Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 550- Health6302422 @15+128 per level
- Mana4351121 @15+49 per level
- Attack damage52108 @15+4 per level
- Attack speed0.75no growth
- Armor3497 @15+4.5 per level
- Magic resistance3652.8 @15+1.2 per level
- Movement speed355no growth
- Health regen918.5 @15+0.7 per level
- Dano7
- Durabilidade8
- Magia5
- Dificuldade5
- Mobilidade8
- CC8
Counters por lane
Cada lane tem counters + dicasSelvaPrincipal · beats 6 · loses to 5
Como jogar de Skarner
- Cast Ixtal's Impact along walls — the terrain slam stuns for 1.5 seconds
- Activate Shattered Earth before engaging — the third hit slams and slows
- Time Impale on two or three stacked enemies and drag them into your team
- Seismic Bastion gives a shield plus a slow wave — use it mid-trade, not before
- Build Stridebreaker or Gargoyle Stoneplate as needed — dive tank first
- Quaking stacks (passive) apply from all abilities — spread them across targets
Como vencer Skarner
- Bait out Ixtal's Impact — without the charge he has no way to reach you
- Don't hug walls — his stun only lands if he slams you into terrain
- Buy Quicksilver Sash or Mercurial Scimitar to break Impale's suppression
- Dueling junglers like Vi and Viego make his life miserable — keep spacing
- Deep-ward his jungle — charge ganks come from far away
- Focus him with CC during his ult — he grabs three but is exposed himself
TopPrincipal · beats 6 · loses to 6
Como jogar de Skarner
- Cast Ixtal's Impact along walls — the terrain slam stuns for 1.5 seconds
- Activate Shattered Earth before engaging — the third hit slams and slows
- Time Impale on two or three stacked enemies and drag them into your team
- Seismic Bastion gives a shield plus a slow wave — use it mid-trade, not before
- Build Stridebreaker or Gargoyle Stoneplate as needed — dive tank first
- Quaking stacks (passive) apply from all abilities — spread them across targets
Como vencer Skarner
- Bait out Ixtal's Impact — without the charge he has no way to reach you
- Don't hug walls — his stun only lands if he slams you into terrain
- Buy Quicksilver Sash or Mercurial Scimitar to break Impale's suppression
- Dueling junglers like Vi and Viego make his life miserable — keep spacing
- Deep-ward his jungle — charge ganks come from far away
- Focus him with CC during his ult — he grabs three but is exposed himself
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.SelvaTank
Warmog's ArmorOnce you have ~1000 bonus health
HeartsteelLong fights — you scale
Randuin's OmenCrit ADC melting your team
Kaenic RookernRepeated magic burst
Amaranth's TwinguardMixed damage
Frozen HeartAttack-speed fighters (Jax, Yi)
Gargoyle StoneplateFocused in team fights
Dead Man's PlateNeed speed to engage
TopTank
Warmog's ArmorOnce you have ~1000 bonus health
HeartsteelLong fights — you scale
Randuin's OmenCrit ADC melting your team
Kaenic RookernRepeated magic burst
Amaranth's TwinguardMixed damage
Frozen HeartAttack-speed fighters (Jax, Yi)
Gargoyle StoneplateFocused in team fights
Dead Man's PlateNeed speed to engage
Items that answer Skarner
Grouped by why they work — hover or tap an item for its statsCut the healing
Skarner heals or shields — Grievous Wounds removes most of that sustain.
Break the crowd control
Skarner relies on a hard CC chain — tenacity and cleanses get you out of it.
Armor against physical damage
Skarner deals mostly physical damage — armor scales your effective health against every hit.
Magic resistance
Skarner deals mostly magic damage — magic resistance and spell shields blunt the combo.
Shred the tankiness
Skarner stacks health and resistances — percent-health and penetration items cut through it.
Lock down the mobility
Skarner escapes with dashes — slows and grounding effects keep them in range.
