Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 175- Health6302198 @15+112 per level
- Mana3401026 @15+49 per level
- Attack damage58121 @15+4.5 per level
- Attack speed0.801.05 @15+2.20% per level
- Armor46106.2 @15+4.3 per level
- Magic resistance3866 @15+2 per level
- Movement speed345no growth
- Health regen615.5 @15+0.7 per level
- Dano9
- Durabilidade5
- Magia3
- Dificuldade3
- Mobilidade8
- CC8
Counters por lane
Cada lane tem counters + dicasSelvaPrincipal · beats 6 · loses to 6
Como jogar de Warwick
- R (Infinite Duress) the priority carry — point-and-click suppression
- Gank enemies below 50% HP — passive (Eternal Hunger) doubles damage
- Q (Jaws of the Beast) for heal + lifesteal in extended trades
- Build Divine Sunderer + Plated Steelcaps + Death's Dance for bruiser tankiness
- Use passive vision on low HP enemies — track from across the map
- Fast jungle clear — Q + W (Blood Hunt) MS makes rotations easy
Como vencer Warwick
- Ward early — he ganks from level 2
- Stay grouped — R (Infinite Duress) isolates one target
- Buy Bramble Vest + Executioner's Calling to cut his Q (Jaws of the Beast) heal
- Quicksilver Sash breaks R suppression
- Don't drop below 50% HP near him — passive gives bonus damage on low HP enemies
- Peel carries with hard CC or Exhaust when he opens R
TopOff-lane · beats 6 · loses to 5
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.SelvaAD jungler
Items that answer Warwick
Grouped by why they work — hover or tap an item for its statsCut the healing
Warwick heals or shields — Grievous Wounds removes most of that sustain.
Break the crowd control
Warwick relies on a hard CC chain — tenacity and cleanses get you out of it.
Armor against physical damage
Warwick deals mostly physical damage — armor scales your effective health against every hit.
Magic resistance
Warwick deals mostly magic damage — magic resistance and spell shields blunt the combo.
Shred the tankiness
Warwick stacks health and resistances — percent-health and penetration items cut through it.
Lock down the mobility
Warwick escapes with dashes — slows and grounding effects keep them in range.
Habilidades
Official descriptions + the latest numbers from patch notesEternal Hunger
PCInnate: Warwick deals 12 to 46% (+ 15% bonus AD) (+ 10% AP) bonus magic damage on-hit. While below 50% maximum health, Warwick also heal for 100% of the post-mitigation damage dealt by Eternal Hunger, increased to 250% while below 25% maximum health.
- Basic damage
- 12~46
- Bonus Attack Damage Ratio
- 15%
Jaws of the Beast
PCActive: Warwick lunge at the target enemy over 0.2475 and bites them, dealing magic damage, heal himself for a percentage of the post-mitigation damage dealt, as well as applying on-hit and on-attack effects, and life steal at 100% effectiveness. The damage based on the target's health ratio is capped against monster.
While Jaws of the Beast is active, Warwick is displacement immune and clamps his jaw on the target, following all of their movement. The ability can be held for additional effects.
Hold: Warwick performs the bite, and then begins to channel for 0.5 seconds, extended if the target is under effects of a dash or airborne. During the charge, he dash behind the target.
- Damage based on target’s maximum Health
- 7%/8%/9%/10%
Blood Hunt
PCPassive: Warwick gains bonus attack speed upon basic attacking an enemy who is below 50% of their maximum health, but loses it when not attacking them or switching to a target above the threshold.
Passive: Warwick senses all enemy champion on the map who are damaged below 50% of their maximum health by an allied source, marking them with Blood Hunt until they regenerate or heal above this threshold again. He sees trails leading toward them and gains bonus movement speed while following a trail. This bonus is lost for 0.5 seconds upon entering champion combat, but will build up again over 3.5 seconds.
The attack speed and movement speed bonuses granted by both passives are increased to 200% against enemies who are below 25% of their maximum health.
Primal Howl
PCInfinite Duress
PCActive: Warwick dash in the target direction with cc-immune, stopping upon hitting an enemy champion. He then knockdown and channel for up to 1.5 seconds to suppression, true sight, and deal magic damage every 0.25 seconds, sight himself in the process.
Warwick heals for 100% of all post-mitigation damage he deals to the target during Infinite Duress.
- Cooldown
- 70/60/50s
Histórico de balanceamento
4 patches- 7.2a2 mudançasEternal Hunger
- Bonus Attack Damage Ratio20%15%
Jaws of the Beast- Fixed Damage90% Ability Power85% Ability Power
- 6.3c1 mudançasJaws of the Beast
- Bonus Damage130% Attack Damage120% Attack Damage
- 5.3d4 mudançasEternal Hunger
- Basic damage12~6112~46
Infinite Duress- Cooldown70/60/50 s80/70/60 s
- Duration for the empowered basic attack after landing5s2.5s
- Damage175/350/525+167% bonus Attack Damage125/300/475+167% bonus Attack Damage
- 4.4a2 mudançasJAWS OF THE BEAST
- Damage based on target’s maximum Health6%/7%/8%/9%7%/8%/9%/10%
INFINITE DURESS- Cooldown75/65/55s70/60/50s






























































