Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 350- Health6602564 @15+136 per level
- Mana3801080 @15+50 per level
- Attack damage62111 @15+3.5 per level
- Attack speed0.750.98 @15+2.20% per level
- Armor46116 @15+5 per level
- Magic resistance4068 @15+2 per level
- Movement speed340no growth
- Health regen1021.2 @15+0.8 per level
- Dano8
- Durabilidade5
- Magia3
- Dificuldade8
- Mobilidade3
- CC8
Counters por lane
Cada lane tem counters + dicasTopPrincipal · beats 6 · loses to 6
SelvaOff-lane · beats 6 · loses to 6
MeioOff-lane · beats 6 · loses to 6
ADCOff-lane · beats 5 · loses to 6
SuporteOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.TopBruiser
Items that answer Urgot
Grouped by why they work — hover or tap an item for its statsBreak the crowd control
Urgot relies on a hard CC chain — tenacity and cleanses get you out of it.
Armor against physical damage
Urgot deals mostly physical damage — armor scales your effective health against every hit.
Punish basic attacks
Urgot wins with sustained basic attacks — reflect damage and attack-speed slows shut that down.
Shred the tankiness
Urgot stacks health and resistances — percent-health and penetration items cut through it.
Habilidades
Official descriptions + the latest numbers from patch notesEchoing Flames
PCInnate: Urgot's six legs each conceal a shotgun that covers an arc, together forming a full circle of cover around him. Each shotgun can fire once before incurring a unique cooldown.
Urgot's next basic attack on-hit within the arc of a shotgun will cause it to fire in a cone, dealing % AD (+ changedisplay=true% of target's maximum health) physical damage to enemies hit, capped at 100 to 360% against monsters.
- Damage
- 50/65/80/95% Attack Damage + 2/3/4/5% target's maximum Health (increase at level 1/5/9/13)
- Cooldown
- Every leg 15/8/4/2s
Corrosive Charge
PCActive: Urgot launches a canister at the target location. Upon landing, it explodes after 0.3 seconds to deal physical damage to enemies hit and slow them for 1.25 seconds.
- Base Damage
- 40/95/150/205
Purge
PCPassive: Urgot's other abilities mark enemy champions hit for 5 seconds. Only one enemy can be marked at a time. Additionally, at maximum rank, Purge lasts indefinitely and becomes a toggled ability.
Active: Urgot equips his machine gun for 4 seconds, granting ghosting to minions and non-epic monsters around him and autonomously firing at the nearest enemy at a fixed 3.0 attack speed, prioritizing marked enemy champions and refreshing the mark with every attack. While firing, Urgot is able to move and gains 40% slow resist, but his base movement speed is reduced by 125.
Attacks with Purge deal modified physical damage, with a minimum threshold of 50 against monsters and minions, and apply on-hit and on-attack damage at 50% effectiveness, but they cannot critically strike. Urgot cannot perform attacks while unable to declare basic attacks.
- Movement Speed slow down
- 125/110/95/80
Disdain
PCActive: Urgot grants himself a shield for 4 seconds.
After the cast time, Urgot dashes in the target direction, though not through terrain, dealing physical damage to enemies he passes through, airborne and stun them for 1 second.
Urgot will stop upon hitting an enemy champion, stun them for 1.5 seconds and, after 0.25 seconds, also airborne them to the location 100 units behind him, though not through terrain.
- Cooldown
- 14/13/12/11s
- Shield
- 70/100/130/160+150% bonus Attack Damage + 15% bonus health
Fear Beyond Death
PCActive: Urgot fires a chem-drill in the target direction that impales the first enemy champion hit, dealing physical damage and leashing the target for 4 seconds, during which they are standard sight and slow by type=target's missing health%.
Fear Beyond Death can be recast if the leashed target is below 25% of their maximum health, and does so automatically if the chem-drill would kill the target, the ability is cast again while the target was above the threshold and is then brought within it, or the target is within the threshold at the end of the duration.
Recast - Mercy: Urgot launches chains at the leashed target, then channel for 1.5 seconds once they latch on. During this time, he reels them toward him, suppression them, true sight them, rendering them untargetable, and preventing them from taking damage from other sources. If the target is near Urgot when the chains connect, they are pushed up to 1000 units away based on their proximity to him. This channel cannot be interrupt by crowd control.
- Cooldown
- 60/55/50s
Histórico de balanceamento
7 patches- 6.3c2 mudançasCorrosive Charge
- Base Damage25/85/145/20540/95/150/205
Purge- Damage6 + 20/27.5/35/42.5% Attack Damage10 + 20/27.5/35/42.5% Attack Damage
- 6.2e1 mudançasPurge
- Damage6 + 20/25/30/35% Attack Damage6 + 20/27.5/35/42.5% Attack Damage
- 6.0b1 mudançasEchoing Flames
- Bonus damage2/3/4/5% target’s maximum Health3/4/5/6% target’s maximum Health
- 5.2c1 mudançasPurge
- Damage12 + 20/25/30/35% Attack Damage6 + 20/25/30/35% Attack Damage
- 5.12 mudançasBase Stats
- Attack Damage per level4.53.5
ECHOING FLAMES- Damage50/65/80/95% Attack Damage + 2/3.5/5/6.5% target's maximum Health50/65/80/95% Attack Damage + 2/3/4/5% target's maximum Health (increase at level 1/5/9/13)
- 5.0b3 mudançasECHOING FLAMES
- Damage50/60/70/80% Attack Damage + 2/3/4/5% maximum Health of target50/65/80/95% Attack Damage + 2/3.5/5/6.5% maximum Health of target (increase at level 1/5/9/13)
- CooldownEvery leg 15/10/5/2.5sEvery leg 15/8/4/2s
PURGE- Movement Speed slow down125125/110/95/80
- 4.4d3 mudançasDISDAIN
- Cooldown15/14/13/12s14/13/12/11s
- Shield60/90/120/150 + 150% bonus Attack Damage + 15% bonus health70/100/130/160+150% bonus Attack Damage + 15% bonus health
FEAR BEYOND DEATH- Cooldown70/60/50s60/55/50s






















































