Habilidades
Official descriptions + the latest numbers from patch notesThreads of Vibration
Innate: Skarner's basic attack on-hit, Shattered Earth, Upheaval, and Impale apply a stack of Quaking to enemies hit for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. Enemies afflicted with 3 stacks take magic damage equal to % of their maximum health over the duration, capped at 100 to 450 for 15% against monster.
Shattered Earth
Active: Skarner rips a boulder from the ground, empowering up to three of his next basic attack within 5 seconds of each other. These attacks gain bonus attack speed, and deal bonus physical damage to the target and surrounding enemies, including structures.
The final attack slams the boulder, dealing an additional 11% of each target's maximum health physical damage and slow afflicted enemies by 45% for 1 second. The additional damage is capped against monster and is not applied against structures.
After 0.5 seconds of the cast, Skarner gains the ability to use Upheaval during Shattered Earth.
- Third attack / throw max Health percentage damage
- 10%
- Slow
- 45%
Seismic Bastion
Active: Skarner slams his claws into the ground, shield himself equal to 10% of his maximum health for 2.5 seconds and releasing a shockwave that quickly expands in a radius around him to deal magic damage to enemies hit and slow them by 25% for 1 second.
Skarner can move during Seismic Bastion's cast time.
- Slow
- 25%
- Cooldown
- 8/7/6/5s
- Shield ratio based on Health
- 10%
Ixtal's Impact
Active: Skarner charges forward in the direction of the cursor for up to 2.75 seconds, during which he gains slow-immune, becomes ghosted, ignores terrain collision, and has unobstructed vision of the surrounding 650 units. He automatically navigates his movement along the way and is able to steer himself with a slow turn rate that increases over time, resetting upon changing direction. Ixtal's Impact can be recast after 1 second, and does so automatically after the duration.
Skarner begins the charge at a static amount of 150 movement speed that increases by 100 every 0.25, up to 950 total movement speed by the end of the duration. If Skarner collides with an enemy champion or large monster, he grabs them with his claws for the time of the remaining charge, attached them to himself, suppression them, true sight them, increasing the charge's turn rate to the maximum, and gaining 300 bonus movement speed, with a minimum total of 650 and a maximum total of 1150. If a target has been grabbed before the first 1.75 seconds of the charge, the remaining duration is set to 1 second, and set to 0.5 seconds otherwise. The charge does not ramp up in speed while a target is grabbed.
If Skarner's attached target collides with terrain, the charge ends, detaching them from him, dealing physical damage, stun them for 1.5 seconds, and reducing Ixtal's Impact's cooldown by 35%.
- Cooldown
- 18/16/14/12s
Impale
Active: Skarner winds up his stingers over the cast time, then lashes them forward in an isosceles trapezoid in the target direction, dealing magic damage to enemies hit and impaling up to 3 of the closest enemy champions within the area to suppression them for 1.5 seconds. While suppressed, the targets are true sight and attached to Skarner. If he successfully impales at least one enemy champion, Skarner gains 40% bonus movement speed for the same duration.
If Impale is cast during Shattered Earth, Skarner automatically casts Upheaval in the direction of Impale's cast. Skarner is unable to basic attack, cast Shattered Earth or Ixtal's Impact, or use Flash during Impale. While the targets are impaled, they are attached to Skarner 300 units in front of him. Targets are placed 200 units in the same direction at the end of the effect.
Histórico de balanceamento
2 patches- 7.2a3 mudançasSeismic Bastion
- Cooldown9/8/7/6s8/7/6/5s
- Shield ratio based on Health8%10%
Ixtal's Impact- Cooldown20/18/16/14s18/16/14/12s
- 7.1h6 mudançasBase Stats
- Attack Damage per level3.54
- Health per level120128
- Health Regen69
Shattered Earth / Upheaval- Third attack / throw max Health percentage damage9%10%
- Slow40%45%
Seismic Bastion- Slow20%25%





















































