Who wins: Advantage — enemy
From the counter table · Patch 7.2dOne of these champions is not usually played in this lane — treat the verdict as a rough guide.
How to play it
- Poke and back off
Use your range: hit, then step back before Camille reaches you. Never stand where they can.
- Cut the healing
Camille sustains — Chempunk Chainsword on your first back.

- Physical resistance
Camille deals physical damage — Death's Dance as your 2nd or 3rd item.

When you are in danger
- Full HP or back off
Camille's burst kills from half HP. No trades under 60%, and buy Death's Dance early.

- Save your dash for CC
Don't dash in — keep it to escape Camille's crowd control.
Items that answer Camille
Grouped by why they work — hover or tap an item for its statsComo vencer Camille
- Don't fight near walls — her E (Hookshot) has double range off terrain
- Bait out her second E charge before you commit dashes
- Buy Mercury's Treads + Maw of Malmortius vs her Q true damage
- Flash or dash out of her R (Hextech Ultimatum) zone immediately
Como jogar de Graves
- Kite with E (Quickdraw) — each dash refunds an ammo reload
- Q (End of the Line) in fog or choke points — true damage punches through
- Build Eclipse + Bloodthirster + Edge of Night
Base stats by level (you / enemy)
■ Graves · ■ Camille- Health660 / 690
- Attack damage66 / 62
- Armor35 / 46
- Magic resistance40 / 38
- Attack speed1.06 / 0.80
- Movement speed350 / 350
- Health1172 / 1202
- Attack damage80 / 80
- Armor53 / 65
- Magic resistance48 / 46
- Attack speed1.15 / 0.87
- Movement speed350 / 350
- Health2452 / 2482
- Attack damage116 / 126
- Armor98 / 112
- Magic resistance68 / 66
- Attack speed1.39 / 1.05
- Movement speed350 / 350
The verdict is built from WildPick's curated counter table and the champions' kits — not from match win rates. Wild Rift has no public match API.



