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Yasuo
the Unforgiven

Yasuo

Passiva · Way of the Wanderer

Yasuo's crit chance is doubled but his crit damage is reduced. Moving builds up a shield that absorbs damage.

DanoDurabilidadeMagiaDificuldadeMobilidadeCC
Perfil do campeão (Riot)
  • Dano8
  • Durabilidade4
  • Magia4
  • Dificuldade10
  • Mobilidade8
  • CC8
Counters por laneCada lane tem counters + dicas
Top

Como jogar de Yasuo

Top: segura o CS, leva TP ou Ghost dependendo do matchup.

Como vencer Yasuo

Top: pune wave-states e warda river/jungle pra desviar de ganks.

Selva

Como jogar de Yasuo

Jungle: trackeia o Scuttle, ganka lanes fracas e escala pros objectives.

Como vencer Yasuo

Jungle: warda objectives e nunca entra no mato sem visão.

Meio
Principal

Como jogar de Yasuo

Como vencer Yasuo

  • Pick a champion with hard CC or heavy tank stats
  • Don't stack with minions — he'll EQ off them to gap-close
  • Use your abilities before he can pop Wind Wall
  • Don't feed him knock-ups from your team — they hand him free ults
  • Buy Plated Steelcaps and armor early to soak his crits
  • Bad matchups for him: Malphite, Annie, Renekton, Vex
ADC
Principal

Como jogar de Yasuo

Como vencer Yasuo

  • Pick a champion with hard CC or heavy tank stats
  • Don't stack with minions — he'll EQ off them to gap-close
  • Use your abilities before he can pop Wind Wall
  • Don't feed him knock-ups from your team — they hand him free ults
  • Buy Plated Steelcaps and armor early to soak his crits
  • Bad matchups for him: Malphite, Annie, Renekton, Vex
Suporte

Como jogar de Yasuo

Support: mantém visão + peel pro ADC, sobe Locket of the Iron Solari + Knight's Vow.

Como vencer Yasuo

Support: desvia de hooks/engages e compra Mikael's contra muito CC.

Habilidades

Way of the Wanderer

PC
Passiva

Innate - Intent: Yasuo's total critical strike chance is doubled from all other sources, but his critical strike deal onlyAdditionally,

Innate - Resolve: Yasuo generates Flow for every 59 to 46 for 3% units he travels by any means. Atand upon taking damage from an enemy champion or monster, Yasuo consumes all Flow to grant himself a shield for 125+(475/17*(x-1)*(0.7025+0.0175*(x-1)))% that lasts up to 1 second.

Números (recente)
Shield value
115~500+100% Critical Strike rate
Shield
125 - 680 (Based on level)

Steel Tempest

PC
Q

Active: Yasuo thrusts his sword in a line in the target direction that deals physical damage to enemies hit and applies on-hit and on-attack effects at 100% effectiveness to the first enemy hit. Steel Tempest's damage can critically strike for

If this hits at least one enemy, Yasuo generates a stack of Gathering Storm for 6 seconds, stacking up to 2 times and refreshing on subsequent hits. At 2 stacks, the next Steel Tempest consumes them all to become empowered with a new effect.

Gathering Storm Bonus: Yasuo unleashes a whirlwind in the target direction that deals the same damage to enemies hit and airborne for 0.75 seconds, or 0.9 seconds in combination with Sweeping Blade.

Números (recente)
Damage
25/60/95/130 + 105%Attack Damage
Damage of Critical Strike
25/55/85/115 +183.75% Attack Damage
Base Damage
20/50/80/110
Alcance450 / 1150

Wind Wall

PC
W

Active: Yasuo raises a wall of wind that travels in the target direction over 0.25 seconds. It then drifts another 50 units over 3.75 seconds, blocking all hostile non-turret projectile that hit it and granting sight of its surroundings.

Números (recente)
Cooldown
22/20/18/16s
Recarga25 to 17Alcance0 - 350 / 450

Sweeping Blade

PC
E

Active: Yasuo dashes a fixed distance in the direction of the target enemy. Upon impact, he deals them magic damage, becomes ghosted for 2 seconds, and generates a stack of Ride the Wind for 5 seconds, which refreshes on subsequent hits and stacks up to 4 times.

Ride the Wind: Sweeping Blade's damage is increased by 25% per stack, up to 25*4% at maximum stacks.

Sweeping Blade can be cast on the same target only once every few seconds.

Números (recente)
Cooldown of casting on the same enemy
7/6/5/4s
Number of repeat-thrust damage amplification stacks
3 (Maximum damage amplification remains 75%)
Recarga0.5 to 0.1Alcance475 / 625

Last Breath

PC
Ulti

Active: Yasuo blinks to the other side of a sight airborne enemy champion nearest to the cursor, instantly generating maximum Flow while resetting Steel Tempest stacks.

Upon arrival, he airborne all nearby airborne enemy champions for 1 second, true sight them, becoming lockout himself, and slashing them with his sword over the duration to deal physical damage thereafter. Surrounding enemy champions that become airborne during this time will also be affected by Last Breath through the remaining duration.

For the next 15 seconds, the damage dealt by Yasuo's critical strikes ignores 60% of the target's bonus armor.

Números (recente)
Damage
250/400/550 + 160% bonus Attack Damage
Bonus armor penetration gained with Critical Strike
50%
Armor Penetration Rate
40%
Bonus
55% Bonus Armor Penetration percentage
Recarga70 to 30
Histórico de balanceamento5 patches
7.24 mudanças
  • Way of the Wanderer · Shield: 115 ~ 600 (Based on Critical Rate and level)125 - 680 (Based on level)
  • Wind Wall · Cooldown: 18/18/18/18s22/20/18/16s
  • Sweeping Blade · Number of repeat-thrust damage amplification stacks: 23 (Maximum damage amplification remains 75%)
  • Last Breath · Bonus: 40% Armor Penetration percentage55% Bonus Armor Penetration percentage
7.12 mudanças
  • Steel Tempest · Base Damage: 25/55/85/11520/50/80/110
  • Last Breath · Armor Penetration Rate: 50%40%
6.1d5 mudanças
  • Way of the Wanderer · Shield value: 100~485115~500+100% Critical Strike rate
  • Steel Tempest · Damage: 25/60/95/130 + 100%Attack Damage25/60/95/130 + 105%Attack Damage
  • Steel Tempest · Damage of Critical Strike: 25/55/85/115 +175% Attack Damage25/55/85/115 +183.75% Attack Damage
  • Sweeping Blade · Cooldown of casting on the same enemy: 8/7/6/5s7/6/5/4s
  • Last Breath · Bonus armor penetration gained with Critical Strike: 30%50%
5.1a3 mudanças
  • Base Stats · Base Health regen: 912
  • Steel Tempest · Damage: 20/55/90/125 + 100% Attack Damage25/60/95/130 + 100% Attack Damage
  • Last Breath · Damage: 250/400/550 + 150% bonus Attack Damage250/400/550 + 160% bonus Attack Damage
4.4a1 mudanças
  • Wind Wall · Cooldown: 21/20/19/18s18/18/18/18s