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Zeri
The Spark of Zaun

Zeri

Passiva · Living Battery

Zeri restores energy from shields and gains movement speed when shielded.

DanoDurabilidadeMagiaDificuldadeMobilidadeCC
Perfil do campeão (Riot)
  • Dano8
  • Durabilidade5
  • Magia3
  • Dificuldade6
  • Mobilidade8
  • CC8
Counters por laneCada lane tem counters + dicas
Top

Como jogar de Zeri

Top: segura o CS, leva TP ou Ghost dependendo do matchup.

Como vencer Zeri

Top: pune wave-states e warda river/jungle pra desviar de ganks.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Selva

Como jogar de Zeri

Jungle: trackeia o Scuttle, ganka lanes fracas e escala pros objectives.

Como vencer Zeri

Jungle: warda objectives e nunca entra no mato sem visão.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Meio

Como jogar de Zeri

Mid: empurra a wave rápido e roma pras side lanes.

Como vencer Zeri

Mid: fica de olho nos roams e guarda Flash pro próximo gank.

ADC
Principal

Como jogar de Zeri

ADC: kita a frontline, bate no tank mais perto e depois nas carries.

Como vencer Zeri

ADC: fica atrás dos minions e foca no ADC inimigo nas team fights.

Suporte

Como jogar de Zeri

Support: mantém visão + peel pro ADC, sobe Locket Enchant + Knight's Vow.

Como vencer Zeri

Support: desvia de hooks/engages e compra Mikael's contra muito CC.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Habilidades

Living Battery

Passiva

Innate: Zeri shield herself equal to 60% of the post-mitigation damage dealt against shields. Each instance of shield lasts for 3 seconds, granting her 15% bonus movement speed while it holds.

Electrocute!

Q

Innate: Zeri's basic attack is replaced with Burst Fire and her attack speed is capped at 1.5. 50% of excess attack speed is converted into bonus attack damage.

Active: Zeri zaps the target location, dealing magic damage to enemies within and slow them for 2 seconds.

Recarga7.5 to 3 4Alcance700

Ultrashock Laser

W

Active: Zeri fires an electric pulse in the target direction that deals magic damage to the first enemy hit and slows them for 2 seconds.

If the pulse hits terrain, it shoots forth a laser-line after 0.85 seconds; granting sight of the area for 1.75 seconds, applying the same effects to enemies hit, and critical strike for damage against champions and monsters.

Recarga12 to 9 4Alcance1200 / 1500

Spark Surge

E

Active: Zeri dashes in the target direction. She will dash farther across terrain if Spark Surge was cast within 50 units of any, gaining unobstructed vision of the surrounding 800 units and sight herself while there are enemy champions within 1500 units of her.

Afterwards, she empowers her next 3 basic attacks within 6 seconds to pierce through enemies, dealing modified damage on subsequent hits, affected by critical strike modifiers.

Basic attacks against champions will reduce the remaining cooldown by 1 second.

Recarga24 to 18 4Alcance300

Lightning Crash

Ulti

Active: Zeri discharges an electric nova that deals magic damage to nearby enemies. If this hits an enemy champion, Zeri enters Overcharge for 10 seconds and generates 8 stacks per champion hit.

Overcharge: Burst Fire will instead fire 3 faster rounds that bounce lightning to deal 20% modified damage to the nearest sight enemy within 650 range, repeating up to 4 other targets. All targets are dealt bonus magic damage. Zeri gains 0.5% bonus movement speed per stack, as well as 25% bonus attack speed. Hitting an enemy champion with an attack or ability will generate 1 stack.

The stacks expire after the duration. Champion takedowns will extend the duration by 4 seconds.

Recarga70 to 60 3