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Graves
the Outlaw

Graves

Passiva · New Destiny

Graves's shotgun fires multiple pellets in a cone, and his basic attack has two ammo charges.

DanoDurabilidadeMagiaDificuldadeMobilidadeCC
Perfil do campeão (Riot)
  • Dano8
  • Durabilidade5
  • Magia3
  • Dificuldade3
  • Mobilidade8
  • CC3
Counters por laneCada lane tem counters + dicas
Top

Como jogar de Graves

Top: segura o CS, leva TP ou Ghost dependendo do matchup.

Como vencer Graves

Top: pune wave-states e warda river/jungle pra desviar de ganks.

Selva
Principal

Como jogar de Graves

  • Kite with E (Quickdraw) — each dash refunds an ammo reload
  • Q (End of the Line) in fog or choke points — true damage punches through
  • Build Eclipse + Bloodthirster + Edge of Night
  • Passive gives bush vision — use for surprise engages
  • R (Collateral Damage) cone — aim through multiple clumped targets
  • Jungle clear: Q + auto on thick camps

Como vencer Graves

  • Don't fight in fog — passive (New Destiny) gives him vision there
  • Stay grouped to soak Q (End of the Line) — true damage AOE
  • Quicksilver Sash breaks R (Collateral Damage) cone displacement
  • Avoid walls — he uses E (Quickdraw) reload + dash off them
  • Stay out of ammo range — autos are 2 shells then long reload
  • Ward jungle — he wants to power farm before ganks
Meio

Como jogar de Graves

Mid: empurra a wave rápido e roma pras side lanes.

Como vencer Graves

Mid: fica de olho nos roams e guarda Flash pro próximo gank.

ADC

Como jogar de Graves

ADC: kita a frontline, bate no tank mais perto e depois nas carries.

Como vencer Graves

ADC: fica atrás dos minions e foca no ADC inimigo nas team fights.

Suporte

Como jogar de Graves

Support: mantém visão + peel pro ADC, sobe Locket Enchant + Knight's Vow.

Como vencer Graves

Support: desvia de hooks/engages e compra Mikael's contra muito CC.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Habilidades

New Destiny

Passiva

Innate - Double Barrel: Graves' basic attacks consume ammunition within 2 rounds, he will briefly reload immediately after expending all rounds or withholding leftover rounds for a while. The reload time is reduced by Graves' level and bonus attack speed, and can be interrupted by declaring an attack or casting an ability.

Innate - 12-Gauge: Graves' basic attack sprays 4 pellets in a cone that each collide with the first enemy unit or structure hit. This deals % AD physical damage plusfor each subsequent pellet hitting the same target, up to % AD physical damage. Only the first pellet to hit each enemy applies on-hit effects. The damage is reduced to 25% against turret.

Critical strikes spray 6 pellets over a 25% wider cone, with each pellet dealing .

Alcance625 / 565

End of the Line

Q

Active: Graves fires a shell in the target direction that deals physical damage to enemies it passes through and leaves behind a powder trail.

After 1 second, or 0.25 seconds upon colliding with terrain, the shell detonates to deal physical damage to enemies within a wide perpendicular area and in a reverse wave along the powder trail.

End of the Line deals 105% damage against monsters.

Recarga11.5 to 7 4Alcance800 / 900

Smoke Screen

W

Active: Graves fires a canister at the target location that deals magic damage to enemies within the area and slow them by 50% for 0.5 seconds.

This leaves a smoke screen for 4 seconds that inflicts nearsight of outside the area to enemies within every 0.25 seconds, reducing their sight radius relative to the center.

Recarga20 to 14 4

Quickdraw

E

Active: Graves dashes to the target location, reloading 1 round and generating a stack of True Grit for 4 seconds, stacking up to 6 times. Dashing towards an enemy champion generates 2 stacks.

Quickdraw's remaining cooldown is reduced by 0.5 seconds for every pellet impacting an enemy.

True Grit: For each stack, Graves gains bonus armor. Subsequent casts of Quickdraw and attacks versus non-minions will refresh the duration.

Recarga16 to 13 4

Collateral Damage

Ulti

Active: Graves fires an explosive shot in the target direction that deals physical damage to enemies hit and makes him dash 300 units backward.

Upon hitting an enemy champion or reaching maximum range, the shot explodes in a cone that deals physical damage to additional enemies.

Recarga75 to 45 3Alcance1100 / 1690