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Yuumi
the Magical Cat

Yuumi

Passiva · Bop 'n' Block

Yuumi periodically throws a book that damages enemies and shields/heals herself or her attached ally.

DanoDurabilidadeMagiaDificuldadeMobilidadeCC
Perfil do campeão (Riot)
  • Dano5
  • Durabilidade1
  • Magia8
  • Dificuldade2
  • Mobilidade3
  • CC3
Counters por laneCada lane tem counters + dicas
Top

Como jogar de Yuumi

Top: segura o CS, leva TP ou Ghost dependendo do matchup.

Como vencer Yuumi

Top: pune wave-states e warda river/jungle pra desviar de ganks.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Selva

Como jogar de Yuumi

Jungle: trackeia o Scuttle, ganka lanes fracas e escala pros objectives.

Como vencer Yuumi

Jungle: warda objectives e nunca entra no mato sem visão.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Meio

Como jogar de Yuumi

Mid: empurra a wave rápido e roma pras side lanes.

Como vencer Yuumi

Mid: fica de olho nos roams e guarda Flash pro próximo gank.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

ADC

Como jogar de Yuumi

ADC: kita a frontline, bate no tank mais perto e depois nas carries.

Como vencer Yuumi

ADC: fica atrás dos minions e foca no ADC inimigo nas team fights.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Suporte
Principal

Como jogar de Yuumi

Support: mantém visão + peel pro ADC, sobe Locket Enchant + Knight's Vow.

Como vencer Yuumi

Support: desvia de hooks/engages e compra Mikael's contra muito CC.

Habilidades

Bop 'n' Block

Passiva

Innate: Periodically, Yuumi's next basic attack or ability hit against an enemy champion will grant her a shield for 45 to 185 for 15% (+ 15% AP) that lasts until destroyed. The basic attack will gain 25 bonus range, have an uncancellable windup, and become projectile.

You and Me! Bonus: Any shields and movement speed buffs Yuumi receives from her abilities, spells, and boot enchantments will transfer to the Anchor.

Prowling Projectile

Q

Active - Hold: Yuumi conjures an errant missile in front of her that flies in the target direction for 2.25 seconds, dealing magic damage to the first enemy hit. While the missile is in-flight, she can steer it while still able to move, as well as recast Prowling Projectile multiple times.

Recast - Hold: Yuumi continues steering the missile.

You and Me! Bonus: After 0.75 seconds in-flight, the missile gains increased damage, and slows by 20% for 1 second against champions.

Recarga7 to 5 5

You and Me!

W

Passive: While Yuumi is attached, she is untargetable (except by turrets and inbound projectile) and casts her abilities from the Anchor's position, empowering them with additional effects. The Anchor gains adaptive force, which grants them bonus attack damage or ability power. Yuumi will gain the same adaptive force as well.

Active: Yuumi channels for 0.25 seconds, then dashes to the target allied champion and Attached to them upon arrival. The cooldown starts upon completing the channel. You and Me! can be recast after 0.5 seconds.

Zoomies

E

Active: Yuumi gains 15% (+ 3% per 100 AP) bonus movement speed and bonus attack speed for 3 seconds. She also heal upon cast and her next 3 basic attacks and ability hits within 5 seconds.

You and Me! Bonus: Zoomies affects the Anchor instead of Yuumi.

Recarga12 to 9 4

Final Chapter

Ulti

Active: Yuumi channels for 3.5 seconds to barrage 7 waves in the target direction that each deal magic damage to enemies hit, with subsequent waves against the same target dealing 50% damage. Enemy champions hit by three waves will be root for 1.5 seconds. This may occur only once per target.

Yuumi can move during Final Chapter.

Recarga85 to 65 3