Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 550- Health6302310 @15+120 per level
- Mana4601160 @15+50 per level
- Attack damage54103 @15+3.5 per level
- Attack speed0.75no growth
- Armor3497 @15+4.5 per level
- Magic resistance3652.8 @15+1.2 per level
- Movement speed355no growth
- Health regen1018.4 @15+0.6 per level
- Dano5
- Durabilidade5
- Magia5
- Dificuldade5
- Mobilidade8
- CC8
Counters por lane
Cada lane tem counters + dicasMeioPrincipal · beats 6 · loses to 6
SuportePrincipal · beats 0 · loses to 0
Forte contra(0)
Sem dados ainda
Fraco contra(0)
Sem dados ainda
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.MeioArtillery mage
SuporteAP poke support
Items that answer Norra
Grouped by why they work — hover or tap an item for its statsCut the healing
Norra heals or shields — Grievous Wounds removes most of that sustain.
Survive the burst
Norra kills in one rotation — a shield, stasis or revive turns that rotation into a trade.
Break the crowd control
Norra relies on a hard CC chain — tenacity and cleanses get you out of it.
Magic resistance
Norra deals mostly magic damage — magic resistance and spell shields blunt the combo.
Lock down the mobility
Norra escapes with dashes — slows and grounding effects keep them in range.
Habilidades
Official descriptions + the latest numbers from patch notesBeloved Trinkets
Norra's next ability leaves Trinkets on the battlefield. When an enemy touches a Trinket, it activates and fires a projectile at the triggering enemy. When Norra's abilities hit enemy champions, the ability's cooldown is reduced.
- Cooldown reduction on hitting a champion
- 20% of the maximum cooldown
Memory Surge
Norra charges and fires a bolt of magical energy in target direction. She's slowed while charging. The energy bolt stops upon hitting the first enemy champion, dealing magic damage to the target and nearby enemies. Enemies marked with Thread Sigils take bonus magic damage. At full charge, all Trinkets within the area are activated and the hit target is treated as Trinket-activated.
- Slow when starting to charge
- 20%
- Maximum slow while charging
- 30%
- Cooldown
- 7.5/6.5/5.5/4.5s
- Base damage
- 60/120/180/240
- Base Damage
- 55/110/165/220
- Damage
- 100/140/180 + 55% Ability Power
Journey to Nowhere
Norra reveals a mystical portal in a target circular area, dealing magic damage to all enemy champions within the area and banishing them to an alternate realm. Banished enemies are untargetable, slowed, and can't cast.
- Cooldown
- 23/22/21/20s
- Damage
- 65/105/145/185
- Banish Duration
- 1.5s
Threads of Homecoming
Passive: Damage dealing Trinkets apply a Thread Sigil to their targets. Norra summons portals on both sides of a target area. The portals fire magical threads between each other, dealing magic damage to all enemies in the area and applying Thread Sigils. Thread Sigils slow their targets and increase their collision size.
Portalpalooza!
Norra conjures a huge portal enveloping all units within the area. Magical projectiles will fire four times, dealing magic damage to all enemies along their path. The projectile direction is determined by swiping. The last projectile deals bonus damage.
Histórico de balanceamento
5 patches- 7.21 mudançasJourney to Nowhere
- Banish Duration2.25s1.5s
- 7.1f2 mudançasMemory Surge
- Base Damage60/120/180/24055/110/165/220
- Damage100/150/200 + 60% Ability Power100/140/180 + 55% Ability Power
- 7.0f1 mudançasJourney to Nowhere
- Cooldown18/17/16/15s23/22/21/20s
- 7.0d2 mudançasJourney to Nowhere
- Cooldown18/16.5/15/13.5s18/17/16/15s
- Damage75/115/155/19565/105/145/185
- 7.0c5 mudançasBeloved Trinkets
- Cooldown reduction on hitting a champion1.5s20% of the maximum cooldown
Memory Surge- Slow when starting to charge25%20%
- Maximum slow while charging55%30%
- Cooldown8/7/6/5s7.5/6.5/5.5/4.5s
- Base damage60/110/160/21060/120/180/240

















































