Active: Samira fires a shot in the target direction that deals physical damage to the first enemy hit.

If a targetable enemy is in front of Samira at the time of cast, she will instead slash with her blade in a cone, dealing the same damage to enemies hit.

If Flair is cast during Wild Rush, Samira will instead deploy explosives in her wake that detonate upon the end of the dash, dealing the same damage to enemies hit.

Números (recente)
Bonus Attack Damage
80/95/110/125%
Base damage
15/20/25/30
Attack Damage
90/105/120/135%
Damage
15/20/25/30 + 90/105/120/135% Attack Damage
Recarga6.5 to 2 4Alcance950 / 400

Blade Whirl

W

Active: Samira fluorishes her blade once, then again after 0.75 seconds, each dealing physical damage to nearby enemies. During this time she will destroy hostile non-turret projectile within the area.

Samira cannot attack nor cast Flair during Blade Whirl. Casting Inferno Trigger will end Blade Whirl early.

Números (recente)
Cooldown
26/23.5/21/18.5s
Recarga22 to 16 4

Wild Rush

E

Active: Samira dash in the direction of the target enemy or enemy turret, dealing magic damage to enemies she passes through. She also gains bonus attack speed for 3 seconds.

Wild Rush can be recast mid-dash to cast Flair.

Scoring a champion takedown within 3 seconds of damaging them will reset Wild Rush's cooldown.

Números (recente)
Attack speed gained
35%/40%/45%/50%
Recarga20 to 11 4Alcance650 / 800 / -150

Inferno Trigger

Ulti

Active: Samira unleashes a torrent of shots for 2.23 seconds, reducing her movement speed by 30% and rapidly shooting at nearby enemies over 2 seconds at sporadic times in 0.2-second intervals each, dealing physical damage with each shot, reduced to 25% against minions. Each shot can critically strike.

A nearby sight enemy is required to cast this ability, and targets do not have to be visible to be shot at. Daredevil Impulse stacks are consumed at the end of the effect.

Números (recente)
Mana consumption
60/30/0
Attack Damage
55%
Movement Speed reduction
30%
Damage of per shot
5/20/35 + 60% Attack Damage
Damage
5/15/25 + 50% Attack Damage
Histórico de balanceamento7 patches
6.1d3 mudanças
  • Daredevil Impulse · Movement speed increased per level-up: 3.5%4%
  • Flair · Damage bonus: 90/105/120/135% Attack Damage100/115/130/145% Attack Damage
  • Wild Rush · Attack speed gained: 25%/30%/35%/40%35%/40%/45%/50%
5.2a2 mudanças
  • Blade Whirl · Cooldown: 26/23.5/21/18.5s22/20/18/16s
  • Inferno Trigger · Damage of each shot: 5/15/25 + 50% Attack Damage5/20/35 + 50% Attack Damage
5.1a3 mudanças
  • Base Stats · Base Attack Damage: 6462
  • FLAIR · Damage: 20/25/30/35 + 95/110/125/140% Attack Damage15/20/25/30 + 90/105/120/135% Attack Damage
  • INFERNO TRIGGER · Damage: 5/20/35 + 60% Attack Damage5/15/25 + 50% Attack Damage
5.0b2 mudanças
  • INFERNO TRIGGER · Movement Speed reduction: 40%30%
  • INFERNO TRIGGER · Damage of per shot: 5/15/25 + 55% Attack Damage5/20/35 + 60% Attack Damage
4.4d3 mudanças
  • Base Stats · Armor per Level: 3.94.5
  • Base Stats · Magic Resistance per Level: 0.81
  • FLAIR · Damage: 15/20/25/30 + 90/105/120/135% Attack Damage20/25/30/35 + 95/110/125/140% Attack Damage
4.3c5 mudanças
  • DAREDEVIL IMPULSE · Bonus movement speed of each stack: 2.5%3.5%
  • FLAIR · Base damage: 10/15/20/2515/20/25/30
  • FLAIR · Attack Damage: 80/95/110/125%90/105/120/135%
  • INFERNO TRIGGER · Mana consumption: 100/50/060/30/0
  • INFERNO TRIGGER · Attack Damage: 50%55%
4.3a2 mudanças
  • FLAIR · Bonus Attack Damage: 75/90/105/120%80/95/110/125%
  • BLADE WHIRL · Cooldown: 30/27/24/21s26/23.5/21/18.5s