WildPick
Voltar para Campeões
Ziggs
the Hexplosives Expert

Ziggs

Passiva · Short Fuse

Periodically, Ziggs's next attack becomes an explosion that deals bonus magic damage in an area.

DanoDurabilidadeMagiaDificuldadeMobilidadeCC
Perfil do campeão (Riot)
  • Dano2
  • Durabilidade4
  • Magia9
  • Dificuldade4
  • Mobilidade3
  • CC3
Counters por laneCada lane tem counters + dicas
Top

Como jogar de Ziggs

Top: segura o CS, leva TP ou Ghost dependendo do matchup.

Como vencer Ziggs

Top: pune wave-states e warda river/jungle pra desviar de ganks.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Selva

Como jogar de Ziggs

Jungle: trackeia o Scuttle, ganka lanes fracas e escala pros objectives.

Como vencer Ziggs

Jungle: warda objectives e nunca entra no mato sem visão.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Meio
Principal

Como jogar de Ziggs

Mid: empurra a wave rápido e roma pras side lanes.

Como vencer Ziggs

Mid: fica de olho nos roams e guarda Flash pro próximo gank.

ADC

Como jogar de Ziggs

ADC: kita a frontline, bate no tank mais perto e depois nas carries.

Como vencer Ziggs

ADC: fica atrás dos minions e foca no ADC inimigo nas team fights.

Suporte

Como jogar de Ziggs

Support: mantém visão + peel pro ADC, sobe Locket Enchant + Knight's Vow.

Como vencer Ziggs

Support: desvia de hooks/engages e compra Mikael's contra muito CC.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Habilidades

Short Fuse

Passiva

Innate: Ziggs' abilities deal 24% damage against enemy turrets hit. Innate: Periodically, the next Bouncing Bomb that hits a target will deal 20 to 62 for 15% (+ 20% AP) bonus magic damage, and its damage against turrets is increased to 32%. Ziggs' ability casts reduce the remaining cooldown by 4 seconds.

Bouncing Bomb

Q

Active: Ziggs tosses a bomb to the target location that bounces forward up to two times, the distance traveled each time being based on how far it was originally thrown. The bomb explodes upon landing near an enemy, within terrain, or the final bounce, dealing magic damage to nearby enemies.

Recarga6 to 4.5 to 4Alcance1400

Satchel Charge

W

Active: Ziggs hurls a charge to the target location that remains for 4 seconds, granting sight of the area. Satchel Charge can be recast while it is in flight or within the duration, and does so automatically afterwards.

Recast: The charge explodes to deal magic damage to nearby enemies and airborne up to 500 units away from the center, though not through terrain. If this hits Ziggs, he will dash up to 825 units away from the center.

Turret Explosion: The explosion also execute enemy turrets hit that are below a maximum health threshold.

Recarga18 to 12 4

Hexplosive Minefield

E

Active: Ziggs scatters a cluster of 11 proximity mines over the target location that grant sight of the area for 2 seconds, arming after 0.5 seconds and lasting for up to 5 seconds.

Each mine within the area explodes upon contact with terrain or an enemy, dealing magic damage and slow them for 1.5 seconds, as well as granting sight of the area around the explosion for 2 seconds. An enemy takes 40% damage from subsequent mines.

Recarga18

Mega Inferno Bomb

Ulti

Active: Ziggs catapults the Mega Inferno Bomb to the target location, granting sight within a 600 radius around its destination for 4 seconds. The bomb explodes upon arrival to deal magic damage to enemies hit.

Recarga85 to 65 3