
Teemo
Teemo becomes invisible after standing still and gains attack speed when leaving stealth.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 475- Health6302310 @15+120 per level
- Mana345919 @15+41 per level
- Attack damage52102.4 @15+3.6 per level
- Attack speed0.750.98 @15+2.20% per level
- Armor3497 @15+4.5 per level
- Magic resistance3652.8 @15+1.2 per level
- Movement speed355no growth
- Health regen615.5 @15+0.7 per level
- Dano5
- Durabilidade3
- Magia7
- Dificuldade6
- Mobilidade3
- CC3
Counters por lane
Cada lane tem counters + dicasTopPrincipal · beats 6 · loses to 6
SelvaOff-lane · beats 6 · loses to 5
MeioOff-lane · beats 6 · loses to 6
ADCOff-lane · beats 6 · loses to 6
SuporteOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.TopOn-hit mage
Items that answer Teemo
Grouped by why they work — hover or tap an item for its statsMagic resistance
Teemo deals mostly magic damage — magic resistance and spell shields blunt the combo.
Habilidades
Official descriptions + the latest numbers from patch notesGuerrilla Warfare
PCInnate: Teemo gains invisibility after 1.5 seconds without moving, taking damage, performing actions that break stealth, channel, or being in stasis (buff). Teemo will maintain stealth so long as he remains idle and is not airborne. While in brush, Teemo gains the stealth even while moving and can move without breaking stealth.
Innate - Element of Surprise: When Teemo breaks the stealth, he gains % bonus attack speed for 5 seconds.
Blinding Dart
PCActive: Teemo shoots a dart at the target enemy that deals magic damage and blind them for a duration.
The duration of the blind is doubled against minions and monsters.
- Bonus Damage
- 50% Ability Power
- Base Damage
- 50/95/140/185
Move Quick
PCPassive: Teemo gains bonus movement speed after 5 seconds without taking damage from enemy champions or turrets.
Active: Teemo gains bonus movement speed for 3 seconds. This overrides the passive bonus, but prevents the passive effect from being removed.
Casting Move Quick does not interrupt Guerrilla Warfare.
- Cooldown
- 17/16/15/14s
Toxic Shot
PCPassive: Teemo's basic attacks are empowered to deal bonus magic damage on-hit and inflict poison. poison: The target takes magic damage every second over 4 seconds. Subsequent inflictions refresh the duration.
Toxic Shot deals 150% damage against monsters.
- Damage per second
- 5 + Level × 3 + 9% Ability Power
Noxious Trap
PCActive: Teemo tosses a poisonous mushroom to the target location that becomes stealthed trap after arming over 1 second, lasting for up to 5 minutes and granting sight of its surroundings. If the mushroom lands on an already-placed one, it will bounce forward again for its cast distance, up to a cap, which can happen repeatedly.
Teemo periodically stocks a Noxious Trap charge, up to a maximum amount.
The mushroom will explode upon enemy contact, inflicting poison to nearby enemies and slow them for 4 seconds, as well as standard sight them.
- Base explosion damage
- 125/175/225
Histórico de balanceamento
3 patches- 7.1b3 mudançasToxic Shot
- Base Damage on impact10 ~ 38 (Based on Level)8 ~ 36 (Based on Level)
- Base damage per second11 ~ 53 (Based on Level)8 ~ 50 (Based on Level)
Blinding Dart- Base Damage60/110/160/21050/95/140/185
- 6.3e3 mudançasBlinding Dart
- Bonus Damage55% Ability Power50% Ability Power
Noxious Trap- Detonation Bonus Damage30% Ability Power25% Ability Power
- Bonus Damage over time30% Ability Power25% Ability Power
- 4.3c3 mudançasTOXIC SHOT
- Damage per second5 + Level × 2 + 7.5% Ability Power5 + Level × 3 + 9% Ability Power
MOVE QUICK- Cooldown17s17/16/15/14s
NOXIOUS TRAP- Base explosion damage100/150/200125/175/225













































































