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Seraphine
the Starry-Eyed Songstress

Seraphine

Passiva · Stage Presence

Every 3rd cast, Seraphine's next ability echoes, casting again automatically.

DanoDurabilidadeMagiaDificuldadeMobilidadeCC
Perfil do campeão (Riot)
  • Dano0
  • Durabilidade0
  • Magia0
  • Dificuldade0
  • Mobilidade3
  • CC8
Counters por laneCada lane tem counters + dicas
Top

Como jogar de Seraphine

Top: segura o CS, leva TP ou Ghost dependendo do matchup.

Como vencer Seraphine

Top: pune wave-states e warda river/jungle pra desviar de ganks.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Selva

Como jogar de Seraphine

Jungle: trackeia o Scuttle, ganka lanes fracas e escala pros objectives.

Como vencer Seraphine

Jungle: warda objectives e nunca entra no mato sem visão.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Meio
Principal

Como jogar de Seraphine

Mid: empurra a wave rápido e roma pras side lanes.

Como vencer Seraphine

Mid: fica de olho nos roams e guarda Flash pro próximo gank.

ADC

Como jogar de Seraphine

ADC: kita a frontline, bate no tank mais perto e depois nas carries.

Como vencer Seraphine

ADC: fica atrás dos minions e foca no ADC inimigo nas team fights.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Suporte
Principal

Como jogar de Seraphine

Support: mantém visão + peel pro ADC, sobe Locket Enchant + Knight's Vow.

Como vencer Seraphine

Support: desvia de hooks/engages e compra Mikael's contra muito CC.

Habilidades

Stage Presence

PC
Passiva

Innate - Echo: Seraphine's basic abilities generate a stack of Echo, stacking up to 2 times. At 2 stacks, Seraphine's next basic ability casts an additional time for 1 mana after a 0.01 delay, consuming all Echo stacks after the cast time of the second cast. Seraphine gains maximum stacks of Echo when the game starts and upon respawning.

Innate - Harmony: Seraphine's ability casts grant a Note to herself and nearby allied champions that lasts 6 seconds, refreshes on subsequent Notes and stacks up to 4 times on each unit.

While any amount of Notes are active, Seraphine's next basic attack is empowered to have an uncancellable windup, gain 25 bonus attack range per Note, and fire all Notes at the target, with each one dealing 4 to 25% (+ 4% AP) magic damage, reduced by 75% for Notes from allies.

Recarga|cost =

High Note

PC
Q

Active: Seraphine hurls a soundwave to the target location that quickly expands in a radius upon arrival, dealing magic damage to enemies within the area.

Against champions, the damage is increased by %.

High Note will cast at max range if cast beyond that.

Recarga8 to 6

Surround Sound

PC
W

Active: Seraphine grants a shield to herself and nearby allied champions for 2.5 seconds. For the same duration, she also gains 20% (+ 2% per 100 AP) decaying bonus movement speed and grants allies 20*0.4% (+ 2*0.4% per 100 AP) bonus movement speed.

If Seraphine already had a shield at the time of cast, Surround Sound will pulse after the duration, heal herself and nearby allied champions, increased for each ally.

Surround Sound's shield and bonus movement speed can stack up to 2 times.

Recarga22

Beat Drop

PC
E

Active: Seraphine fires a heavy soundwave in the target direction that deals magic damage to enemies hit, reduced to 70% against minions, and slow them by 99% for a few seconds.

Enemies that are already slow are also root for the same duration.

Enemies that are immobilize or ground are also stun for the same duration.

Recarga11 to 9

Encore

PC
Ulti

Active: Seraphine projects a captivating force in the target direction that deals magic damage to enemies hit, charm them, during which they are standard sight, and slow them by 40% for a duration, increasing by 15% every 0.25 seconds over the duration up to 99%.

Encore's projectile resets its remaining travel distance whenever it hits an allied or enemy champion, excluding Seraphine. Allied champions hit gain Stage Presence.

Recarga160 to 120