
Zeri
Zeri restores energy from shields and gains movement speed when shielded.
- Dano8
- Durabilidade5
- Magia3
- Dificuldade6
- Mobilidade8
- CC8
Counters por laneCada lane tem counters + dicas
Top
Selva
Como jogar de Zeri
Jungle: trackeia o Scuttle, ganka lanes fracas e escala pros objectives.
Como vencer Zeri
Jungle: warda objectives e nunca entra no mato sem visão.
Forte contra
Sem dados ainda
Fraco contra
Sem dados ainda
Meio
ADCPrincipal
Suporte
Como jogar de Zeri
Support: mantém visão + peel pro ADC, sobe Locket Enchant + Knight's Vow.
Forte contra
Sem dados ainda
Fraco contra
Sem dados ainda
Habilidades
Living Battery
Innate: Zeri shield herself equal to 60% of the post-mitigation damage dealt against shields. Each instance of shield lasts for 3 seconds, granting her 15% bonus movement speed while it holds.
Electrocute!
Innate: Zeri's basic attack is replaced with Burst Fire and her attack speed is capped at 1.5. 50% of excess attack speed is converted into bonus attack damage.
Active: Zeri zaps the target location, dealing magic damage to enemies within and slow them for 2 seconds.
Ultrashock Laser
Active: Zeri fires an electric pulse in the target direction that deals magic damage to the first enemy hit and slows them for 2 seconds.
If the pulse hits terrain, it shoots forth a laser-line after 0.85 seconds; granting sight of the area for 1.75 seconds, applying the same effects to enemies hit, and critical strike for damage against champions and monsters.
Spark Surge
Active: Zeri dashes in the target direction. She will dash farther across terrain if Spark Surge was cast within 50 units of any, gaining unobstructed vision of the surrounding 800 units and sight herself while there are enemy champions within 1500 units of her.
Afterwards, she empowers her next 3 basic attacks within 6 seconds to pierce through enemies, dealing modified damage on subsequent hits, affected by critical strike modifiers.
Basic attacks against champions will reduce the remaining cooldown by 1 second.
Lightning Crash
Active: Zeri discharges an electric nova that deals magic damage to nearby enemies. If this hits an enemy champion, Zeri enters Overcharge for 10 seconds and generates 8 stacks per champion hit.
Overcharge: Burst Fire will instead fire 3 faster rounds that bounce lightning to deal 20% modified damage to the nearest sight enemy within 650 range, repeating up to 4 other targets. All targets are dealt bonus magic damage. Zeri gains 0.5% bonus movement speed per stack, as well as 25% bonus attack speed. Hitting an enemy champion with an attack or ability will generate 1 stack.
The stacks expire after the duration. Champion takedowns will extend the duration by 4 seconds.























