
Yasuo
- Dano8
- Durabilidade4
- Magia4
- Dificuldade10
- Mobilidade8
- CC8
Counters por laneCada lane tem counters + dicas
Top
Selva
Como jogar de Yasuo
Jungle: trackeia o Scuttle, ganka lanes fracas e escala pros objectives.
Como vencer Yasuo
Jungle: warda objectives e nunca entra no mato sem visão.
MeioPrincipal
Como jogar de Yasuo
- Rush Phantom Dancer — passive doubles crit chance
- Use W (Wind Wall) on enemy ADC projectiles or dangerous ults
- Land R after any knock-up from your team (Malphite, Alistar, Gragas)
- Third Q (EQ tornado) knocks up — open combos with it
- Infinity Edge second for crit damage amp
- In lane E-dash off minions to safely poke from range
Como vencer Yasuo
- Pick a champion with hard CC or heavy tank stats
- Don't stack with minions — he'll EQ off them to gap-close
- Use your abilities before he can pop Wind Wall
- Don't feed him knock-ups from your team — they hand him free ults
- Buy Plated Steelcaps and armor early to soak his crits
- Bad matchups for him: Malphite, Annie, Renekton, Vex
ADCPrincipal
Como jogar de Yasuo
- Rush Phantom Dancer — passive doubles crit chance
- Use W (Wind Wall) on enemy ADC projectiles or dangerous ults
- Land R after any knock-up from your team (Malphite, Alistar, Gragas)
- Third Q (EQ tornado) knocks up — open combos with it
- Infinity Edge second for crit damage amp
- In lane E-dash off minions to safely poke from range
Como vencer Yasuo
- Pick a champion with hard CC or heavy tank stats
- Don't stack with minions — he'll EQ off them to gap-close
- Use your abilities before he can pop Wind Wall
- Don't feed him knock-ups from your team — they hand him free ults
- Buy Plated Steelcaps and armor early to soak his crits
- Bad matchups for him: Malphite, Annie, Renekton, Vex
Forte contra
Habilidades
Way of the Wanderer
PCInnate - Intent: Yasuo's total critical strike chance is doubled from all other sources, but his critical strike deal onlyAdditionally,
Innate - Resolve: Yasuo generates Flow for every 59 to 46 for 3% units he travels by any means. Atand upon taking damage from an enemy champion or monster, Yasuo consumes all Flow to grant himself a shield for 125+(475/17*(x-1)*(0.7025+0.0175*(x-1)))% that lasts up to 1 second.
Steel Tempest
PCActive: Yasuo thrusts his sword in a line in the target direction that deals physical damage to enemies hit and applies on-hit and on-attack effects at 100% effectiveness to the first enemy hit. Steel Tempest's damage can critically strike for
If this hits at least one enemy, Yasuo generates a stack of Gathering Storm for 6 seconds, stacking up to 2 times and refreshing on subsequent hits. At 2 stacks, the next Steel Tempest consumes them all to become empowered with a new effect.
Gathering Storm Bonus: Yasuo unleashes a whirlwind in the target direction that deals the same damage to enemies hit and airborne for 0.75 seconds, or 0.9 seconds in combination with Sweeping Blade.
Wind Wall
PCActive: Yasuo raises a wall of wind that travels in the target direction over 0.25 seconds. It then drifts another 50 units over 3.75 seconds, blocking all hostile non-turret projectile that hit it and granting sight of its surroundings.
Sweeping Blade
PCActive: Yasuo dashes a fixed distance in the direction of the target enemy. Upon impact, he deals them magic damage, becomes ghosted for 2 seconds, and generates a stack of Ride the Wind for 5 seconds, which refreshes on subsequent hits and stacks up to 4 times.
Ride the Wind: Sweeping Blade's damage is increased by 25% per stack, up to 25*4% at maximum stacks.
Sweeping Blade can be cast on the same target only once every few seconds.
Last Breath
PCActive: Yasuo blinks to the other side of a sight airborne enemy champion nearest to the cursor, instantly generating maximum Flow while resetting Steel Tempest stacks.
Upon arrival, he airborne all nearby airborne enemy champions for 1 second, true sight them, becoming lockout himself, and slashing them with his sword over the duration to deal physical damage thereafter. Surrounding enemy champions that become airborne during this time will also be affected by Last Breath through the remaining duration.
For the next 15 seconds, the damage dealt by Yasuo's critical strikes ignores 60% of the target's bonus armor.
























































