
Vladimir
A portion of Vladimir's bonus health is converted to ability power and vice versa.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 450- Health6302422 @15+128 per level
- Mana2no growth
- Attack damage52102.4 @15+3.6 per level
- Attack speed0.750.98 @15+2.20% per level
- Armor37107 @15+5 per level
- Magic resistance3652.8 @15+1.2 per level
- Movement speed355no growth
- Health regen7.517.0 @15+0.7 per level
- Dano2
- Durabilidade6
- Magia8
- Dificuldade7
- Mobilidade3
- CC3
Counters por lane
Cada lane tem counters + dicasMeioPrincipal · beats 6 · loses to 6
Como jogar de Vladimir
- Rush Riftmaker — omnivamp + HP-AP synergy
- W (Sanguine Pool) dodges key abilities (Malz R, Garen R)
- Charge E (Tides of Blood) to 4 stacks for huge AoE poke
- R (Hemoplague) before team fight — +12% damage amp on hits
- Rabadon's Deathcap second — multiplies all your AP
- Lane: spam Q every cooldown for free poke
Como vencer Vladimir
- Rush anti-heal: Mortal Reminder or Executioner's Calling if physical, Morellonomicon if magic
- All-in before level 6 and before his Riftmaker is finished
- Watch his W (Sanguine Pool) — it dodges key abilities
- Vlad scales hard — close the game before 25 minutes
- Burst him before he can R
- Build magic penetration over raw AP
TopPrincipal · beats 6 · loses to 5
Como jogar de Vladimir
- Rush Riftmaker — omnivamp + HP-AP synergy
- W (Sanguine Pool) dodges key abilities (Malz R, Garen R)
- Charge E (Tides of Blood) to 4 stacks for huge AoE poke
- R (Hemoplague) before team fight — +12% damage amp on hits
- Rabadon's Deathcap second — multiplies all your AP
- Lane: spam Q every cooldown for free poke
Como vencer Vladimir
- Rush anti-heal: Mortal Reminder or Executioner's Calling if physical, Morellonomicon if magic
- All-in before level 6 and before his Riftmaker is finished
- Watch his W (Sanguine Pool) — it dodges key abilities
- Vlad scales hard — close the game before 25 minutes
- Burst him before he can R
- Build magic penetration over raw AP
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.MeioBattle mage
TopBattle mage
Items that answer Vladimir
Grouped by why they work — hover or tap an item for its statsCut the healing
Vladimir heals or shields — Grievous Wounds removes most of that sustain.
Survive the burst
Vladimir kills in one rotation — a shield, stasis or revive turns that rotation into a trade.
Magic resistance
Vladimir deals mostly magic damage — magic resistance and spell shields blunt the combo.
Habilidades
Official descriptions + the latest numbers from patch notesCrimson Pact
Innate: Vladimir gains ability power equal to 4.5% bonus health and bonus health equal to 120% AP. These bonuses do not stack with each other.
- Bonus Health to Ability Power conversion ratio
- 5%
- Ability Power to Health conversion ratio
- 150%
Transfusion
Active: Vladimir drains blood from the target enemy, dealing magic damage and heal himself. He then generates a stack of Fury over the cooldown, which is displayed in his secondary resource bar.
At 2 stacks, Vladimir gains for 0.5 seconds, and enters Crimson Rush while the Fury depletes over 2.5 seconds. The Fury depletes 75% slower during Sanguine Pool, Tides of Blood, or stasis (buff).
Crimson Rush Bonus: Transfusion consumes all Fury to deal 75% increased damage and heal Vladimir for an additional 30 to 170 for 15% (+ 5% (+ 3% per 100 AP) missing health), reduced to 35% against minions.
- Crimson Rush regeneration
- 20 + Level × 10 + (5% + 0.03% Ability Power) × Health lost
- Damage
- 70/100/130/160 + 60% Ability Power
- Crimson Dash causes extra damage ratio
- 75%
Sanguine Pool
Active: Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. He also gains 27.5% bonus movement speed that decays exponentially over 1 second.
Enemies within the pool are slow them by 40%, and dealt magic damage every 0.5 seconds over the duration, heal Vladimir for 15% of the outgoing damage.
Vladimir lockout basic attacks nor abilities during Sanguine Pool, but he can still move. If Tides of Blood is charging at the time of Sanguine Pool's activation, that ability may still be recast.
- Damage
- 20/40/60/80 + 2% Maximum health
- Movement speed increased
- 27.5%
Tides of Blood
Active: Vladimir channel for up to 1.5 seconds, during which he increases Tides of Blood's damage over the first second of the channel, and becomes slow by 20% afterwards for the remaining duration. Tides of Blood can be recast within the duration and does so automatically afterwards or if interrupted.
Recast: Vladimir unleashes a nova to deal magic damage to nearby enemies, increased based on charge time. If Tides of Blood was charged for at least 1 second, enemies hit are also slow for 0.5 seconds.
- Damage
- 20/40/60/80 + 35% Ability Power + 2.5% Maximum health
Hemoplague
Active: Vladimir spreads a virulent plague at the target location that infects enemies hit for 4 seconds, causing them to take 10% bonus magic damage from all incoming damage.
Afterwards, the infection bursts to deal magic damage to affected targets and, after a 0.4-second delay, heal Vladimir for each infected champion, reduced to 40% for champions beyond the first.
Histórico de balanceamento
3 patches- 7.2d4 mudançasCrimson Pact
- Bonus Health to Ability Power conversion ratio4.5%5%
- Ability Power to Health conversion ratio140%150%
Transfusion- Crimson Rush bonus damage ratio75%85%
Tides of Blood- Minimum Damage20/40/60/80 + 35% Ability Power + 2.5% Maximum Health30/50/70/90 + 35% Ability Power + 3% Maximum Health
- 4.4d3 mudançasTRANSFUSION
- Damage80/110/140/170 + 60% Ability Power70/100/130/160 + 60% Ability Power
- Crimson Dash causes extra damage ratio85%75%
SANGUINE POOL- Movement speed increased35%27.5%
- 4.3c3 mudançasTRANSFUSION
- Crimson Rush regeneration20 + Level × 12 + (5%+ 0.04% Ability Power) × Health lost20 + Level × 10 + (5% + 0.03% Ability Power) × Health lost
SANGUINE POOL- Damage20/40/60/80 + 3% Maximum health20/40/60/80 + 2% Maximum health
TIDES OF BLOOD- Damage30/50/70/90 + 40% Ability Power +3% Maximum health20/40/60/80 + 35% Ability Power + 2.5% Maximum health

















































