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Warwick
the Uncaged Wrath of Zaun

Warwick

Passiva · Eternal Hunger

Warwick's attacks deal bonus magic damage and heal him, more so when he's low health.

DanoDurabilidadeMagiaDificuldadeMobilidadeCC
Perfil do campeão (Riot)
  • Dano9
  • Durabilidade5
  • Magia3
  • Dificuldade3
  • Mobilidade8
  • CC8
Counters por laneCada lane tem counters + dicas
Top

Como jogar de Warwick

Top: segura o CS, leva TP ou Ghost dependendo do matchup.

Como vencer Warwick

Top: pune wave-states e warda river/jungle pra desviar de ganks.

Selva
Principal

Como jogar de Warwick

Como vencer Warwick

Meio

Como jogar de Warwick

Mid: empurra a wave rápido e roma pras side lanes.

Como vencer Warwick

Mid: fica de olho nos roams e guarda Flash pro próximo gank.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

ADC

Como jogar de Warwick

ADC: kita a frontline, bate no tank mais perto e depois nas carries.

Como vencer Warwick

ADC: fica atrás dos minions e foca no ADC inimigo nas team fights.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Suporte

Como jogar de Warwick

Support: mantém visão + peel pro ADC, sobe Locket Enchant + Knight's Vow.

Como vencer Warwick

Support: desvia de hooks/engages e compra Mikael's contra muito CC.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Habilidades

Eternal Hunger

PC
Passiva

Innate: Warwick deals 12 to 46% (+ 15% bonus AD) (+ 10% AP) bonus magic damage on-hit. While below 50% maximum health, Warwick also heal for 100% of the post-mitigation damage dealt by Eternal Hunger, increased to 250% while below 25% maximum health.

Jaws of the Beast

PC
Q

Active: Warwick lunge at the target enemy over 0.2475 and bites them, dealing magic damage, heal himself for a percentage of the post-mitigation damage dealt, as well as applying on-hit and on-attack effects, and life steal at 100% effectiveness. The damage based on the target's health ratio is capped against monster.

While Jaws of the Beast is active, Warwick is displacement immune and clamps his jaw on the target, following all of their movement. The ability can be held for additional effects.

Hold: Warwick performs the bite, and then begins to channel for 0.5 seconds, extended if the target is under effects of a dash or airborne. During the charge, he dash behind the target.

Recarga6AlcanceGlobal

Blood Hunt

PC
W

Passive: Warwick gains bonus attack speed upon basic attacking an enemy who is below 50% of their maximum health, but loses it when not attacking them or switching to a target above the threshold.

Passive: Warwick senses all enemy champion on the map who are damaged below 50% of their maximum health by an allied source, marking them with Blood Hunt until they regenerate or heal above this threshold again. He sees trails leading toward them and gains bonus movement speed while following a trail. This bonus is lost for 0.5 seconds upon entering champion combat, but will build up again over 3.5 seconds.

The attack speed and movement speed bonuses granted by both passives are increased to 200% against enemies who are below 25% of their maximum health.

Recarga100 to 40AlcanceGlobal

Primal Howl

PC
E

Active: Warwick gains damage reduction for up to 2.5 seconds. Primal Howl can be recast after 1 second, and does so automatically after the duration.

Recast: Warwick howls, ending Primal Howl's effects and fear nearby enemies for 1 second, slow them by 90%.

Recarga15 to 11

Infinite Duress

PC
Ulti

Active: Warwick dash in the target direction with cc-immune, stopping upon hitting an enemy champion. He then knockdown and channel for up to 1.5 seconds to suppression, true sight, and deal magic damage every 0.25 seconds, sight himself in the process.

Warwick heals for 100% of all post-mitigation damage he deals to the target during Infinite Duress.

Recarga110 to 70Alcance250% movement speed