
Norra
- Dano5
- Durabilidade5
- Magia5
- Dificuldade5
- Mobilidade8
- CC8
Counters por laneCada lane tem counters + dicas
Top
Selva
Como jogar de Norra
Jungle: trackeia o Scuttle, ganka lanes fracas e escala pros objectives.
Como vencer Norra
Jungle: warda objectives e nunca entra no mato sem visão.
Forte contra
Sem dados ainda
Fraco contra
Sem dados ainda
MeioPrincipal
ADC
SuportePrincipal
Como jogar de Norra
Support: mantém visão + peel pro ADC, sobe Locket of the Iron Solari + Knight's Vow.
Forte contra
Sem dados ainda
Fraco contra
Sem dados ainda
Habilidades
Beloved Trinkets
Norra's next ability leaves Trinkets on the battlefield. When an enemy touches a Trinket, it activates and fires a projectile at the triggering enemy. When Norra's abilities hit enemy champions, the ability's cooldown is reduced.
- Cooldown reduction on hitting a champion
- 20% of the maximum cooldown
Memory Surge
Norra charges and fires a bolt of magical energy in target direction. She's slowed while charging. The energy bolt stops upon hitting the first enemy champion, dealing magic damage to the target and nearby enemies. Enemies marked with Thread Sigils take bonus magic damage. At full charge, all Trinkets within the area are activated and the hit target is treated as Trinket-activated.
- Slow when starting to charge
- 20%
- Maximum slow while charging
- 30%
- Cooldown
- 7.5/6.5/5.5/4.5s
- Base damage
- 60/120/180/240
- Base Damage
- 55/110/165/220
- Damage
- 100/140/180 + 55% Ability Power
Journey to Nowhere
Norra reveals a mystical portal in a target circular area, dealing magic damage to all enemy champions within the area and banishing them to an alternate realm. Banished enemies are untargetable, slowed, and can't cast.
- Cooldown
- 23/22/21/20s
- Damage
- 65/105/145/185
- Banish Duration
- 1.5s
Threads of Homecoming
Passive: Damage dealing Trinkets apply a Thread Sigil to their targets. Norra summons portals on both sides of a target area. The portals fire magical threads between each other, dealing magic damage to all enemies in the area and applying Thread Sigils. Thread Sigils slow their targets and increase their collision size.
Portalpalooza!
Norra conjures a huge portal enveloping all units within the area. Magical projectiles will fire four times, dealing magic damage to all enemies along their path. The projectile direction is determined by swiping. The last projectile deals bonus damage.
Histórico de balanceamento5 patches
- Journey to Nowhere · Banish Duration: 2.25s→1.5s
- Memory Surge · Base Damage: 60/120/180/240→55/110/165/220
- Memory Surge · Damage: 100/150/200 + 60% Ability Power→100/140/180 + 55% Ability Power
- Journey to Nowhere · Cooldown: 18/17/16/15s→23/22/21/20s
- Journey to Nowhere · Cooldown: 18/16.5/15/13.5s→18/17/16/15s
- Journey to Nowhere · Damage: 75/115/155/195→65/105/145/185
- Beloved Trinkets · Cooldown reduction on hitting a champion: 1.5s→20% of the maximum cooldown
- Memory Surge · Slow when starting to charge: 25%→20%
- Memory Surge · Maximum slow while charging: 55%→30%
- Memory Surge · Cooldown: 8/7/6/5s→7.5/6.5/5.5/4.5s
- Memory Surge · Base damage: 60/110/160/210→60/120/180/240











