WildPick
Voltar para Campeões
Ziggs
the Hexplosives Expert

Ziggs

Passiva · Short Fuse

Periodically, Ziggs's next attack becomes an explosion that deals bonus magic damage in an area.

DanoDurabilidadeMagiaDificuldadeMobilidadeCC
Perfil do campeão (Riot)
  • Dano2
  • Durabilidade4
  • Magia9
  • Dificuldade4
  • Mobilidade3
  • CC3
Counters por laneCada lane tem counters + dicas
Top

Como jogar de Ziggs

Top: segura o CS, leva TP ou Ghost dependendo do matchup.

Como vencer Ziggs

Top: pune wave-states e warda river/jungle pra desviar de ganks.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Selva

Como jogar de Ziggs

Jungle: trackeia o Scuttle, ganka lanes fracas e escala pros objectives.

Como vencer Ziggs

Jungle: warda objectives e nunca entra no mato sem visão.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Meio
Principal

Como jogar de Ziggs

Mid: empurra a wave rápido e roma pras side lanes.

Como vencer Ziggs

Mid: fica de olho nos roams e guarda Flash pro próximo gank.

ADC

Como jogar de Ziggs

ADC: kita a frontline, bate no tank mais perto e depois nas carries.

Como vencer Ziggs

ADC: fica atrás dos minions e foca no ADC inimigo nas team fights.

Suporte

Como jogar de Ziggs

Support: mantém visão + peel pro ADC, sobe Locket of the Iron Solari + Knight's Vow.

Como vencer Ziggs

Support: desvia de hooks/engages e compra Mikael's contra muito CC.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Habilidades

Short Fuse

Passiva

Innate: Ziggs' abilities deal 24% damage against enemy turrets hit. Innate: Periodically, the next Bouncing Bomb that hits a target will deal 20 to 62 for 15% (+ 20% AP) bonus magic damage, and its damage against turrets is increased to 32%. Ziggs' ability casts reduce the remaining cooldown by 4 seconds.

Números (recente)
Base damage
30~170
Damage to turret
24%
Empowered damage of Bouncing Bomb to turret
32%
Empowered Bouncing Bomb bonus damage
17 + (Champion Level × 3) + 25% Ability Power
Ability Power ratio of the empowered damage
15%

Bouncing Bomb

Q

Active: Ziggs tosses a bomb to the target location that bounces forward up to two times, the distance traveled each time being based on how far it was originally thrown. The bomb explodes upon landing near an enemy, within terrain, or the final bounce, dealing magic damage to nearby enemies.

Números (recente)
Magic damage
85/145/205/265
Base Damage
65/130/195/260
Damage
70/135/200/265 + 65% Ability Power
Cooldown
5.5/5/4.5/4s
Recarga6 to 4.5 to 4Alcance1400

Satchel Charge

W

Active: Ziggs hurls a charge to the target location that remains for 4 seconds, granting sight of the area. Satchel Charge can be recast while it is in flight or within the duration, and does so automatically afterwards.

Recast: The charge explodes to deal magic damage to nearby enemies and airborne up to 500 units away from the center, though not through terrain. If this hits Ziggs, he will dash up to 825 units away from the center.

Turret Explosion: The explosion also execute enemy turrets hit that are below a maximum health threshold.

Números (recente)
Demolition threshold
10/15/20/25%
Cooldown
18/16/14/12s
Recarga18 to 12 4

Hexplosive Minefield

E

Active: Ziggs scatters a cluster of 11 proximity mines over the target location that grant sight of the area for 2 seconds, arming after 0.5 seconds and lasting for up to 5 seconds.

Each mine within the area explodes upon contact with terrain or an enemy, dealing magic damage and slow them for 1.5 seconds, as well as granting sight of the area around the explosion for 2 seconds. An enemy takes 40% damage from subsequent mines.

Números (recente)
Movement speed reduction duration
2s
Cooldown
15s
Recarga18

Mega Inferno Bomb

Ulti

Active: Ziggs catapults the Mega Inferno Bomb to the target location, granting sight within a 600 radius around its destination for 4 seconds. The bomb explodes upon arrival to deal magic damage to enemies hit.

Recarga85 to 65 3
Histórico de balanceamento6 patches
7.13 mudanças
  • Short Fuse · Ability Power ratio of the empowered damage: 25%15%
  • Bouncing Bomb · Cooldown: 6/5.5/5/4.5s5.5/5/4.5/4s
  • Hexplosive Minefield · Cooldown: 16s15s
6.11 mudanças
  • Short Fuse · Empowered Bouncing Bomb bonus damage: 17 + (Champion Level × 3) + 20% Ability Power17 + (Champion Level × 3) + 25% Ability Power
5.0a4 mudanças
  • Short Fuse · Damage to turret: 15%24%
  • Short Fuse · Empowered damage of Bouncing Bomb to turret: 20%32%
  • Bouncing Bomb · Damage: 65/130/195/260 + 65% Ability Power70/135/200/265 + 65% Ability Power
  • Bouncing Bomb · Cooldown: 7.5/6.5/5.5/4.5s6/5.5/5/4.5s
4.4d1 mudanças
  • Bouncing Bomb · Base Damage: 85/145/205/26565/130/195/260
4.2b3 mudanças
  • Short Fuse · Base damage: 20~16030~170
  • Satchel Charge · Cooldown: 21/18/15/12s18/16/14/12s
  • Hexplosive Minefield · Movement speed reduction duration: 1.5s2s
4.1c2 mudanças
  • Bouncing Bomb · Magic damage: 75/135/195/25585/145/205/265
  • Satchel Charge · Demolition threshold: 15/20/25/30%10/15/20/25%