
Zeri
Zeri restores energy from shields and gains movement speed when shielded.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 700- Health6302422 @15+128 per level
- Mana3801080 @15+50 per level
- Attack damage58114 @15+4 per level
- Attack speed0.811.12 @15+2.70% per level
- Armor31101 @15+5 per level
- Magic resistance3260 @15+2 per level
- Movement speed335no growth
- Health regen816.4 @15+0.6 per level
- Dano8
- Durabilidade5
- Magia3
- Dificuldade6
- Mobilidade8
- CC8
Counters por lane
Cada lane tem counters + dicasADCPrincipal · beats 6 · loses to 6
MeioOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.ADCCrit marksman
Items that answer Zeri
Grouped by why they work — hover or tap an item for its statsCut the healing
Zeri heals or shields — Grievous Wounds removes most of that sustain.
Break the crowd control
Zeri relies on a hard CC chain — tenacity and cleanses get you out of it.
Armor against physical damage
Zeri deals mostly physical damage — armor scales your effective health against every hit.
Punish basic attacks
Zeri wins with sustained basic attacks — reflect damage and attack-speed slows shut that down.
Lock down the mobility
Zeri escapes with dashes — slows and grounding effects keep them in range.
Habilidades
Official descriptions + the latest numbers from patch notesLiving Battery
Innate: Zeri shield herself equal to 60% of the post-mitigation damage dealt against shields. Each instance of shield lasts for 3 seconds, granting her 15% bonus movement speed while it holds.
- Damage
- 13/15/17/19/21+104/108/112/116/120% Attack Damage
Electrocute!
Innate: Zeri's basic attack is replaced with Burst Fire and her attack speed is capped at 1.5. 50% of excess attack speed is converted into bonus attack damage.
Active: Zeri zaps the target location, dealing magic damage to enemies within and slow them for 2 seconds.
Ultrashock Laser
Active: Zeri fires an electric pulse in the target direction that deals magic damage to the first enemy hit and slows them for 2 seconds.
If the pulse hits terrain, it shoots forth a laser-line after 0.85 seconds; granting sight of the area for 1.75 seconds, applying the same effects to enemies hit, and critical strike for damage against champions and monsters.
Spark Surge
Active: Zeri dashes in the target direction. She will dash farther across terrain if Spark Surge was cast within 50 units of any, gaining unobstructed vision of the surrounding 800 units and sight herself while there are enemy champions within 1500 units of her.
Afterwards, she empowers her next 3 basic attacks within 6 seconds to pierce through enemies, dealing modified damage on subsequent hits, affected by critical strike modifiers.
Basic attacks against champions will reduce the remaining cooldown by 1 second.
- Cooldown
- 24/21.5/19/16.5s
Lightning Crash
Active: Zeri discharges an electric nova that deals magic damage to nearby enemies. If this hits an enemy champion, Zeri enters Overcharge for 10 seconds and generates 8 stacks per champion hit.
Overcharge: Burst Fire will instead fire 3 faster rounds that bounce lightning to deal 20% modified damage to the nearest sight enemy within 650 range, repeating up to 4 other targets. All targets are dealt bonus magic damage. Zeri gains 0.5% bonus movement speed per stack, as well as 25% bonus attack speed. Hitting an enemy champion with an attack or ability will generate 1 stack.
The stacks expire after the duration. Champion takedowns will extend the duration by 4 seconds.
Histórico de balanceamento
3 patches- 6.3d2 mudançasBase Stats
- Base Attack Damage5458
Spark Surge- Cooldown24/22/20/18s24/21.5/19/16.5s
- 6.2b1 mudançasLiving Battery
- Damage8/10/12/14/16+100/102.5/105/107.5/110% Attack Damage13/15/17/19/21+104/108/112/116/120% Attack Damage
- 6.21 mudançasBase Stats
- Damage typeMagic DamagePhysical Damage





















































