WildPick
Voltar para Campeões
Varus
the Arrow of Retribution

Varus

Passiva · Living Vengeance

On takedowns, Varus gains a large burst of attack speed.

DanoDurabilidadeMagiaDificuldadeMobilidadeCC
Perfil do campeão (Riot)
  • Dano7
  • Durabilidade3
  • Magia4
  • Dificuldade2
  • Mobilidade3
  • CC8
Counters por laneCada lane tem counters + dicas
Top

Como jogar de Varus

Top: segura o CS, leva TP ou Ghost dependendo do matchup.

Como vencer Varus

Top: pune wave-states e warda river/jungle pra desviar de ganks.

Selva

Como jogar de Varus

Jungle: trackeia o Scuttle, ganka lanes fracas e escala pros objectives.

Como vencer Varus

Jungle: warda objectives e nunca entra no mato sem visão.

Meio

Como jogar de Varus

Mid: empurra a wave rápido e roma pras side lanes.

Como vencer Varus

Mid: fica de olho nos roams e guarda Flash pro próximo gank.

ADC
Principal

Como jogar de Varus

ADC: kita a frontline, bate no tank mais perto e depois nas carries.

Como vencer Varus

ADC: fica atrás dos minions e foca no ADC inimigo nas team fights.

Suporte

Como jogar de Varus

Support: mantém visão + peel pro ADC, sobe Locket Enchant + Knight's Vow.

Como vencer Varus

Support: desvia de hooks/engages e compra Mikael's contra muito CC.

Habilidades

Piercing Arrow

PC
Q

Active: Varus channel while being slow by 20% for up to 4 seconds to increase Piercing Arrow's range over the first 1.5 seconds and its effects over the first 1.25 seconds of the channel.

Piercing Arrow can be recast within the duration. If the charge completes without reactivation, Piercing Arrow is cancelled and refunds 50% of the mana cost.

Recast: Varus fires a piercing arrow in the target direction that deals physical damage to enemies hit. The damage of the arrow as well as any detonated Blighted Quiver stacks are both increased by type=channel time%, and the arrow's damage is reduced by type=number of enemies hit%.

Recarga16 to 12Alcancetype=channel time%70(116.66 per 0.25 seconds). This is capped at 1.5 seconds.}}

Blighted Quiver

PC
W

Passive: Varus' basic attacks are empowered to deal bonus magic damage and apply a stack of Blight on-hit for 6 seconds, refreshing on subsequent applications and stacking up to 3 times. Varus' abilities detonate all Blight stacks on enemies hit, consuming them to apply new effects.

Blight: For each stack consumed, the target is dealt bonus magic damage. If the stacks were consumed with Piercing Arrow, this damage is increased by . This damage is capped at 360/3 per stack against monsters, for a total cap of 360 at maximum stacks. Additionally, each stack consumed against a champion or epic monster reduces the remaining cooldowns of Varus' basic abilities by % of each of their total cooldowns, up to a % cooldown reduction per target. If the stacks were consumed with Piercing Arrow, the cooldown reduction is increased by , up to a cooldown reduction per target from consuming maximum stacks against them.

Active: Varus' next Piercing Arrow within 5.5 seconds is empowered to deal additional bonus magic damage. This damage is further increased by . This damage is capped at 360 against monsters.

Recarga40

Hail of Arrows

PC
E

Active: Varus fires a hail of arrows at the target location that land after 0.5 seconds, dealing physical damage to enemies hit.

The area then becomes desecrated for 4 seconds, slow enemies within and inflicting them with Grievous Wounds.

Hail of Arrows will cast at max range if cast beyond that.

Recarga18

Chain of Corruption

PC
Ulti

Active: Varus unleashes a tendril of corruption in the target direction that infects the first enemy champion hit, dealing magic damage and root them for 2 seconds, during which they are standard sight. Over the first 1.5 seconds of the root, they are also inflicted with maximum stacks of Blighted Quiver.

Upon impact, the tendril roots into the ground from which it seeks out nearby enemy champions. If a target does not leave the area within 2 seconds, they subsequently become infected as well, taking the same damage and effects. A new tendril is then spread out from the infected target that is closest to a nearby uninfected enemy champion. The infection can spread repeatedly until there are no new targets.

The target does not have to be sight to be caught by the tendril.

Recarga100 to 60Alcance1370