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Samira
the Desert Rose

Samira

Passiva · Daredevil Impulse

Samira gains Style stacks from varied combos; higher Style boosts her damage and movement speed.

DanoDurabilidadeMagiaDificuldadeMobilidadeCC
Perfil do campeão (Riot)
  • Dano8
  • Durabilidade5
  • Magia3
  • Dificuldade6
  • Mobilidade8
  • CC3
Counters por laneCada lane tem counters + dicas
Top

Como jogar de Samira

Top: segura o CS, leva TP ou Ghost dependendo do matchup.

Como vencer Samira

Top: pune wave-states e warda river/jungle pra desviar de ganks.

Selva

Como jogar de Samira

Jungle: trackeia o Scuttle, ganka lanes fracas e escala pros objectives.

Como vencer Samira

Jungle: warda objectives e nunca entra no mato sem visão.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Meio

Como jogar de Samira

Mid: empurra a wave rápido e roma pras side lanes.

Como vencer Samira

Mid: fica de olho nos roams e guarda Flash pro próximo gank.

ADC
Principal

Como jogar de Samira

ADC: kita a frontline, bate no tank mais perto e depois nas carries.

Como vencer Samira

ADC: fica atrás dos minions e foca no ADC inimigo nas team fights.

Suporte

Como jogar de Samira

Support: mantém visão + peel pro ADC, sobe Locket Enchant + Knight's Vow.

Como vencer Samira

Support: desvia de hooks/engages e compra Mikael's contra muito CC.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Habilidades

Daredevil Impulse

Passiva

Innate: Samira's basic attack against an immobilized target will have an uncancellable windup and instead shoot a flurry of 6 strikes in 0.5 seconds. If the target is a monster or is airborne, the attack also airborne for 0.5 seconds. Samira will dash into her attack range of the target if they are nearby, though not through terrain.

The flurry will basic attack reset Samira's basic attack timer, is affected by critical strike modifiers, applies on-hit effects only once, and cannot occur on the same target more than once every few seconds.

Innate: Samira's basic attacks against targets in 200 range use her blade, becoming projectile. Blade attacks post-hit, Blade Whirl, Wild Rush, and the slash and explosives of Flair deal 6 to 20 for 15% (+ 3.5 to 10.5 for 15% AD) bonus magic damage, increased by 0 to 100 by 10%.

Flair

Q

Active: Samira fires a shot in the target direction that deals physical damage to the first enemy hit.

If a targetable enemy is in front of Samira at the time of cast, she will instead slash with her blade in a cone, dealing the same damage to enemies hit.

If Flair is cast during Wild Rush, Samira will instead deploy explosives in her wake that detonate upon the end of the dash, dealing the same damage to enemies hit.

Recarga6.5 to 2 4Alcance950 / 400

Blade Whirl

W

Active: Samira fluorishes her blade once, then again after 0.75 seconds, each dealing physical damage to nearby enemies. During this time she will destroy hostile non-turret projectile within the area.

Samira cannot attack nor cast Flair during Blade Whirl. Casting Inferno Trigger will end Blade Whirl early.

Recarga22 to 16 4

Wild Rush

E

Active: Samira dash in the direction of the target enemy or enemy turret, dealing magic damage to enemies she passes through. She also gains bonus attack speed for 3 seconds.

Wild Rush can be recast mid-dash to cast Flair.

Scoring a champion takedown within 3 seconds of damaging them will reset Wild Rush's cooldown.

Recarga20 to 11 4Alcance650 / 800 / -150

Inferno Trigger

Ulti

Active: Samira unleashes a torrent of shots for 2.23 seconds, reducing her movement speed by 30% and rapidly shooting at nearby enemies over 2 seconds at sporadic times in 0.2-second intervals each, dealing physical damage with each shot, reduced to 25% against minions. Each shot can critically strike.

A nearby sight enemy is required to cast this ability, and targets do not have to be visible to be shot at. Daredevil Impulse stacks are consumed at the end of the effect.