
Ziggs
Periodically, Ziggs's next attack becomes an explosion that deals bonus magic damage in an area.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 550- Health6302310 @15+120 per level
- Mana4601034 @15+41 per level
- Attack damage52102.4 @15+3.6 per level
- Attack speed0.75no growth
- Armor3490 @15+4 per level
- Magic resistance3652.8 @15+1.2 per level
- Movement speed355no growth
- Health regen7.517.0 @15+0.7 per level
- Dano2
- Durabilidade4
- Magia9
- Dificuldade4
- Mobilidade3
- CC3
Counters por lane
Cada lane tem counters + dicasMeioPrincipal · beats 6 · loses to 5
ADCOff-lane · beats 5 · loses to 5
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.MeioArtillery mage
Items that answer Ziggs
Grouped by why they work — hover or tap an item for its statsSurvive the burst
Ziggs kills in one rotation — a shield, stasis or revive turns that rotation into a trade.
Magic resistance
Ziggs deals mostly magic damage — magic resistance and spell shields blunt the combo.
Habilidades
Official descriptions + the latest numbers from patch notesShort Fuse
Innate: Ziggs' abilities deal 24% damage against enemy turrets hit. Innate: Periodically, the next Bouncing Bomb that hits a target will deal 20 to 62 for 15% (+ 20% AP) bonus magic damage, and its damage against turrets is increased to 32%. Ziggs' ability casts reduce the remaining cooldown by 4 seconds.
- Base damage
- 30~170
- Damage to turret
- 24%
- Empowered damage of Bouncing Bomb to turret
- 32%
- Empowered Bouncing Bomb bonus damage
- 17 + (Champion Level × 3) + 25% Ability Power
- Ability Power ratio of the empowered damage
- 15%
Bouncing Bomb
Active: Ziggs tosses a bomb to the target location that bounces forward up to two times, the distance traveled each time being based on how far it was originally thrown. The bomb explodes upon landing near an enemy, within terrain, or the final bounce, dealing magic damage to nearby enemies.
- Magic damage
- 85/145/205/265
- Base Damage
- 65/130/195/260
- Damage
- 70/135/200/265 + 65% Ability Power
- Cooldown
- 5.5/5/4.5/4s
Satchel Charge
Active: Ziggs hurls a charge to the target location that remains for 4 seconds, granting sight of the area. Satchel Charge can be recast while it is in flight or within the duration, and does so automatically afterwards.
Recast: The charge explodes to deal magic damage to nearby enemies and airborne up to 500 units away from the center, though not through terrain. If this hits Ziggs, he will dash up to 825 units away from the center.
Turret Explosion: The explosion also execute enemy turrets hit that are below a maximum health threshold.
- Demolition threshold
- 10/15/20/25%
- Cooldown
- 18/16/14/12s
Hexplosive Minefield
Active: Ziggs scatters a cluster of 11 proximity mines over the target location that grant sight of the area for 2 seconds, arming after 0.5 seconds and lasting for up to 5 seconds.
Each mine within the area explodes upon contact with terrain or an enemy, dealing magic damage and slow them for 1.5 seconds, as well as granting sight of the area around the explosion for 2 seconds. An enemy takes 40% damage from subsequent mines.
- Movement speed reduction duration
- 2s
- Cooldown
- 15s
Mega Inferno Bomb
Active: Ziggs catapults the Mega Inferno Bomb to the target location, granting sight within a 600 radius around its destination for 4 seconds. The bomb explodes upon arrival to deal magic damage to enemies hit.
Histórico de balanceamento
6 patches- 7.13 mudançasShort Fuse
- Ability Power ratio of the empowered damage25%15%
Bouncing Bomb- Cooldown6/5.5/5/4.5s5.5/5/4.5/4s
Hexplosive Minefield- Cooldown16s15s
- 6.11 mudançasShort Fuse
- Empowered Bouncing Bomb bonus damage17 + (Champion Level × 3) + 20% Ability Power17 + (Champion Level × 3) + 25% Ability Power
- 5.0a4 mudançasShort Fuse
- Damage to turret15%24%
- Empowered damage of Bouncing Bomb to turret20%32%
Bouncing Bomb- Damage65/130/195/260 + 65% Ability Power70/135/200/265 + 65% Ability Power
- Cooldown7.5/6.5/5.5/4.5s6/5.5/5/4.5s
- 4.4d1 mudançasBouncing Bomb
- Base Damage85/145/205/26565/130/195/260
- 4.2b3 mudançasShort Fuse
- Base damage20~16030~170
Satchel Charge- Cooldown21/18/15/12s18/16/14/12s
Hexplosive Minefield- Movement speed reduction duration1.5s2s
- 4.1c2 mudançasBouncing Bomb
- Magic damage75/135/195/25585/145/205/265
Satchel Charge- Demolition threshold15/20/25/30%10/15/20/25%










































